Musteatbrain the Dungeon (0, 51, D) a book of Annihilations (0, 52, D) a +2 robe of magic resistance (0, 58, D) a large rock (1, 31, D) a lamp of fire (1, 32, D) a +2 robe (1, 50, D) a +0 dire flail (unseen) (1, 51, D) a +2 demon whip of draining (1, 52, D) a +2 scimitar of draining (1, 58, D) a +0 great sword of flaming (unseen) (2, 12, D) a +1 short sword of protection (2, 31, D) the +10 greatsling "Siska" {speed, rN+ MR+ Int-4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (2, 32, D) a manual of Invocations (2, 33, D) an uncursed staff of fire (2, 50, D) a +0 dire flail (unseen) (2, 52, D) a +2 great sword of flaming (still there?) a sack of spiders (still there?) (2, 58, D) 4 large rocks (2, 59, D) a large rock (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a cursed amulet of inaccuracy (3, 13, D) an ornate deck of defence (3, 17, D) a +0 longbow (3, 31, D) an uncursed ring of ice (3, 32, D) an uncursed ring of positive energy (3, 33, D) an uncursed ring of sustain attributes (3, 50, D) a book of Frost (3, 52, D) an uncursed staff of poison (3, 56, D) a +1 great sword of flaming (3, 57, D) a +1 great sword of flaming (unseen) (3, 59, D) a large rock (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +0 war axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a +3 rapier of draining (4, 13, D) a manual of Unarmed Combat (4, 14, D) a +0 trident (4, 17, D) a +0 club a +0 demon trident of venom a +0 robe (4, 19, D) the +8 long sword "Uroer" {freeze, rN+ Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from negative energy. a +0 robe (4, 21, D) a +0 rapier a +0 robe (4, 31, D) a book of Clouds (4, 32, D) a lantern of shadows (4, 33, D) a +6 vampiric rapier (4, 51, D) 2 scrolls of fear (4, 52, D) a +0 giant club (4, 53, D) a +1 battleaxe of freezing (unseen) (4, 54, D) a +3 great sword of flaming (unseen) (4, 58, D) a +2 battleaxe of freezing (unseen) (4, 59, D) a large rock (5, 12, D) a lamp of fire (5, 14, D) a book of Debilitation (5, 17, D) a +2 demon trident of freezing 2 throwing nets (5, 18, D) a +6 ring of protection the ring "Tega" {Wiz rElec rC+ rN+ MP-9} [ring of wizardry] It improves your spell success rate. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (-9). a +0 spear of piercing (5, 19, D) a +1 trident of venom a +0 leather armour 18 arrows the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). a +0 robe (5, 20, D) a +0 rapier a +0 robe (5, 31, D) a +5 quarterstaff of speed (5, 32, D) a +0 falchion of protection (5, 33, D) the +7 shortbow "Hulk" {venom, rF+ MR+ Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. (5, 39, D) (unseen) (5, 50, D) the +10 dagger of Judgement {flame, rPois rF+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It protects you from poison. a +1 quarterstaff of protection (5, 52, D) 5 large rocks (still there?) a +1 pair of gloves of dexterity (still there?) (5, 59, D) a large rock (6, 12, D) a +0 spear (6, 13, D) an uncursed staff of earth (6, 16, D) a +2 vampiric lajatang (6, 17, D) a +0 longbow a +0 club 6 arrows of frost a +2 trident of venom a +0 robe an uncursed amulet of magic regeneration (6, 20, D) an arrow of frost a +2 vampiric spear 16 javelins a +0 leather armour (6, 21, D) an arrow of frost (6, 23, D) a tomahawk a javelin (6, 31, D) a +2 plate armour of magic resistance (6, 32, D) an uncursed staff of wizardry (6, 33, D) a box of beasts (6, 50, D) the +9 demon blade of Descent {flame, rPois rF+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It protects you from poison. It lets you see invisible. (6, 51, D) a +2 scale mail of poison resistance (6, 52, D) a +0 giant spiked club an uncursed staff of air (7, 5, D) a scroll of holy word (7, 12, D) an uncursed staff of poison (7, 13, D) a book of the Dragon a book of Conjurations (7, 17, D) an arrow of frost a +0 robe a +1 rapier of electrocution 18 javelins a +0 leather armour (7, 20, D) 2 arrows of frost (7, 31, D) a +2 robe of fire resistance (7, 32, D) an uncursed ring of wizardry (7, 33, D) an uncursed staff of death (7, 39, D) (unseen) (7, 41, D) (unseen) (7, 50, D) a +4 plate armour of fire resistance (7, 51, D) a +3 lajatang of pain (7, 53, D) 2 large rocks (7, 54, D) a +0 dire flail (unseen) (7, 59, D) a large rock (8, 12, D) a +0 trident (8, 17, D) a +2 mace of draining (8, 19, D) a +3 demon trident of draining a +0 leather armour an uncursed ring of poison resistance (8, 31, D) a +1 vampiric double sword (8, 32, D) the +5 rapier of Xaahynkure {venom, *Corrode rElec rN++ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It insulates you from electricity. It greatly protects you from negative energy. It may corrode your equipment when you take damage. (8, 33, D) an uncursed amulet of faith (8, 50, D) a +0 mace of holy wrath (8, 51, D) a +2 battleaxe of freezing (8, 52, D) 5 large rocks a +2 scimitar of slicing (8, 53, D) a +2 battleaxe of freezing (unseen) (8, 59, D) a large rock (9, 12, D) an uncursed staff of death (9, 13, D) a lantern of shadows (9, 14, D) a book of Air (9, 19, D) a cursed +0 trident a throwing net (9, 31, D) a +2 mace of protection (9, 33, D) a book of Annihilations (9, 50, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (9, 51, D) a cursed -2 dire flail a +0 dire flail (9, 52, D) a +4 ring of dexterity a +6 ring of dexterity (9, 53, D) 3 large rocks (9, 55, D) 3 large rocks (unseen) (9, 57, D) a +0 giant club (9, 59, D) 4 large rocks (9, 60, D) 5 large rocks (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +0 whip of venom (10, 15, D) a +0 demon trident 18 javelins a +0 leather armour (10, 17, D) the +7 scimitar of Dividends {elec, +Inv Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It lets you turn invisible. a +0 leather armour the cursed ring "Vatret" {Str-2 Slay+2} [ring of strength] It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. (10, 20, D) a +0 trident 4 tomahawks (10, 31, D) the +6 quarterstaff of Forotsee {speed, rF- rC+ MR+ Str+7 Int-2} Attacks with this weapon are significantly faster. It affects your strength (+7). It affects your intelligence (-2). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (10, 32, D) an uncursed ring of protection from magic (10, 33, D) a cursed staff of wizardry (10, 50, D) a crystal ball of energy (10, 51, D) 5 large rocks (unseen) (10, 52, D) a +1 steam dragon armour (10, 55, D) 2 large rocks (unseen) (10, 56, D) a +0 dire flail (unseen) (10, 60, D) 2 large rocks (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +0 scale mail a +0 shield the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) an uncursed staff of air (11, 14, D) a +0 spear (11, 31, D) an uncursed staff of wizardry (11, 32, D) an uncursed staff of cold (11, 33, D) an ornate deck of summoning (11, 50, D) an uncursed staff of earth (11, 51, D) 3 large rocks an uncursed staff of wizardry (11, 52, D) a +1 helmet of see invisible (11, 60, D) 2 large rocks (12, 12, D) a Young Poisoner's Handbook (12, 14, D) a +3 dagger of draining (12, 32, D) a book of the Sky an uncursed ring of flight (12, 33, D) a +2 robe of fire resistance (12, 50, D) the ring "Ysiu" {SustAt rN+ MR+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It protects you from negative energy. It affects your resistance to hostile enchantments. (12, 51, D) a +4 dagger of speed (12, 55, D) a +1 great sword of flaming (13, 31, D) a sack of spiders (13, 32, D) a +2 plate armour of poison resistance (13, 33, D) a plain deck of wonders (13, 50, D) a +0 vampiric halberd (13, 51, D) 3 scrolls of brand weapon (13, 52, D) 4 large rocks a sack of spiders an uncursed staff of conjuration (13, 56, D) a +0 giant club (unseen) (14, 50, D) a +2 leather armour of fire resistance (14, 52, D) a +5 ring of evasion a +2 dagger of venom (15, 52, D) a +0 dire flail (unseen) (15, 53, D) 2 large rocks (18, 48, D) the cursed +1 quarterstaff of Sin {flame, rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (18, 49, D) an uncursed staff of summoning (18, 50, D) a +0 centaur barding of flying (19, 0, D) a book of Party Tricks (19, 1, D) a +0 trident (19, 16, D) the cursed +1 halberd "Mecs" {freeze, rElec rPois rF+ rC+ Str-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (19, 17, D) a +1 war axe of venom (19, 32, D) a cursed -3 ring of intelligence (19, 42, D) a +0 trident (unseen) (19, 48, D) a +0 vampiric spear (19, 49, D) a Grand Grimoire (19, 50, D) an Akashic Record (20, 0, D) a book of Changes (20, 2, D) 12 potions of curing (20, 16, D) a +3 morningstar of protection (20, 17, D) a +1 morningstar of holy wrath (20, 32, D) a +2 rapier of venom (20, 33, D) a lamp of fire (20, 41, D) a +0 trident (unseen) (20, 48, D) a plain deck of changes (20, 49, D) a plain deck of changes (20, 54, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (21, 0, D) a +2 spear of flaming (21, 1, D) Wanepeta's Collected Works on Talismans and Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Spectral Weapon Hexes/Charms 3 d - Deflect Missiles Charms/Air 6 e - Ring of Flames Charms/Fire 7 (21, 16, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (21, 17, D) a +4 ring of intelligence (21, 32, D) the ring "Jewkey" {Int+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It makes you more stealthy. (21, 33, D) a +1 rapier of speed (21, 36, D) a legendary deck of changes (21, 42, D) a +0 demon whip of draining a +0 robe (21, 43, D) a +2 glaive of chopping a +0 robe the ring of Riafollu {rPois rF+ Dex+2 SInv} [ring of poison resistance] It affects your dexterity (+2). It protects you from fire. It protects you from poison. It lets you see invisible. (21, 44, D) a +0 rapier of holy wrath a +0 robe (21, 45, D) a throwing net 2 javelins of penetration 2 silver javelins a tomahawk (21, 48, D) an uncursed staff of poison (21, 49, D) a +4 long sword of protection (21, 50, D) a +0 leather armour of fire resistance (21, 52, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (22, 0, D) a +0 leather armour (22, 6, D) a +0 trident a +0 scale mail of fire resistance (22, 7, D) a +0 trident of venom a +0 leather armour (22, 8, D) a +0 rapier a +0 robe (22, 16, D) the cursed +3 broad axe "Amipsienysab" {chop, rF- rC+ rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (22, 17, D) a +0 antimagic battleaxe an uncursed amulet of faith (22, 32, D) a +0 spear (22, 33, D) a book of Alchemy (22, 34, D) Cagahexta's Almanac of Earthen Summoning Spells Type Level a - Sandblast Earth 1 b - Call Imp Summoning 2 c - Passwall Transmutation/Earth 2 d - Call Canine Familiar Summoning 3 e - Summon Mana Viper Hexes/Summoning 5 f - Shadow Creatures Summoning 6 (22, 41, D) a +3 quarterstaff of protection (unseen) (22, 42, D) a +0 trident 7 tomahawks a +4 spear of piercing 13 silver javelins a +0 leather armour (22, 43, D) a +0 spear (still there?) a silver javelin (still there?) (22, 48, D) a +1 long sword of holy wrath (22, 49, D) a +2 hunting sling of velocity (22, 51, D) a manual of Conjurations (23, 0, D) a book of Beasts (23, 1, D) an uncursed staff of earth (23, 6, D) a +2 antimagic trident a +0 leather armour (23, 7, D) the +7 morningstar of the Six Mice {venom, rElec rPois rF+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It protects you from poison. It lets you see invisible. (23, 11, D) a javelin (23, 16, D) a +0 dagger of draining (23, 23, D) a book of Battle (23, 32, D) an uncursed staff of wizardry (23, 33, D) a +0 helmet of intelligence (23, 34, D) a plain deck of summoning (23, 40, D) a +0 trident (23, 41, D) a +1 trident of protection a +0 robe (23, 42, D) a +0 trident a +2 hand crossbow of flaming (23, 48, D) a book of Fire (23, 49, D) a book of Frost (23, 50, D) a phial of floods (23, 55, D) a +6 ring of dexterity (24, 0, D) a book of Changes (24, 1, D) a +1 plate armour of fire resistance (24, 6, D) a +1 long sword of flaming a +4 plate armour of magic resistance (24, 8, D) a +0 trident a +0 robe 2 javelins (24, 10, D) a javelin (24, 16, D) a plain deck of escape (24, 17, D) an uncursed staff of poison (24, 21, D) (unseen) (24, 32, D) a +0 robe (24, 34, D) a lantern of shadows (24, 40, D) a +0 trident a +0 shortbow of freezing 3 tomahawks (24, 41, D) a +0 spear of piercing (unseen) (24, 42, D) a javelin of penetration (24, 43, D) a +2 mace of draining (unseen) (24, 44, D) a +0 spear (unseen) (24, 48, D) an uncursed staff of conjuration (24, 50, D) a +0 scale mail of cold resistance (25, 0, D) an uncursed staff of fire (25, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (25, 7, D) a javelin the cursed +3 great sword "Huopewe" {slice, -Tele rC+ Str+3 Int+6} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+6). It protects you from cold. It prevents most forms of teleportation. It has a curse placed upon it. a +0 rapier a +0 robe a +2 rapier of draining a +0 robe (25, 8, D) 18 javelins a +0 leather armour (25, 9, D) an uncursed staff of summoning (25, 16, D) a +2 ring of slaying (25, 17, D) the ring of Autotheism {Wiz Str+4 Int+4 Dex-5} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (-5). (25, 18, D) a +2 antimagic lajatang (still there?) a book of Beasts (still there?) (25, 33, D) an uncursed staff of earth (25, 42, D) a +2 demon trident of venom (unseen) (25, 48, D) the +1 shield of Music {rC+ MP+9} It protects you from cold. It affects your magic capacity (+9). (25, 49, D) a legendary deck of summoning (25, 50, D) the cursed +1 war axe of Impermanence {chop, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. It has a curse placed upon it. (26, 0, D) a +0 trident (26, 1, D) a book of Summonings (26, 6, D) a +0 spear 17 javelins a +0 leather armour (26, 7, D) a +0 trident of piercing a +0 robe (26, 16, D) a crystal ball of energy (26, 33, D) a lantern of shadows (26, 49, D) a book of Geomancy (26, 50, D) the +5 flail of Tipecs {drain, *Contam rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It causes magical contamination when unequipped. (26, 53, D) a +2 battleaxe of freezing an uncursed ring of flight (26, 54, D) a +1 battleaxe of freezing the ring of Divine Intervention {+Fly Str+2} [ring of flight] It affects your strength (+2). It lets you fly. (27, 0, D) Dunoushro's Grimoire of Feathers Spells Type Level a - Repel Missiles Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Lightning Bolt Conjuration/Air 5 (27, 1, D) a +0 trident (27, 16, D) a +4 ring of protection (27, 17, D) a +2 robe of fire resistance the amulet "Tuggaitity" {+Blink rC++ MR- Regen+} [amulet of regeneration] It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you blink. It increases your rate of regeneration. (27, 32, D) a +2 blowgun (27, 34, D) an uncursed staff of energy (27, 48, D) a +3 scale mail of poison resistance (27, 49, D) an uncursed staff of death (27, 50, D) a +2 naga barding of fire resistance (27, 53, D) a +2 battleaxe of freezing a +4 ring of evasion (27, 57, D) a +2 battleaxe of freezing (28, 0, D) an uncursed staff of summoning (28, 1, D) a +0 flail of crushing (28, 32, D) a +5 amulet of reflection (28, 33, D) a +0 leather armour (28, 39, D) a +5 rapier of venom (unseen) (28, 48, D) a +2 ring mail of fire resistance (28, 49, D) an uncursed staff of energy (28, 53, D) an ice dragon corpse (skeletalised by now) (29, 0, D) a +3 hunting sling of evasion (29, 16, D) the cursed +0 chain mail of the Evil One {rN+ MP+9 Int+2 Stlth+} It affects your intelligence (+2). It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (29, 32, D) a book of Frost (29, 33, D) a +0 rapier (29, 48, D) a +2 hand crossbow of flaming (29, 49, D) a book of Burglary (29, 50, D) a +1 arbalest of flaming (29, 51, D) a frost giant corpse (skeletalised by now) (30, 49, D) a lantern of shadows (30, 50, D) a phial of floods (30, 55, D) a +1 battleaxe of freezing (unseen) (31, 48, D) the Tome of Cold Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 (31, 49, D) a +0 battleaxe of freezing (31, 50, D) a +2 battleaxe of freezing a Young Poisoner's Handbook (31, 53, D) a scroll of acquirement (unseen) (32, 48, D) the cursed +0 robe "Jyru" {rF+ rN+ MP+9 Dex-5} It affects your dexterity (-5). It protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (32, 49, D) an uncursed amulet of regeneration (33, 48, D) the +3 hand axe "Ziol" {pain, rF+ rC- Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. (33, 49, D) a +3 ring mail of cold resistance (33, 50, D) an Akashic Record (33, 54, D) a frost giant corpse (skeletalised by now) (34, 28, D) a +1 hunting sling of evasion (34, 30, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. (34, 49, D) a +3 whip of electrocution (34, 50, D) a scroll of brand weapon (35, 0, D) an uncursed staff of death (35, 15, D) a cursed amulet of inaccuracy (35, 17, D) a +2 trident of venom (35, 28, D) an uncursed amulet of the gourmand (35, 29, D) the amulet of the Ten Moons {MR+ Regen+ Dex+6} [amulet of regeneration] It affects your dexterity (+6). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (36, 0, D) the ring of Sujad {rCorr rC+} [ring of resist corrosion] It protects you from cold. (36, 14, D) a book of Summonings (36, 15, D) a +2 demon trident of electrocution an uncursed staff of conjuration (36, 28, D) a book of Air (37, 0, D) the -2 pair of gloves of Cigguqou {rElec Int+3 Slay-3} It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. (37, 1, D) a +1 war axe of electrocution (37, 2, D) a +0 robe (37, 4, D) the cursed +0 robe of Monotheism {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (37, 14, D) a +1 short sword of electrocution (37, 15, D) an uncursed staff of death (37, 28, D) a +1 halberd of protection (37, 29, D) a +3 rapier of speed (38, 0, D) an uncursed staff of cold (38, 1, D) a +1 flail a +0 robe (38, 14, D) an uncursed staff of conjuration (38, 15, D) a +3 leather armour of cold resistance (38, 20, D) a +4 scimitar of distortion a +0 chain mail an uncursed ring of positive energy (38, 28, D) the Disquisition on Flight Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Summon Lightning Spire Summoning/Air 4 d - Freezing Cloud Conjuration/Ice/Air 6 (38, 29, D) a +0 quarterstaff of draining (38, 35, D) a +1 hunting sling of flaming (38, 48, D) a +2 longbow of freezing (38, 50, D) a +0 spear (39, 1, D) a +0 quarterstaff of crushing (39, 15, D) a +3 dagger of freezing (39, 28, D) an uncursed amulet of harm (39, 48, D) the +2 helmet of Sorcery {rC+} It protects you from cold. (39, 49, D) an Akashic Record (39, 51, D) a sack of spiders (39, 53, D) a +0 trident (39, 54, D) a merfolk corpse (skeletalised by now) (40, 0, D) a +1 robe of the Archmagi (40, 2, D) a book of Dreams a book of Necromancy (40, 3, D) a +4 amulet of reflection (40, 5, D) a +0 hand axe (40, 14, D) a plain deck of changes (40, 16, D) a book of the Warp (40, 17, D) a +5 great sword of flaming (unseen) (40, 28, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (40, 29, D) an uncursed ring of positive energy (40, 48, D) a phial of floods (40, 49, D) a +0 helmet of intelligence (40, 52, D) a throwing net (41, 0, D) an uncursed staff of power a +2 scale mail of magic resistance (41, 14, D) a +3 ring mail of poison resistance (41, 15, D) an uncursed staff of earth (41, 28, D) an uncursed staff of conjuration (41, 49, D) the +7 rapier "Hilapp" {pierce, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (41, 51, D) a +0 spear a +0 longbow 5 poisoned arrows a cursed -2 trident (42, 1, D) an uncursed staff of cold (42, 14, D) an uncursed ring of protection from fire (42, 15, D) 5 scrolls of brand weapon (42, 28, D) the +0 rapier of Equivalence {speed, Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). (42, 29, D) a +0 arbalest of freezing (42, 48, D) a book of Changes (42, 51, D) the ring of Qiurph {Dex+4 Stlth+} [ring of stealth] It affects your dexterity (+4). It makes you more stealthy. a +2 robe of positive energy (42, 52, D) the cursed +1 falchion of Causality {venom, MR++ SInv} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. a +0 trident 6 tomahawks a merfolk corpse (skeletalised by now) (42, 54, D) a +0 spear the +7 triple crossbow of Dissolution {elec, +Fly} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you fly. 18 javelins a +0 leather armour a +2 trident of protection a +0 robe (42, 55, D) an alligator snapping turtle corpse (skeletalised by now) (42, 57, D) a lantern of shadows (43, 0, D) a +6 ring of strength (43, 14, D) a book of the Dragon (43, 15, D) a +1 mace of protection (43, 28, D) a +4 spear of flaming (43, 48, D) an uncursed staff of conjuration (43, 49, D) a +0 trident of flaming (43, 50, D) a crystal ball of energy (43, 51, D) a +0 trident a +1 storm dragon armour (43, 53, D) a +0 trident a +3 rapier of draining a +0 robe a merfolk corpse (skeletalised by now) (43, 54, D) a +6 trident of venom a +6 arbalest of evasion a +0 robe a +0 trident a merfolk corpse (skeletalised by now) (43, 55, D) a sea snake corpse (skeletalised by now) (44, 28, D) a plain deck of wonders (44, 29, D) 4 scrolls of amnesia 5 scrolls of identify (44, 48, D) a +0 trident (44, 49, D) an uncursed staff of fire (44, 50, D) a +0 spear of piercing (44, 51, D) an uncursed staff of power (44, 52, D) the cursed +0 trident "Witsepon" {flame, rPois rF+ Int-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from fire. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. 4 poisoned tomahawks (44, 53, D) a water nymph corpse (skeletalised by now) (45, 49, D) an ornate deck of changes (45, 52, D) a +1 trident of flaming 14 javelins a +0 leather armour (45, 55, D) a +2 rapier of holy wrath a +0 robe the ring of Limitation {rPois rC+ rN+} [ring of positive energy] It protects you from cold. It protects you from poison. It protects you from negative energy. 6 poisoned tomahawks a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (46, 48, D) a +0 robe (46, 53, D) a +3 war axe of freezing a +0 leather armour a +2 robe a +0 trident a merfolk corpse (skeletalised by now) (46, 55, D) a cursed -1 trident a scroll of brand weapon a merfolk corpse (skeletalised by now) (46, 56, D) a sea snake corpse (skeletalised by now) (46, 57, D) a throwing net (46, 58, D) a poisoned tomahawk a throwing net (46, 59, D) a poisoned tomahawk (47, 48, D) a +0 morningstar of crushing (47, 49, D) an uncursed staff of energy (47, 50, D) a +1 trident of venom (still there?) a +0 spear (still there?) (47, 51, D) a +4 rapier of venom (unseen) (47, 55, D) a +3 leather armour (47, 57, D) a javelin a sea snake corpse (skeletalised by now) (48, 48, D) a +2 trident of flaming (48, 50, D) a phial of floods (48, 53, D) a snapping turtle corpse (skeletalised by now) (48, 56, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} (still there?) It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a +2 vampiric trident (still there?) (48, 57, D) a +2 rapier of holy wrath (unseen) (49, 1, D) a +2 glaive of freezing (49, 12, D) the ring of Quotwuv {rElec rC+ Str+3 Int+5} [ring of strength] It affects your strength (+3). It affects your intelligence (+5). It protects you from cold. It insulates you from electricity. (49, 24, D) a book of Alchemy (49, 25, D) a book of Necromancy (49, 37, D) a +1 hunting sling of evasion (49, 48, D) an uncursed staff of summoning (49, 50, D) a +1 mace of draining (49, 52, D) a +1 dire flail of draining a +0 leather armour a merfolk corpse (skeletalised by now) (49, 54, D) a +2 falchion of slicing (still there?) a +0 shortbow of freezing (still there?) (49, 56, D) a merfolk corpse (skeletalised by now) (50, 1, D) a +0 short sword of distortion (50, 12, D) an uncursed staff of death (50, 37, D) an uncursed ring of positive energy (50, 48, D) a +0 spear (50, 49, D) a +0 trident (50, 51, D) a +2 trident of piercing a merfolk corpse (skeletalised by now) (50, 52, D) a +5 battleaxe of chopping a merfolk corpse (skeletalised by now) (50, 53, D) a +2 mace of crushing (unseen) (50, 54, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (unseen) (50, 55, D) a +1 rapier of holy wrath (unseen) (51, 0, D) the +1 rapier of the Orcish Mines {flame, +Fly rPois Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. It lets you fly. (51, 6, D) (unseen) (51, 36, D) a Young Poisoner's Handbook (51, 37, D) a +2 dire flail of holy wrath (51, 41, D) a steam dragon hide (51, 48, D) an uncursed ring of magical power (51, 49, D) a +0 rapier of venom (51, 51, D) a +0 falchion of flaming the +10 plate armour of Space {rElec rC- rN+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (51, 52, D) a +0 rapier of electrocution (unseen) (51, 55, D) a water nymph corpse (skeletalised by now) (52, 0, D) an uncursed staff of energy (52, 1, D) the +2 battleaxe "Fohiraoh" {drain, *Corrode +Fly Str+9 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+9). It lets you fly. It may corrode your equipment when you take damage. It makes you more stealthy. (52, 24, D) a book of Flames a book of Alchemy (52, 25, D) a wand of acid (5/15) a wand of lightning (5/15) a wand of iceblast (5/15) a wand of disintegration (7/24) (52, 36, D) a fan of gales (52, 37, D) a +1 chain mail of fire resistance (52, 50, D) a +0 trident (52, 51, D) a +2 great mace of crushing a +1 longbow of evasion (53, 2, D) the Compendium of Blistering Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Bolt of Fire Conjuration/Fire 6 d - Ring of Flames Charms/Fire 7 (53, 6, D) (unseen) (53, 12, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (53, 17, D) the +11 hand axe "Emint" {chop, rC+ Str-2 Int+4} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your intelligence (+4). It protects you from cold. (53, 25, D) a +5 gold dragon armour (53, 27, D) the +5 broad axe of Context {vamp, rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (53, 36, D) a book of Clouds (53, 37, D) an uncursed staff of power (53, 48, D) a +0 crystal plate armour (53, 49, D) a +0 rapier (53, 50, D) a +0 rapier (54, 0, D) a plain deck of changes (54, 1, D) an uncursed staff of cold (54, 12, D) a +4 hunting sling of flaming (54, 25, D) a +1 blowgun of evasion (54, 28, D) the cursed -4 buckler of Disaster {rC+ Str+2} It affects your strength (+2). It protects you from cold. It has a curse placed upon it. an uncursed ring of stealth (54, 36, D) a scroll of holy word (54, 48, D) a +1 trident of freezing (54, 50, D) an uncursed staff of air (55, 0, D) a +5 great sword of flaming (55, 1, D) a +0 ring mail of poison resistance (55, 12, D) a +5 hand crossbow of flaming (55, 13, D) the Grimoire of Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Irradiate Conjuration/Transmutation 5 d - Blade Hands Transmutation 5 e - Alistair's Intoxication Transmutation/Poison 5 (55, 14, D) a +6 ring of strength a +6 ring of dexterity (55, 24, D) an uncursed ring of see invisible (58, 48, D) a +1 plate armour of magic resistance (58, 49, D) a +4 longbow of velocity (59, 17, D) a +2 chain mail of positive energy (59, 38, D) the amulet of Grontol {rF+ Regen+} [amulet of regeneration] It protects you from fire. It increases your rate of regeneration. (60, 36, D) a plain deck of wonders (60, 40, D) a +2 antimagic lajatang a +0 robe an uncursed ring of sustain attributes (60, 41, D) a +3 battleaxe a +1 chain mail of fire resistance (60, 42, D) a +0 dagger a +2 robe of magic resistance (60, 48, D) a book of Maledictions (60, 49, D) an uncursed staff of summoning (61, 4, D) a +1 mace of draining (61, 8, D) a +0 trident (unseen) (61, 26, D) a +0 plate armour of poison resistance (61, 37, D) a +1 bardiche of flaming (61, 38, D) a +3 flail of holy wrath (unseen) (61, 40, D) a +0 battleaxe a +3 plate armour of magic resistance (61, 43, D) a large rock (61, 44, D) a large rock (61, 47, D) the amulet "Maffuo" {Inacc rElec rF+ Dex+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+6). It protects you from fire. It insulates you from electricity. (61, 48, D) a +0 spear (62, 0, D) a +0 flail (62, 9, D) a +2 morningstar of holy wrath a +0 trident (62, 13, D) a tomahawk (62, 20, D) a +3 hand axe of flaming (62, 21, D) a +0 mace (62, 26, D) a +0 spear of piercing (62, 27, D) an uncursed staff of energy (62, 36, D) a +0 dire flail (62, 37, D) an uncursed staff of conjuration (62, 40, D) a cursed +0 mace a +0 buckler a +1 broad axe of flaming a +0 chain mail of cold resistance (62, 41, D) 9 large rocks (unseen) (62, 42, D) a +4 scimitar of flaming (unseen) (62, 47, D) an uncursed staff of poison (62, 48, D) an ornate deck of defence (62, 49, D) a book of Necromancy (62, 55, D) a +0 dire flail (unseen) (62, 57, D) a +0 halberd (unseen) (63, 0, D) a +0 flail (63, 3, D) an uncursed staff of air (unseen) (63, 4, D) a +6 mace of distortion (63, 8, D) a +0 trident (63, 10, D) a +0 trident 4 tomahawks (63, 11, D) a +1 vampiric battleaxe (63, 13, D) a tomahawk (63, 20, D) an uncursed staff of conjuration a +0 dagger (63, 27, D) a +1 hand crossbow of freezing (63, 47, D) a +1 chain mail of magic resistance (63, 48, D) the +9 flail of Imauts {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (63, 50, D) a book of Envenomations (63, 54, D) a +0 spear a +0 robe a naga corpse (63, 55, D) a +0 long sword a cursed -2 robe a +0 shield the ring "Luferhaj" {AC+4 Dex-5 Slay+6 Stlth+} [ring of protection] It affects your AC (+4). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you more stealthy. a +0 halberd an uncursed ring of magical power a naga corpse a naga corpse (63, 56, D) an uncursed staff of summoning a +0 robe the ring "Fomi" {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. a +1 war axe of chopping a +0 robe a naga corpse (63, 57, D) 3 chunks of flesh a chunk of flesh an adder skeleton (63, 58, D) a +0 broad axe (still there?) a water moccasin corpse (still there?) (64, 17, D) a crystal ball of energy a +0 dagger a +0 club a +0 falchion (64, 20, D) the +8 rapier "Cifroul" {pierce, *Contam rElec rPois Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (64, 21, D) an uncursed staff of earth (64, 26, D) an uncursed ring of resist corrosion (64, 27, D) an uncursed staff of power (64, 47, D) an uncursed staff of cold (64, 48, D) a +0 hand axe (64, 49, D) an uncursed staff of death (64, 55, D) a +0 war axe of holy wrath a +6 shortbow of flaming a +0 robe a +2 great mace of holy wrath a +1 vampiric spear a cursed +0 robe an adder corpse (64, 56, D) a cursed +0 flail a +0 robe a +0 flail a +0 robe the ring of the Eight Places {MR- Dex+4 Slay+2 Stlth+} [ring of slaying] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 spear a +0 robe a naga corpse (64, 57, D) a cursed +0 hand axe (unseen) (64, 58, D) a +1 great mace of draining (65, 17, D) a +0 short sword (65, 26, D) a +0 scimitar of electrocution (65, 48, D) a book of Enchantments (65, 50, D) a +0 scimitar (65, 54, D) a ball python corpse (65, 55, D) a +0 battleaxe (unseen) (65, 56, D) the +5 hand axe "Roonij" {drain, rElec Str+3 Int+7 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+7). It insulates you from electricity. It lets you see invisible. (unseen) (65, 57, D) a +0 halberd (still there?) a +0 flail (still there?) (65, 58, D) a +0 whip (still there?) an anaconda corpse (still there?) (66, 48, D) a disc of storms (66, 50, D) a fan of gales (66, 51, D) a plain deck of defence (66, 56, D) a +0 halberd (unseen) (67, 0, D) an uncursed staff of fire (67, 48, D) a book of Enchantments (67, 49, D) a +3 scale mail of magic resistance (68, 0, D) the +8 glaive of Cruel Justice {pain, rElec rN+ Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. (68, 48, D) the amulet "Feit" {Gourm rF+++ Dex-2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (-2). It renders you almost immune to fire. (68, 49, D) an uncursed staff of cold (69, 0, D) a +0 broad axe of flaming (69, 36, D) a plain deck of summoning (69, 47, D) a +4 trident of protection (69, 48, D) a crystal ball of energy (69, 50, D) the +12 armour of Talos {ponderous, rF+} It protects you from fire. (70, 8, D) the cursed +0 falchion of Slow Death {drain, rN+ MP-9 Int+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from negative energy. It affects your magic capacity (-9). It lets you see invisible. It has a curse placed upon it. (70, 36, D) a +1 leather armour of cold resistance (70, 37, D) the +9 battleaxe of the Scorpion {venom, rC+ MP+9 Int-4 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (-4). It protects you from cold. It affects your magic capacity (+9). It makes you more stealthy. (70, 40, D) a +2 long sword of flaming (70, 41, D) a +0 dagger (unseen) (70, 47, D) an uncursed staff of earth (70, 48, D) a manual of Maces & Flails a book of the Tempests (70, 49, D) a +2 hat of magic resistance a +0 halberd (71, 8, D) a +2 mace of protection (71, 17, D) a +0 arbalest an uncursed staff of fire 13 bolts of frost a +2 steam dragon armour (71, 18, D) a +0 arbalest 12 bolts of penetration (71, 26, D) a +0 war axe (71, 27, D) a sack of spiders (still there?) an uncursed staff of death (still there?) (71, 28, D) a +0 trident (71, 30, D) a +0 flail (unseen) (71, 37, D) a +0 longbow (71, 41, D) 5 arrows (71, 47, D) an uncursed staff of power (71, 48, D) a +3 short sword of protection (71, 49, D) an uncursed staff of summoning (72, 8, D) an uncursed staff of conjuration (72, 18, D) 2 large rocks (72, 19, D) 3 bolts of frost (72, 20, D) 2 large rocks (72, 21, D) 2 large rocks (72, 22, D) a large rock (72, 23, D) 3 large rocks 2 bolts of penetration (72, 27, D) a +1 robe an uncursed ring of see invisible a +0 dagger (72, 28, D) the +7 halberd of Jacasotrese {antimagic, rPois rC+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from cold. It protects you from poison. (72, 29, D) a +0 hand axe the cursed +0 trident of Var Lefofir {pierce, rElec MR+ Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 37, D) a +2 ring mail of fire resistance (72, 40, D) a +3 longbow of flaming (unseen) (72, 41, D) a +0 short sword (unseen) (72, 47, D) the Reference Book on Evil and Envenoming Spells Type Level a - Sting Conjuration/Poison 1 b - Animate Skeleton Necromancy 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Vampiric Draining Necromancy 3 e - Death Channel Necromancy 6 (72, 48, D) a book of Transfigurations (72, 49, D) a +0 halberd (73, 1, D) a +1 ring of protection (73, 17, D) an uncursed amulet of regeneration 16 arrows a +0 shortbow (73, 23, D) a bolt of penetration (still there?) a bolt of frost (still there?) (73, 29, D) a +0 scimitar (73, 36, D) a +2 plate armour of cold resistance (73, 47, D) a +0 battleaxe (73, 48, D) an uncursed staff of death (73, 49, D) a +1 dagger of protection (74, 47, D) a crystal ball of energy (74, 48, D) a +10 plate armour of ponderousness (74, 49, D) an uncursed staff of conjuration (75, 47, D) 3 scrolls of brand weapon (75, 48, D) an uncursed staff of summoning (75, 49, D) an uncursed staff of air