Mysteryquy the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +11 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (62, 1, D) the +2 triple sword of Day {slice, +Blink rF- rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from negative energy. It lets you blink. (63, 1, D) an uncursed staff of energy (67, 1, D) a +1 plate armour of fire resistance (68, 1, D) a +1 hunting sling of velocity (69, 1, D) an ornate deck of wonders (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (75, 2, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (74, 4, D) a +0 giant club a cursed -1 giant spiked club (75, 4, D) 4 large rocks (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (74, 5, D) a large rock (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) an uncursed ring of flight (63, 9, D) a +0 scimitar of holy wrath (70, 9, D) a plain deck of defence (71, 9, D) a +0 dagger (72, 9, D) the +8 hunting sling of Secwer {freeze, *Contam rN+ MP+9 Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from negative energy. It affects your magic capacity (+9). It causes magical contamination when unequipped. (70, 10, D) a +1 shortbow of velocity (70, 12, D) a cursed staff of air a +0 robe a cursed +0 leather armour an orc corpse (skeletalised by now) (71, 12, D) a +0 dagger of venom (unseen) (72, 12, D) a +0 dagger (unseen) (72, 13, D) a +0 dagger (unseen) (62, 17, D) an uncursed staff of poison (63, 17, D) a +0 mace of protection (64, 17, D) a Necronomicon (71, 17, D) a plain deck of defence (72, 17, D) a lantern of shadows (62, 18, D) an uncursed staff of earth (63, 18, D) a +0 glaive of chopping (71, 18, D) a +3 leather armour of cold resistance (72, 18, D) the Volume of the Traveller Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 (73, 18, D) the cursed +1 troll leather armour of Chimes {Regen+ Str+5} It affects your strength (+5). It increases your rate of regeneration. It has a curse placed upon it. (63, 21, D) a +0 short sword a +0 robe (62, 22, D) an adder corpse (skeletalised by now) (63, 22, D) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (64, 22, D) a ball python corpse (skeletalised by now) (64, 23, D) a water moccasin corpse (skeletalised by now) (49, 25, D) a +0 mace (51, 25, D) 3 royal jellies (53, 25, D) a +2 robe of magic resistance (54, 25, D) a +2 plate armour of fire resistance (55, 25, D) a +0 scimitar (50, 26, D) a lamp of fire (51, 26, D) an uncursed staff of energy (52, 26, D) a +4 ring mail of cold resistance (53, 26, D) the ring "Ulouw" {Fire Dex+3} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your dexterity (+3). It protects you from fire. It makes you vulnerable to cold. (54, 26, D) a sack of spiders (62, 27, D) a +0 dagger (71, 27, D) an uncursed staff of wizardry (72, 27, D) an uncursed ring of see invisible (73, 27, D) a +1 fire dragon armour (63, 28, D) a +0 mace (64, 28, D) the Catalogue of Burning Combat Magic Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Stone Arrow Conjuration/Earth 3 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (71, 28, D) a book of Fire (72, 28, D) a book of Annihilations (73, 28, D) the +3 leather armour "Heoxy" {MP+9 Str+4} It affects your strength (+4). It affects your magic capacity (+9). (64, 32, D) a +0 dagger a +0 robe a +2 flail of holy wrath an uncursed staff of poison a +0 leather armour an orc corpse (skeletalised by now) (65, 32, D) the cursed +3 short sword of Hell's Wrath {freeze, rC++ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It greatly protects you from cold. It has a curse placed upon it. a +0 robe the +8 hand axe of Extermination {flame, *Corrode rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. It may corrode your equipment when you take damage. a +0 plate armour an orc corpse (skeletalised by now) (66, 32, D) a +0 club (unseen) (73, 32, D) a +1 falchion of freezing (74, 32, D) a +0 glaive (unseen) (64, 33, D) a +0 flail (unseen) (73, 33, D) a +0 scimitar a +0 chain mail (74, 33, D) a +0 ring mail a +0 battleaxe a +0 plate armour (74, 34, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (49, 37, D) a +0 flail of protection (50, 37, D) an uncursed staff of poison (52, 37, D) a +0 dagger (53, 37, D) a book of Necromancy (60, 37, D) a +2 trident of piercing (63, 37, D) a +0 scale mail of positive energy (70, 37, D) a +1 robe of fire resistance (71, 37, D) a +2 double sword of slicing (72, 37, D) a +1 chain mail of fire resistance (73, 37, D) a +0 cloak of poison resistance (52, 38, D) a Necronomicon (53, 38, D) a +3 trident of venom (60, 38, D) Sif Muna's Handbook of Blistering Combat Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Fireball Conjuration/Fire 5 d - Bolt of Fire Conjuration/Fire 6 e - Ring of Flames Charms/Fire 7 (62, 38, D) the Handbook of the Voyage and the Entourage Spells Type Level a - Blink Translocation 2 b - Call Canine Familiar Summoning 3 c - Force Lance Conjuration/Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Shadow Creatures Summoning 5 (63, 38, D) a +0 helmet of see invisible (70, 38, D) the cursed +1 plate armour "Kikkuppo" {rC+} It protects you from cold. It has a curse placed upon it. (71, 38, D) the cursed +1 spear of the Hummingbird {venom, rC+ rN+ Int-5} It poisons the flesh of those it strikes. It affects your intelligence (-5). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (72, 38, D) an uncursed staff of conjuration (73, 38, D) a lantern of shadows (52, 43, D) a +0 mace the +1 chain mail of the Boiling Point {*Confuse rPois Regen+ MP+9} It protects you from poison. It affects your magic capacity (+9). It increases your rate of regeneration. It may confuse you when you take damage. 2 large rocks a stone giant corpse (54, 43, D) a +0 short sword (unseen) (62, 43, D) an uncursed staff of summoning (69, 43, D) an uncursed staff of earth (52, 44, D) the +4 long sword of Equivalence {speed, rPois} Attacks with this weapon are significantly faster. It protects you from poison. (unseen) (55, 44, D) a +0 club (70, 44, D) a hell hound corpse (skeletalised by now) (51, 45, D) a large rock (52, 45, D) a large rock (53, 45, D) a +0 short sword (still there?) a +0 hand axe (still there?) (54, 45, D) a large rock