Mysteryquy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -5, D:1) a rat skeleton (5, 8, D:1) 4 poisoned darts (10, 10, D:1) a +0 robe (11, -18, D:1) a bat skeleton (12, -6, D:1) a +0 ring mail (15, -4, D:1) a bat corpse (skeletalised by now) (16, -22, D:1) a +1 short sword of venom a kobold skeleton (16, -5, D:1) a frilled lizard corpse (skeletalised by now) (24, -31, D:1) a +0 club a goblin corpse (skeletalised by now) (25, -31, D:1) a rat corpse (skeletalised by now) (25, -29, D:1) 6 poisoned darts (25, -27, D:1) a quokka corpse (skeletalised by now) (26, -27, D:1) a quokka corpse (skeletalised by now) (26, -26, D:1) a +0 short sword 2 stones (27, -1, D:1) 4 stones (28, 7, D:1) 4 stones (31, -15, D:1) a +0 short sword a quokka corpse (skeletalised by now) (32, 13, D:1) a +0 leather armour (33, -33, D:1) a +0 club (34, 11, D:1) a +0 robe (38, -13, D:1) a +0 dagger (48, -22, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 4 curare-tipped darts (7, 6, D:2) a quokka corpse (skeletalised by now) (8, 41, D:2) a +0 spear a throwing net a gnoll corpse (9, 38, D:2) a +0 flail (11, 38, D:2) Great Wizards, Vol. VII (11, 54, D:2) a +0 dagger a +0 short sword a stone a goblin corpse (12, 32, D:2) a scroll of identify (14, 21, D:2) a ball python corpse (skeletalised by now) (22, 7, D:2) a jackal skeleton (22, 49, D:2) a +0 dagger 2 poisoned darts (25, 16, D:2) the +4 dagger of the Mordant God {freeze, rN+ Dex+4} Dex+4: It affects your dexterity (+4). rN+: It protects you from negative energy. (26, 16, D:2) 6 stones a hobgoblin skeleton (31, 43, D:2) 5 poisoned darts (34, 16, D:2) a +0 dagger (35, 7, D:2) a +0 club (35, 8, D:2) a +0 club a goblin skeleton (36, 7, D:2) a jackal skeleton (40, 4, D:2) a +0 trident (43, 19, D:2) a +0 club a goblin corpse (skeletalised by now) (45, 12, D:2) a quokka corpse (skeletalised by now) (52, 21, D:2) a +0 robe