NINUZHNO the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (8, 3, D) a +0 mace a +0 animal skin (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +2 ring mail of positive energy (49, 37, D) the amulet "Jycs" {RegenMP rF+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from fire. (49, 41, D) a +1 scimitar of electrocution (50, 37, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (50, 41, D) a +0 morningstar of flaming (51, 36, D) a +4 morningstar of flaming (51, 37, D) a +4 rod of inaccuracy (11/11) (51, 42, D) a +1 antimagic quarterstaff (52, 36, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (52, 37, D) a +2 long sword of protection (52, 41, D) a +0 short sword (unseen) (53, 36, D) an uncursed staff of earth (53, 37, D) a phantom mirror (53, 41, D) a +0 dagger of electrocution (unseen) (54, 36, D) an uncursed staff of cold (59, 36, D) an uncursed staff of fire (60, 36, D) a crystal ball of energy (60, 37, D) a lamp of fire (61, 0, D) the +6 dagger of Bile {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. (61, 16, D) a +0 troll leather armour (61, 26, D) an uncursed staff of air (61, 42, D) a +1 vampiric dagger (62, 0, D) a +2 giant spiked club (62, 8, D) a +0 great mace of crushing (62, 9, D) a +2 scale mail of poison resistance (62, 11, D) +0 steam dragon scales (62, 21, D) a +4 fustibalus of flaming (62, 27, D) a +4 ring mail of cold resistance (62, 31, D) a +0 spear (62, 36, D) a +7 great mace of holy wrath a +0 dire flail of holy wrath (62, 37, D) an uncursed ring of magical power an uncursed staff of poison (63, 16, D) a +8 antimagic giant club (63, 17, D) an uncursed ring of wizardry (63, 20, D) a cursed +0 hand axe (unseen) (63, 26, D) +1 pearl dragon scales (63, 27, D) a +2 scale mail of positive energy (63, 32, D) a +2 short sword of venom a +0 robe a +0 quarterstaff a +0 robe (63, 33, D) a +7 shortbow of flaming (63, 36, D) an uncursed staff of summoning (64, 16, D) 3 royal jellies (64, 32, D) a +1 quarterstaff of protection a cursed +0 robe (64, 33, D) a +0 short sword a +0 robe (65, 26, D) a +0 dagger (67, 0, D) the ring of Taujoj {Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It lets you see invisible. (68, 0, D) a +3 scale mail of magic resistance (68, 2, D) a +0 trident (68, 3, D) a +0 short sword (69, 0, D) a +0 hand axe (69, 2, D) a +5 trident of venom (70, 8, D) a +4 halberd of protection (70, 9, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (70, 36, D) an uncursed staff of poison (70, 37, D) a +5 vampiric hand axe (70, 41, D) a +1 mace a +0 robe a necrophage corpse (70, 42, D) a cursed +3 scimitar (unseen) (71, 8, D) the +2 leather armour "Paekhag" {rF+} It protects you from fire. (71, 12, D) a +5 great mace of crushing (71, 16, D) an uncursed staff of conjuration (71, 22, D) a +0 hand axe a +0 hand axe (71, 26, D) an uncursed staff of cold (71, 27, D) an uncursed staff of air (71, 30, D) a +0 halberd (71, 31, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (71, 36, D) a crystal ball of energy (71, 37, D) a +3 flail a +0 robe (71, 42, D) a +2 hunting sling of flaming the +9 giant spiked club of the Skies Above {drain, rElec MR+} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It affects your resistance to hostile enchantments. (72, 16, D) a +2 hand crossbow of velocity (72, 17, D) a fan of gales (72, 21, D) a +0 short sword a +0 flail (72, 22, D) a +4 antimagic giant club (72, 26, D) a +2 scythe of slicing (72, 32, D) a +2 dire flail of crushing (73, 16, D) a fan of gales (73, 21, D) a +0 flail (73, 26, D) a +2 hand crossbow of velocity (73, 30, D) a +0 spear