Musteatbrain the Dungeon (0, 50, D) a book of the Dragon (1, 31, D) a +1 lightning rod (13/13) (1, 32, D) a +2 dagger of venom (1, 33, D) the Catalogue of Intoxication and Darkness Spells Type Level a - Cure Poison Poison 2 b - Spider Form Transmutation/Poison 3 c - Control Undead Necromancy 4 d - Agony Necromancy 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (1, 50, D) a +0 scimitar of flaming (1, 51, D) a +2 leather armour of cold resistance (1, 58, D) an uncursed staff of death (unseen) (1, 59, D) a +0 war axe (2, 12, D) a +2 hat (2, 13, D) the +8 chain mail of Sorcery {Str+2} It affects your strength (+2). (2, 14, D) a book of Changes (2, 31, D) the +5 hand axe "Wenoalla" {freeze, rPois rN+ MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). (2, 32, D) a book of the Warp (2, 33, D) a plain deck of destruction (2, 51, D) a +3 glaive of venom (2, 59, D) a +0 war axe (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 12, D) a +4 halberd of flaming (3, 13, D) a +0 mace of protection (3, 14, D) a book of Cantrips (3, 31, D) a lamp of fire (3, 32, D) a +2 leather armour of cold resistance (3, 33, D) a +4 plate armour of fire resistance (3, 50, D) a +4 scimitar of holy wrath (3, 51, D) a +0 battleaxe (3, 52, D) a +2 mace of holy wrath (3, 57, D) a +2 trident of protection (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a disc of storms (4, 13, D) a +2 morningstar of draining (4, 14, D) a +0 leather armour of cold resistance (4, 32, D) an uncursed ring of resist corrosion (4, 33, D) a +2 chain mail of poison resistance (4, 34, D) a +2 scythe of slicing (4, 36, D) a +0 dire flail (4, 50, D) an uncursed staff of summoning (4, 51, D) a +2 long sword of electrocution (4, 52, D) an uncursed staff of conjuration (4, 59, D) a +0 halberd a +2 robe of magic resistance (4, 60, D) a cursed -3 dagger a +0 robe a human corpse (5, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail (5, 12, D) the ring "Vuqyff" {Wiz rN+} [ring of wizardry] It improves your spell success rate. It protects you from negative energy. (5, 13, D) a lantern of shadows (5, 14, D) the +7 dagger "Zekhlecur" {freeze, *Corrode +Rage Str+2 Int+3 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+3). It affects your dexterity (+8). It lets you go berserk. It may corrode your equipment when you take damage. (5, 20, D) (unseen) (5, 31, D) a +2 morningstar of holy wrath (5, 32, D) an uncursed amulet of rage (5, 34, D) an uncursed staff of energy (5, 37, D) a +0 giant spiked club (unseen) (5, 55, D) a +0 short sword (6, 12, D) a +1 halberd of venom (6, 13, D) the ring "Denirut" {Fire Int+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. (6, 14, D) an uncursed staff of power (6, 31, D) a plain deck of summoning (6, 32, D) a crystal ball of energy (6, 33, D) a +1 shortbow of evasion (6, 34, D) an uncursed staff of cold (still there?) a +1 scale mail of cold resistance (still there?) (6, 35, D) a cursed -2 great mace (6, 50, D) a manual of Bows an uncursed staff of energy (6, 52, D) a plain deck of defence (6, 55, D) the cursed +1 great mace of Superiority {freeze, rElec Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It has a curse placed upon it. (6, 58, D) a +0 halberd a +0 robe a ghoul corpse (6, 60, D) the cursed +3 halberd "Vozoh" {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. (7, 5, D) a scroll of holy word (7, 12, D) an uncursed staff of death (7, 13, D) an uncursed staff of wizardry (7, 14, D) the +3 shortbow "Hell-Harrower" {freeze, Str-5 Dex+2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+2). It lets you see invisible. (7, 31, D) an uncursed ring of poison resistance (7, 38, D) a +0 dire flail (7, 50, D) an uncursed staff of wizardry (7, 51, D) an uncursed ring of see invisible (7, 52, D) an uncursed ring of positive energy (7, 57, D) a +0 dagger the +2 robe of the Invisible Hand {SInv} It lets you see invisible. a chunk of flesh a human skeleton (8, 12, D) a +2 buckler of positive energy (8, 13, D) a +2 chain mail of fire resistance (8, 31, D) a scroll of brand weapon the ring "Orufut" {MP+9 Str+5 Dex+4 Slay-6} [ring of strength] It affects your strength (+5). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It affects your magic capacity (+9). (8, 32, D) Miock's Catalogue of Venomous Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sting Conjuration/Poison 1 c - Fulminant Prism Conjuration/Hexes 4 d - Olgreb's Toxic Radiance Poison 4 e - Irradiate Conjuration/Transmutation 5 a +3 ring of dexterity a plain deck of escape (8, 50, D) an uncursed staff of power (8, 51, D) a +3 rapier of electrocution (8, 52, D) an uncursed staff of power (8, 53, D) the cursed +0 great sword of Glory {freeze, rElec rF+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (8, 55, D) a cursed +0 dire flail (unseen) (8, 57, D) the ring "Betiar" {SustAt rC+ rN+++ MP+9 Int-2} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (-2). It protects you from cold. It renders you almost immune to negative energy. It affects your magic capacity (+9). an uncursed ring of protection from fire (8, 58, D) the +7 longbow of Instant Death {flame, rPois Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It protects you from poison. (8, 59, D) a +6 ring of strength (8, 66, D) a +0 battleaxe of venom (unseen) (9, 12, D) Sif Muna's Catalogue of Fiery Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Fulminant Prism Conjuration/Hexes 4 e - Delayed Fireball Conjuration/Fire 7 (9, 13, D) a +2 trident of venom (9, 14, D) a +5 trident of flaming (9, 31, D) an uncursed staff of cold (9, 38, D) a +4 scythe of slicing (9, 50, D) a +2 hunting sling of evasion (9, 51, D) a plain deck of changes (9, 52, D) a book of Clouds (9, 53, D) the ring "Sownony" {rCorr MP+9 Dex+2} [ring of resist corrosion] It affects your dexterity (+2). It affects your magic capacity (+9). (9, 55, D) a +1 chain mail of poison resistance (9, 59, D) a +0 bardiche (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) an uncursed staff of conjuration (10, 13, D) the +5 morningstar of Courage {vamp, Str+4 Dex+2} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+4). It affects your dexterity (+2). (10, 14, D) a book of Conjurations (10, 31, D) a +1 rapier of draining (still there?) an uncursed staff of wizardry (still there?) (10, 32, D) a +4 long sword of holy wrath a plain deck of summoning (10, 34, D) a +0 scimitar (unseen) (10, 36, D) a +4 scythe of venom a +4 scythe of protection (10, 51, D) a +0 robe (10, 52, D) a plain deck of wonders (10, 53, D) a +0 robe an uncursed amulet of rage (10, 56, D) a necrophage corpse (10, 57, D) a +0 dagger (unseen) (10, 59, D) a +0 robe (11, 0, D) 1000 sling bullets 1000 bolts 1000 arrows a +0 war axe the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) a stone of tremors (11, 14, D) a +1 flail of protection (11, 31, D) a +5 morningstar of protection (11, 34, D) 2 potions of heal wounds the ring of Agurr {rF- MR+ Str+2 Stlth+} [ring of strength] It affects your strength (+2). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (11, 50, D) a +0 robe (11, 51, D) the cursed +0 ring mail of Agnosticism {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (11, 52, D) an uncursed amulet of regeneration (11, 55, D) a +3 plate armour of poison resistance (12, 12, D) a +0 hand crossbow of flaming (12, 14, D) the ring "Oduntia" {+Inv rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. It lets you turn invisible. (12, 31, D) a +2 dire flail of distortion (still there?) a fan of gales (still there?) (12, 50, D) an uncursed staff of earth (12, 52, D) Cysches's Disquisition on Good Luck and Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Repel Missiles Charms/Air 2 c - Excruciating Wounds Charms/Necromancy 5 d - Aura of Abjuration Summoning 5 e - Ring of Flames Charms/Fire 7 (12, 57, D) a cursed +1 dire flail (13, 31, D) a +4 hand crossbow of flaming (13, 33, D) an uncursed staff of wizardry (still there?) a sack of spiders (still there?) (13, 50, D) an uncursed staff of poison (14, 50, D) an uncursed amulet of regeneration (19, 1, D) a plain deck of summoning (19, 17, D) an uncursed staff of fire (19, 32, D) a +2 ring of dexterity (19, 33, D) a cursed ring of loudness (20, 0, D) a +2 great mace of protection (20, 17, D) an uncursed ring of protection from magic (20, 32, D) the ring "Readd" {Wiz rPois} [ring of wizardry] It improves your spell success rate. It protects you from poison. (20, 33, D) a book of Transfigurations (21, 1, D) an uncursed staff of power (21, 6, D) a +0 broad axe a +0 robe an uncursed ring of see invisible (21, 16, D) a +1 spear of freezing (21, 17, D) a sack of spiders (21, 32, D) a book of Maledictions (21, 34, D) a +4 rod of inaccuracy (14/14) a +4 ring of protection (22, 0, D) an uncursed staff of cold (22, 8, D) a +2 hand axe of chopping (unseen) (22, 32, D) Qaden's Tome of Poison and Orientation Spells Type Level a - Cure Poison Poison 2 b - Teleport Other Translocation 3 c - Venom Bolt Conjuration/Poison 5 d - Summon Forest Summoning/Translocation 5 e - Alistair's Intoxication Transmutation/Poison 5 (22, 33, D) a stone of tremors (22, 34, D) an uncursed staff of death (23, 0, D) an uncursed staff of fire (23, 1, D) a +2 spear of venom (23, 6, D) a +0 hand axe a +0 large shield (23, 7, D) a +4 mace of protection a +0 robe (23, 8, D) a cursed -1 dire flail a +0 war axe (23, 16, D) the Catalogue of the Frostbite Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ice Form Ice/Transmutation 4 c - Metabolic Englaciation Hexes/Ice 5 d - Simulacrum Ice/Necromancy 6 (23, 18, D) the +9 scythe "Gulor" {freeze, *Noise rPois Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from poison. It may make noises in combat. (23, 21, D) a +2 antimagic scythe a +0 chain mail (23, 32, D) a +0 leather armour of magic resistance an uncursed staff of earth (23, 35, D) a +2 halberd of distortion (unseen) (23, 54, D) an uncursed ring of resist corrosion (24, 0, D) a book of Power (24, 1, D) a +2 long sword of distortion (24, 16, D) a plain deck of changes (24, 17, D) a +2 plate armour of poison resistance (24, 18, D) a +2 short sword of speed (24, 32, D) a +7 blowgun (24, 33, D) the amulet of Gobluos {Harm *Drain *Contam +Inv rN+ Int+2} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+2). It protects you from negative energy. It lets you turn invisible. It causes magical contamination when unequipped. a +0 glaive of protection (24, 39, D) (unseen) (24, 52, D) the +4 morningstar of Utzinoe {crush, -Tele rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It prevents most forms of teleportation. (25, 0, D) a book of the Tempests (25, 1, D) a +2 leather armour of poison resistance (25, 16, D) the +2 mace "Lopsilo" {venom, +Fly rPois Str-3 Dex+4} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your dexterity (+4). It protects you from poison. It lets you fly. (25, 17, D) Ibommour's Disquisition on Noxious Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Cure Poison Poison 2 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Blade Hands Transmutation 5 (unseen) (25, 21, D) a +2 demon whip of slashing (25, 32, D) the ring of Edas {MR+ MP-9 AC+3 SInv} [ring of protection] It affects your AC (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. (25, 33, D) a +0 pair of boots of stealth (26, 0, D) a +2 robe of fire resistance (26, 16, D) a +3 ring mail of poison resistance (26, 17, D) an ornate deck of changes (26, 23, D) a +1 demon whip of electrocution (26, 32, D) a +1 vampiric battleaxe (27, 0, D) a +0 rapier of draining (27, 1, D) a +0 dire flail (27, 16, D) Vesequmo's Volume of Lightness and Arcane Weapons Spells Type Level a - Airstrike Air 4 b - Summon Lightning Spire Summoning/Air 4 c - Conjure Ball Lightning Conjuration/Air 6 d - Freezing Cloud Conjuration/Ice/Air 6 (27, 17, D) an uncursed staff of conjuration (27, 32, D) the +5 hand crossbow "Jelly's Foe" {elec, rC+ Str-2 SInv Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-2). It protects you from cold. It lets you see invisible. It makes you more stealthy. (27, 33, D) a +1 trident of venom the +3 glaive of Jul Wedgh {freeze, +Fly MP+9 Int-3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It affects your magic capacity (+9). It lets you fly. (28, 0, D) the cursed +0 broad axe of the Special Lies {pain, rN+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (28, 16, D) an uncursed staff of death (28, 32, D) a book of Clouds (28, 33, D) an uncursed staff of wizardry (28, 35, D) a +2 arbalest of velocity (28, 51, D) the Disquisition on Combat Magic and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Fireball Conjuration/Fire 5 e - Bolt of Fire Conjuration/Fire 6 (29, 0, D) the Catalogue of Battle Magic Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Lightning Bolt Conjuration/Air 5 e - Irradiate Conjuration/Transmutation 5 (29, 1, D) Sif Muna's Incunabulum of Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Conjure Flame Conjuration/Fire 3 d - Force Lance Conjuration/Translocation 4 e - Bolt of Draining Conjuration/Necromancy 5 (29, 16, D) 4 scrolls of enchant weapon a +3 ring of strength (29, 17, D) a +3 scale mail of cold resistance (29, 33, D) a +2 glaive of venom (34, 28, D) a +1 mace of draining (35, 0, D) the cursed +1 mace of Rafiogges {crush, rElec rF+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (35, 14, D) a +1 great sword of holy wrath (35, 15, D) Sif Muna's Volume of Enhancements and Shape Shifting Spells Type Level a - Song of Slaying Charms 2 b - Passwall Transmutation/Earth 2 c - Excruciating Wounds Charms/Necromancy 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Deflect Missiles Charms/Air 6 (35, 28, D) a +1 spear of venom (35, 29, D) an uncursed staff of cold (35, 31, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (36, 0, D) an uncursed staff of air (36, 1, D) an uncursed staff of fire (36, 15, D) Puceud Ugot's Catalogue of Weightlessness and Attacks Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Lightning Bolt Conjuration/Air 5 e - Deflect Missiles Charms/Air 6 a manual of Polearms Qungetaf's Almanac of Earthen Enchantment Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Spectral Weapon Hexes/Charms 3 c - Tukima's Dance Hexes 3 d - Lee's Rapid Deconstruction Earth 5 e - Iron Shot Conjuration/Earth 6 a manual of Conjurations the Catalogue of the Ashen Snowflakes Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Stone Arrow Conjuration/Earth 3 e - Ice Form Ice/Transmutation 4 f - Shatter Earth 9 (36, 18, D) a +0 war axe (36, 29, D) an uncursed staff of earth (36, 32, D) a +0 trident (unseen) (37, 0, D) an uncursed staff of poison (37, 1, D) a book of Geomancy (37, 14, D) a +2 mace of crushing (37, 15, D) the +5 morningstar "Arcanum" {antimagic, rN+ Str+3 Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). It affects your intelligence (+4). It protects you from negative energy. (37, 19, D) a +0 scythe of protection (37, 20, D) a +0 trident (unseen) (37, 28, D) the +2 battleaxe of Febuh {vamp, Str+8} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your strength (+8). (38, 0, D) an uncursed ring of magical power (38, 1, D) an uncursed staff of earth (38, 14, D) a +3 shortbow of evasion (38, 28, D) a +0 mace of holy wrath (38, 29, D) an uncursed staff of earth (38, 30, D) a +0 trident of protection (unseen) (38, 31, D) a +2 spear of pain (unseen) (38, 32, D) a +0 trident (unseen) (38, 33, D) a +2 spear of venom (unseen) (39, 20, D) a +1 scythe (39, 28, D) a plain deck of defence (39, 29, D) an uncursed amulet of faith (39, 32, D) a +4 trident of piercing a +0 leather armour (39, 33, D) a +0 vampiric trident a +0 robe a cursed +0 rapier a +0 robe (39, 34, D) a +2 spear of piercing a +0 robe (40, 0, D) a +2 scale mail of fire resistance (40, 14, D) a +3 plate armour of positive energy (40, 17, D) a +2 demon trident of venom (40, 18, D) a +3 demon trident of electrocution (40, 19, D) a +2 trident of freezing (40, 20, D) a +2 vampiric trident (40, 28, D) a +0 leather armour (40, 29, D) a plain deck of changes (41, 0, D) the ring "Zuriek" {rN+ Dex+2} [ring of positive energy] It affects your dexterity (+2). It protects you from negative energy. (41, 15, D) a +1 demon trident of draining a +2 hand crossbow of freezing (41, 16, D) an uncursed ring of protection from magic an uncursed amulet of faith (41, 28, D) a +5 flail of holy wrath (41, 29, D) a +1 scale mail of magic resistance (41, 32, D) a +2 trident of protection (unseen) (42, 1, D) a +2 quarterstaff of crushing (42, 14, D) the Reference Book on Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Ring of Flames Charms/Fire 7 (42, 15, D) a +1 dagger of speed (42, 28, D) an uncursed staff of poison (42, 29, D) a +0 rapier (42, 31, D) 2 large rocks (42, 32, D) a +4 rapier of holy wrath (unseen) (43, 14, D) a +2 mace of crushing (43, 15, D) a +1 lajatang of venom (43, 28, D) the +5 shortbow "Trog's Scorn" {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). (43, 29, D) a +5 giant club (44, 28, D) a book of the Sky (49, 1, D) the Tome of Ice Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Metabolic Englaciation Hexes/Ice 5 (49, 12, D) a cursed -2 ring of evasion (49, 36, D) a +0 leather armour of positive energy (unseen) (49, 38, D) a +0 trident (unseen) (50, 1, D) the +1 chain mail of Leaves {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (50, 12, D) a lantern of shadows (50, 13, D) a +3 ring mail of fire resistance (50, 24, D) a book of Callings (50, 25, D) a book of Frost (51, 0, D) a book of Clouds (51, 1, D) an uncursed ring of protection from magic (51, 12, D) the amulet of Psychosis {Spirit rPois Str+7 Int-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+7). It affects your intelligence (-4). It protects you from poison. a +0 dagger of speed (51, 13, D) a +2 robe of the Archmagi (51, 24, D) the +11 greatsling of Division {freeze, rElec rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. (51, 25, D) the +9 dagger of Chilly Death {flash freeze, rPois rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (51, 29, D) a +0 shortbow (unseen) (51, 30, D) a +0 long sword (still there?) a +5 mace of protection (still there?) (51, 32, D) a +0 rapier (unseen) (51, 36, D) a book of Unlife (51, 37, D) the Incunabulum of the Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Ice Beast Ice/Summoning 4 d - Dragon's Call Summoning 9 (51, 38, D) a +2 trident of venom (52, 0, D) an uncursed ring of flight (52, 1, D) the ring of Pacwulutaag {rC+ MR++ EV+2 Str+2 Int+4} [ring of evasion] It affects your evasion (+2). It affects your strength (+2). It affects your intelligence (+4). It protects you from cold. It affects your resistance to hostile enchantments. (52, 12, D) a phial of floods (52, 13, D) the cursed -2 cloak of Impressiveness {rF+} It protects you from fire. It has a curse placed upon it. (52, 24, D) a +6 ring of strength a +6 ring of dexterity a +2 halberd of venom (52, 27, D) a +1 scimitar of slicing a +0 leather armour (52, 29, D) a +1 short sword of venom an uncursed ring of resist corrosion (52, 30, D) a +3 scimitar of protection (52, 31, D) an arrow (52, 36, D) an uncursed amulet of rage (52, 37, D) an uncursed staff of earth (53, 0, D) a +3 long sword of electrocution (53, 1, D) an uncursed staff of air (53, 12, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (53, 13, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (53, 24, D) an uncursed ring of magical power (53, 25, D) a +0 long sword (53, 30, D) an arrow (53, 31, D) a +0 short sword (unseen) (53, 36, D) a +1 ring mail of poison resistance (53, 37, D) the cursed +0 robe "Bontyjiel" {rN+ Str+7 Int-2} It affects your strength (+7). It affects your intelligence (-2). It protects you from negative energy. It has a curse placed upon it. (54, 0, D) an uncursed staff of poison (54, 1, D) a +2 quarterstaff of protection (54, 13, D) Ubium's Almanac of Unholy Rites Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Cigotuvi's Embrace Necromancy 5 d - Dispel Undead Necromancy 5 e - Death Channel Necromancy 6 (54, 25, D) a book of Changes (54, 29, D) a +0 long sword (54, 36, D) a plain deck of summoning (55, 0, D) an uncursed staff of death (55, 1, D) a +3 triple crossbow of flaming (55, 13, D) a book of Dreams (55, 24, D) a +3 vampiric spear (60, 36, D) a +2 mottled dragon armour (60, 37, D) the amulet of the Evil One {Dismiss +Inv rF+} [amulet of dismissal] It may teleport away creatures that harm you. It protects you from fire. It lets you turn invisible. (61, 26, D) the +0 halberd "Dask" {chop, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (61, 36, D) a lamp of fire (62, 0, D) a +0 mace of crushing (62, 1, D) a book of Fire (62, 8, D) a +5 ring of evasion an uncursed amulet of harm (62, 9, D) the +7 hunting sling "Fejin" {venom, rC+++ SInv} It poisons the ammo it fires. It renders you almost immune to cold. It lets you see invisible. (62, 16, D) a +3 hunting sling of flaming (62, 19, D) a +0 flail a +0 leather armour (62, 27, D) a +2 chain mail of fire resistance (62, 36, D) a book of Flames (62, 37, D) a cursed ring of sustain attributes (63, 0, D) a book of the Sky (63, 16, D) a book of Envenomations (63, 26, D) the ring of Goin {+Blink rPois rF+ rC- MR+++} [ring of protection from fire] It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. a book of Dreams (63, 27, D) an uncursed staff of earth (63, 36, D) a +2 chain mail of cold resistance (63, 37, D) a +1 halberd of venom (64, 16, D) an uncursed amulet of the gourmand (64, 26, D) the +3 mace "Nisohiy" {elec, rN+ Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It protects you from negative energy. (65, 26, D) a +0 shortbow of velocity (68, 0, D) a +0 dagger (69, 0, D) a +0 dagger (69, 2, D) a +1 quarterstaff of protection a +0 robe (69, 3, D) an uncursed staff of conjuration (unseen) (69, 36, D) an uncursed staff of air (70, 9, D) the cursed +0 naga barding of the Exiled Beds {+Blink MR+ Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you blink. It has a curse placed upon it. (70, 36, D) a +4 plate armour of cold resistance (71, 8, D) a +2 robe of positive energy (71, 11, D) (unseen) (71, 16, D) a cursed ring of loudness (71, 17, D) a book of Envenomations (71, 20, D) a +0 dagger (unseen) (71, 21, D) a +0 hand axe (unseen) (71, 26, D) a +0 long sword (71, 29, D) a +0 short sword (unseen) (71, 30, D) a +0 long sword (unseen) (71, 36, D) the +8 great sword "Ultimatum" {vamp, +Rage rN+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It lets you go berserk. (71, 37, D) a +1 leather armour of cold resistance (72, 16, D) a +0 mace (72, 17, D) the Volume of the Feathery Entourage Spells Type Level a - Shock Conjuration/Air 1 b - Summon Butterflies Summoning 1 c - Airstrike Air 4 d - Aura of Abjuration Summoning 5 e - Dragon's Call Summoning 9 (72, 19, D) a +2 vampiric bardiche (72, 20, D) a +0 whip (72, 26, D) a +0 long sword (72, 27, D) a +0 hunting sling of flaming (72, 29, D) a +4 great sword of holy wrath a +0 leather armour (72, 30, D) 2 arrows a +4 trident of distortion (72, 31, D) an arrow (72, 32, D) an arrow (72, 37, D) a +2 ring of strength (73, 1, D) a +0 trident (unseen) (73, 16, D) a cursed amulet of inaccuracy (73, 17, D) a +0 dagger (73, 20, D) a +3 long sword of draining (73, 21, D) a cursed -1 club (73, 26, D) an uncursed amulet of harm (73, 27, D) a +0 triple crossbow of freezing (73, 30, D) a +2 mace of protection (unseen) (73, 36, D) a cursed staff of earth (73, 37, D) a +1 mace of protection (74, 4, D) a throwing net (75, 1, D) a +0 trident an uncursed amulet of harm