Musteatbrain the Dungeon (0, 0, D) a +0 dagger (0, 3, D) a +0 pair of boots (0, 5, D) a +1 flail of protection a +0 giant club (0, 14, D) a mottled dragon hide (0, 37, D) an uncursed staff of energy (0, 38, D) a +0 war axe a +2 scimitar of holy wrath the +4 quarterstaff of the Sky {crush, +Blink rF+ rC- MR+} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you blink. a +2 halberd of protection a +2 dire flail of protection the +2 rapier of Kismet {antimagic, *Corrode *Confuse rElec Dex+8} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+8). It insulates you from electricity. It may corrode your equipment when you take damage. It may confuse you when you take damage. (0, 39, D) an arrow (0, 41, D) a +0 scale mail (0, 45, D) a +0 giant spiked club a +0 hand axe a +0 trident a +0 chain mail (0, 46, D) a +0 giant spiked club a cursed -3 shortbow 12 arrows (0, 49, D) a large rock (0, 50, D) a large rock (4, 10, D) a +0 plate armour (4, 16, D) 3 inedible chunks of flesh a crocodile skeleton (4, 24, D) a blink frog corpse (4, 37, D) a lindwurm corpse (still there?) a worm corpse (still there?)