Musteatbrain the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 scale mail a +0 shield the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +7 long sword of flaming (49, 37, D) an uncursed ring of wizardry (50, 36, D) a +1 whip of holy wrath (50, 37, D) a book of the Sky (51, 36, D) an uncursed ring of protection from cold (51, 37, D) a +2 short sword of electrocution (52, 37, D) an uncursed ring of protection from magic (53, 36, D) a +1 cloak of poison resistance (53, 37, D) a +0 ring mail of fire resistance (54, 36, D) a +3 ring of intelligence (59, 36, D) a +0 dagger of draining (59, 37, D) an uncursed staff of cold (60, 36, D) a +0 dagger (60, 37, D) a +5 hand crossbow of flaming (60, 40, D) a +0 dire flail (unseen) (60, 41, D) a +0 war axe (unseen) (60, 42, D) a +0 war axe (unseen) (61, 0, D) a +2 glaive of distortion (61, 16, D) a phial of floods (61, 26, D) the +6 whip "Ociaj" {pain, rElec rPois MR-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (61, 37, D) a +0 dire flail (61, 40, D) a +0 hand axe (unseen) (62, 0, D) an uncursed staff of death (62, 1, D) a book of Fire (62, 8, D) a scroll of holy word (62, 16, D) a +1 scale mail of magic resistance (62, 17, D) an uncursed staff of wizardry (62, 22, D) a wolf corpse (skeletalised by now) (62, 23, D) the +6 falchion of Taaduic {distort, rF+ Str+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). It protects you from fire. (unseen) (62, 26, D) a book of Burglary (62, 27, D) a +1 long sword of electrocution (62, 36, D) an uncursed staff of power (62, 37, D) a plain deck of escape (62, 41, D) a +0 dagger a +0 cloak a purple draconian corpse (62, 42, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your resistance to hostile enchantments. a +0 cloak a +0 trident a black draconian corpse a green draconian corpse (63, 8, D) a +1 great mace of crushing (63, 16, D) a +2 antimagic spear (63, 17, D) a +0 short sword (63, 21, D) a +0 spear (63, 26, D) an uncursed staff of summoning (63, 27, D) a +3 leather armour of cold resistance (63, 36, D) a book of Enchantments (63, 37, D) a +1 hunting sling of freezing (63, 39, D) the +10 glaive of Profit {chop, rN++ Str+5 SInv} It inflicts extra damage upon your enemies. It affects your strength (+5). It greatly protects you from negative energy. It lets you see invisible. (64, 16, D) the +3 scale mail of Hangman {*Confuse rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. It may confuse you when you take damage. (64, 17, D) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (64, 22, D) a +0 rapier (unseen) (64, 27, D) the +1 scale mail "Ycwucs" {rF- rC++ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It greatly protects you from cold. (64, 31, D) a +1 long sword of freezing (65, 26, D) a +1 scale mail of poison resistance (67, 0, D) a plain deck of changes (68, 0, D) the ring "Mekiomok" {*Drain rElec rC+ Int+7 Stlth-} [ring of loudness] It affects your intelligence (+7). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. It makes you less stealthy. (69, 36, D) a +0 long sword (70, 8, D) an uncursed staff of fire (70, 9, D) a +3 spear of venom (70, 19, D) a +0 trident (70, 36, D) a +0 dagger (70, 39, D) the +3 quarterstaff "Xetuuneu" {speed, +Blink rElec rC- Dex+2} Attacks with this weapon are significantly faster. It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you blink. (unseen) (70, 40, D) a +0 scimitar (70, 41, D) a +6 rod of destruction (14/14) (unseen) (70, 42, D) a +0 long sword (unseen) (71, 8, D) a +4 hunting sling (71, 16, D) a +0 trident (71, 17, D) a book of Power (71, 19, D) a +3 falchion of flaming a throwing net a merfolk corpse (skeletalised by now) (71, 20, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 26, D) an uncursed staff of fire (71, 27, D) a +1 halberd of venom (71, 36, D) a +2 short sword of electrocution (71, 37, D) an uncursed staff of air (71, 39, D) a +0 long sword (71, 40, D) 2 arrows (71, 41, D) a +0 shortbow (unseen) (71, 42, D) an arrow (72, 9, D) an uncursed ring of wizardry (72, 17, D) a book of Enchantments (72, 18, D) a +0 trident 7 tomahawks a merfolk corpse (skeletalised by now) (72, 19, D) a +2 vampiric trident (unseen) (72, 22, D) a throwing net (72, 23, D) a tomahawk (72, 26, D) a book of Party Tricks (72, 27, D) the cursed +0 chain mail of the Maze {+Blink} It lets you blink. It has a curse placed upon it. (72, 36, D) the ring "Deoh" {rElec rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (72, 37, D) an Akashic Record (72, 39, D) a +0 short sword (unseen) (72, 40, D) a +4 short sword of venom (73, 1, D) a +0 trident a +5 shortbow of flaming a throwing net (73, 16, D) an uncursed ring of ice (73, 26, D) a +2 ring of intelligence (73, 27, D) a +3 vampiric spear (73, 36, D) a +2 whip of electrocution (73, 37, D) a plain deck of destruction (74, 2, D) a +3 flail of crushing (75, 1, D) a +0 trident of piercing