Musteatbrain the Dungeon (0, 0, D) a +0 plate armour (1, 0, D) a throwing net a +0 centaur barding (2, 0, D) a +0 pair of boots (3, 0, D) the +2 scimitar "Musteatbrain's Doom" {pain, rPois Dex+2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from poison. It lets you see invisible. The Shining One disapproves of the use of such an item. a +4 quarterstaff of speed a +2 dire flail of protection a +1 broad axe of flaming a +2 rapier of draining (36, 0, D) a +0 hand axe a +0 ring mail a quokka skeleton an orc skeleton (39, 0, D) a +0 giant spiked club (41, 0, D) a +0 club a goblin skeleton a hobgoblin skeleton