Musteatbrain the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 0, D) a +0 shield a +0 scale mail (7, 5, D) a scroll of holy word (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) a box of beasts (50, 36, D) the Compendium of Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Poisonous Cloud Conjuration/Poison/Air 6 c - Delayed Fireball Conjuration/Fire 7 (50, 37, D) a book of Geomancy (51, 36, D) the +2 hat "Soisat" {rPois rC+ rN+ Int+4} It affects your intelligence (+4). It protects you from cold. It protects you from poison. It protects you from negative energy. (52, 36, D) a +3 leather armour of magic resistance (52, 37, D) an uncursed staff of fire (53, 36, D) an ornate deck of war (53, 37, D) Lilong's Catalogue of Torrid Conjuration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Force Lance Conjuration/Translocation 4 c - Sticky Flame Conjuration/Fire 4 d - Irradiate Conjuration/Transmutation 5 e - Venom Bolt Conjuration/Poison 5 (54, 36, D) Ofon's Almanac of Lethal Enhancements Spells Type Level a - Song of Slaying Charms 2 b - Regeneration Charms/Necromancy 3 c - Animate Dead Necromancy 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Death Channel Necromancy 6 (59, 37, D) the +1 halberd "Xiraciz" {pain, +Inv +Fly rC++ Dex-5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (-5). It greatly protects you from cold. It lets you turn invisible. It lets you fly. (60, 36, D) a +2 scale mail of cold resistance (60, 37, D) a cursed staff of air (61, 0, D) a book of the Tempests (61, 1, D) a +1 great sword of electrocution (unseen) (61, 8, D) a +4 hand axe of electrocution (61, 16, D) a plain deck of changes (61, 26, D) the ring of Rellissu {rPois rC+ rN++ MR- Int-2} [ring of poison resistance] It affects your intelligence (-2). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (62, 1, D) a +0 arbalest 20 bolts a +0 robe of the Archmagi (62, 3, D) a bolt (62, 4, D) a bolt an arrow (62, 5, D) a bolt an arrow (62, 8, D) an uncursed ring of protection from fire an ornate deck of defence (62, 16, D) a +5 quarterstaff of protection (62, 17, D) a +0 cloak of invisibility (62, 20, D) a river rat corpse (62, 21, D) a sheep corpse (62, 26, D) a +2 blowgun (62, 27, D) a +1 scythe of freezing (62, 36, D) a plain deck of changes (62, 37, D) a +2 rapier of draining (63, 1, D) an uncursed staff of summoning (unseen) (63, 16, D) the cursed +0 plate armour "Jeicuaph" {*Corrode +Inv rC++ Stlth+} It greatly protects you from cold. It lets you turn invisible. It may corrode your equipment when you take damage. It makes you more stealthy. It has a curse placed upon it. (63, 17, D) a plain deck of war (63, 19, D) a sheep skeleton (63, 26, D) an ornate deck of changes (63, 36, D) a +1 short sword of freezing (63, 37, D) a +0 hunting sling of flaming (64, 16, D) a +4 short sword of venom (64, 17, D) the cursed +1 demon trident of Greatest Utility {vamp, Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you more stealthy. It has a curse placed upon it. (64, 19, D) a porcupine corpse (65, 26, D) the +10 morningstar of Greed {freeze, rF- MR+++ Int+9 Dex-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+9). It affects your dexterity (-2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (67, 0, D) the +0 leather armour "Idaomm" {Int+2} It affects your intelligence (+2). (68, 0, D) the +1 hand axe "Ikecwoy" {chop, rC+ Int+5 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from cold. It lets you see invisible. It makes you more stealthy. (69, 0, D) a +0 ring mail of cold resistance (69, 36, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (70, 9, D) a +2 vampiric whip (70, 12, D) a +2 mace of crushing (70, 36, D) an uncursed staff of fire (70, 37, D) the cursed +1 glaive "Hyghuovu" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It has a curse placed upon it. (70, 39, D) a naga corpse (70, 40, D) a +0 scimitar a naga corpse a ball python corpse (71, 11, D) a +2 scimitar of flaming (71, 16, D) a +6 ring of intelligence (71, 17, D) a plain deck of defence (71, 18, D) a cursed +2 spear of freezing (unseen) (71, 26, D) a plain deck of summoning (71, 27, D) a +4 antimagic scythe (71, 37, D) an uncursed staff of wizardry (71, 39, D) a +0 battleaxe (71, 40, D) a water moccasin corpse (72, 8, D) a +4 plate armour of cold resistance (72, 9, D) an uncursed ring of fire (72, 11, D) a +4 battleaxe of chopping (72, 16, D) an uncursed staff of earth (72, 17, D) an uncursed ring of resist corrosion (72, 18, D) a cursed +0 dire flail a +0 robe (72, 26, D) a +0 rapier (72, 27, D) the +1 scale mail "Ylapryo" {*Confuse rElec Int+5 Stlth+} It affects your intelligence (+5). It insulates you from electricity. It may confuse you when you take damage. It makes you more stealthy. (72, 30, D) a wolf corpse (72, 37, D) a +4 ring mail of positive energy (72, 39, D) a +0 battleaxe (unseen) (73, 1, D) a lamp of fire (73, 2, D) a +0 trident (73, 19, D) a +3 morningstar (unseen) (73, 26, D) a +3 war axe of draining (73, 27, D) a +1 spear of venom (73, 30, D) a +0 robe a +0 buckler (73, 31, D) a cursed -1 rapier (unseen) (73, 36, D) a +3 rapier of venom (73, 37, D) a cursed staff of air (74, 2, D) a +0 trident 7 tomahawks of returning (75, 1, D) a crystal ball of energy