Musteatbrain the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour (unseen) (7, 5, D) a scroll of holy word (10, 0, D) a +0 scale mail a +0 shield the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 24, D) a +4 ring mail of poison resistance (49, 36, D) a book of Frost (49, 37, D) a book of Debilitation (50, 24, D) a +0 mace of protection (50, 25, D) an uncursed staff of death (50, 36, D) an uncursed staff of earth (51, 19, D) a manticore corpse (51, 24, D) an uncursed amulet of guardian spirit (51, 25, D) a +0 ring mail of fire resistance (51, 29, D) a +0 mace (51, 30, D) a +0 long sword (unseen) (51, 31, D) a water moccasin corpse (51, 36, D) a +0 flail of protection (51, 37, D) an uncursed staff of air a +0 robe a spriggan corpse (51, 39, D) a manual of Ice Magic a book of Enchantments the Guide on Shifting Aid Spells Type Level a - Beastly Appendage Transmutation 1 b - Swiftness Charms/Air 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Ring of Flames Charms/Fire 7 a Necronomicon the Guide on Envenoming and Changing Spells Type Level a - Cure Poison Poison 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Alistair's Intoxication Transmutation/Poison 5 the Handbook of Cloudy Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Flame Tongue Conjuration/Fire 1 c - Bolt of Draining Conjuration/Necromancy 5 d - Poisonous Cloud Conjuration/Poison/Air 6 e - Spellforged Servitor Conjuration/Summoning 7 the Compendium of Contamination and Clay Spells Type Level a - Cure Poison Poison 2 b - Leda's Liquefaction Hexes/Earth 4 c - Venom Bolt Conjuration/Poison 5 d - Shatter Earth 9 a book of Death (51, 41, D) 5 chunks of flesh a wind drake skeleton (52, 24, D) an uncursed staff of earth (52, 25, D) a +3 demon whip of draining (52, 29, D) a water moccasin corpse an anaconda corpse (52, 31, D) a water moccasin corpse (52, 36, D) a +1 mace of holy wrath (53, 19, D) a harpy corpse (53, 20, D) a +0 rapier (unseen) (53, 24, D) a +2 glaive of protection (53, 25, D) a book of Power (53, 28, D) an adder corpse (53, 29, D) a guardian serpent corpse (still there?) an adder corpse (still there?) (53, 31, D) a cursed -3 whip (unseen) (54, 25, D) a +1 robe of the Archmagi (54, 36, D) a +0 great sword of electrocution (55, 39, D) a +0 robe a +1 buckler of cold resistance (55, 40, D) a +0 robe (59, 36, D) Maretoo's Tome of Orientation Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 (59, 37, D) a plain deck of defence (60, 36, D) a book of Hinderance (60, 37, D) a +3 rapier of venom (61, 0, D) a +9 giant club (61, 8, D) a crystal ball of energy (61, 16, D) a book of Air (61, 36, D) a fan of gales (61, 37, D) The Intricacies of Hermeneutics Spells Type Level a - Shatter Earth 9 (62, 16, D) a +0 long sword of slicing (62, 17, D) a book of the Sky (62, 19, D) a +0 flail (unseen) (62, 20, D) a cursed +0 halberd (unseen) (62, 21, D) a +0 dagger (unseen) (62, 26, D) a lamp of fire (62, 27, D) an Akashic Record (62, 28, D) a +0 halberd (unseen) (62, 29, D) a +0 scimitar (unseen) (62, 30, D) a +2 falchion of holy wrath (unseen) (62, 36, D) an uncursed staff of earth (62, 37, D) an uncursed staff of air (62, 40, D) a shadow dragon corpse (63, 17, D) a +0 hand axe (63, 19, D) a +0 glaive a mottled draconian corpse (63, 20, D) a +0 short sword a yellow draconian corpse (skeletalised by now) (63, 27, D) a +0 dagger (63, 29, D) a +0 battleaxe a +0 chain mail an orc corpse (63, 36, D) a +3 hand axe of freezing (63, 37, D) a crystal ball of energy (64, 19, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a black draconian corpse (64, 20, D) a +1 arbalest of freezing (unseen) (64, 26, D) a book of Burglary (64, 27, D) a +0 club (64, 28, D) a +0 short sword (unseen) (64, 29, D) the +6 falchion "Vikeble" {flame, rElec Str+7 Int-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It affects your intelligence (-2). It insulates you from electricity. It makes you more stealthy. (unseen) (64, 30, D) a +0 dagger (unseen) (65, 26, D) a fan of gales (67, 3, D) a +1 battleaxe a +0 robe (69, 11, D) an arrow (69, 36, D) a +1 helmet of see invisible (70, 8, D) a +0 long sword (70, 9, D) the +4 flail of Sharkskin {speed, *Drain Dex+9} Attacks with this weapon are significantly faster. It affects your dexterity (+9). It causes draining when unequipped. (70, 10, D) an arrow (70, 11, D) an arrow a +0 long sword of draining (70, 39, D) a cursed -2 trident (unseen) (71, 8, D) an uncursed staff of earth (71, 11, D) 3 arrows (71, 12, D) 2 arrows (71, 16, D) a book of the Sky (71, 26, D) a +4 halberd (71, 27, D) a +3 short sword of protection (71, 36, D) Gimmum's Volume of Boosts Spells Type Level a - Swiftness Charms/Air 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Haste Charms 6 d - Ring of Flames Charms/Fire 7 (71, 40, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 short sword an orc corpse (72, 9, D) an arrow a +0 short sword (72, 11, D) a +4 vampiric falchion (72, 12, D) a +2 rapier of protection (unseen) (72, 16, D) the +0 ring mail of the Black Moon {*Drain Str+4 Dex+5} It affects your strength (+4). It affects your dexterity (+5). It causes draining when unequipped. (72, 17, D) a plain deck of summoning (72, 26, D) a book of the Tempests (72, 27, D) a +0 long sword of flaming (72, 36, D) a book of Ice (72, 40, D) a +0 whip (unseen) (72, 41, D) a +0 dagger (unseen) (73, 1, D) a +1 hand crossbow of flaming (73, 8, D) a +0 longbow a +0 short sword 6 arrows a +0 leather armour (73, 16, D) an uncursed staff of summoning (73, 17, D) the Grimoire of Dark Secrets Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Bolt of Draining Conjuration/Necromancy 5 d - Death Channel Necromancy 6 (73, 26, D) the +4 dagger of Optimality {flame, Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). (73, 27, D) a +2 rapier of freezing (73, 36, D) a sack of spiders (73, 37, D) a Necronomicon (74, 0, D) a +6 ring of strength (74, 2, D) a necrophage corpse (skeletalised by now)