Mysteryquy

Level 1 of the Dungeon
(0, 0, D:1)
  a +0 dagger
(3, -5, D:1)
  a rat skeleton
(5, 8, D:1)
  4 poisoned darts
(10, 10, D:1)
  a +0 robe
(11, -18, D:1)
  a bat skeleton
(12, -6, D:1)
  a +0 ring mail
(15, -4, D:1)
  a bat corpse (skeletalised by now)
(16, -22, D:1)
  a +1 short sword of venom
  a kobold skeleton
(16, -5, D:1)
  a frilled lizard corpse (skeletalised by now)
(24, -31, D:1)
  a +0 club
  a goblin corpse (skeletalised by now)
(25, -31, D:1)
  a rat corpse (skeletalised by now)
(25, -29, D:1)
  6 poisoned darts
(25, -27, D:1)
  a quokka corpse (skeletalised by now)
(26, -27, D:1)
  a quokka corpse (skeletalised by now)
(26, -26, D:1)
  a +0 short sword
  2 stones
(27, -1, D:1)
  4 stones
(28, 7, D:1)
  4 stones
(31, -15, D:1)
  a +0 short sword
  a quokka corpse (skeletalised by now)
(32, 13, D:1)
  a +0 leather armour
(33, -33, D:1)
  a +0 club
(34, 11, D:1)
  a +0 robe
(38, -13, D:1)
  a +0 dagger
(48, -22, D:1)
  a ball python corpse (skeletalised by now)

Level 2 of the Dungeon
(0, 0, D:2)
  4 curare-tipped darts
(7, 6, D:2)
  a quokka corpse (skeletalised by now)
(8, 41, D:2)
  a +0 spear
  a throwing net
  a gnoll corpse
(9, 38, D:2)
  a +0 flail
(11, 38, D:2)
  Great Wizards, Vol. VII
(11, 54, D:2)
  a +0 dagger
  a +0 short sword
  a stone
  a goblin corpse
(12, 32, D:2)
  a scroll of identify
(14, 21, D:2)
  a ball python corpse (skeletalised by now)
(22, 7, D:2)
  a jackal skeleton
(22, 49, D:2)
  a +0 dagger
  2 poisoned darts
(25, 16, D:2)
  the +4 dagger of the Mordant God {freeze, rN+ Dex+4}
    Dex+4:      It affects your dexterity (+4).
    rN+:        It protects you from negative energy.
(26, 16, D:2)
  6 stones
  a hobgoblin skeleton
(31, 43, D:2)
  5 poisoned darts
(34, 16, D:2)
  a +0 dagger
(35, 7, D:2)
  a +0 club
(35, 8, D:2)
  a +0 club
  a goblin skeleton
(36, 7, D:2)
  a jackal skeleton
(40, 4, D:2)
  a +0 trident
(43, 19, D:2)
  a +0 club
  a goblin corpse (skeletalised by now)
(45, 12, D:2)
  a quokka corpse (skeletalised by now)
(52, 21, D:2)
  a +0 robe