NINUZHNO the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 animal skin a +0 mace (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a +2 hand axe of draining (49, 1, D) a +2 ring mail of positive energy (49, 12, D) a +1 scimitar of flaming (49, 24, D) a +2 morningstar of protection (49, 37, D) a +0 dagger (50, 0, D) a phial of floods (50, 1, D) a +2 robe of magic resistance (50, 13, D) a crystal ball of energy (50, 24, D) the cursed +1 falchion "Orb Guardian's Death" {flame, rF- rC++ Str+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It makes you vulnerable to fire. It greatly protects you from cold. It makes you more stealthy. It has a curse placed upon it. (50, 25, D) a +2 falchion of holy wrath (50, 37, D) the +6 rapier of Plog {venom, Str-4 Dex+5} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your dexterity (+5). (50, 40, D) a +0 glaive a +0 chain mail a +0 great mace a cursed +0 chain mail (50, 41, D) an uncursed staff of poison a +0 robe (51, 0, D) the Tome of the Unstable Voyage Spells Type Level a - Lesser Beckoning Translocation 3 b - Irradiate Conjuration/Transmutation 5 c - Summon Forest Summoning/Translocation 5 d - Blade Hands Transmutation 5 Trog disapproves of the use of such an item. (51, 1, D) the ring "Geifiq" {rCorr rF- Int+8} [ring of resist corrosion] It affects your intelligence (+8). It makes you vulnerable to fire. (51, 12, D) a +1 antimagic bardiche (51, 25, D) a +2 trident of piercing (51, 29, D) an ugly thing corpse (skeletalised by now) (51, 30, D) an ugly thing corpse (skeletalised by now) (51, 31, D) a +1 fustibalus of freezing a glowing shapeshifter corpse (51, 36, D) a lamp of fire (51, 37, D) a crystal ball of energy (51, 40, D) a +0 mace a cursed +0 plate armour an uncursed amulet of regeneration (51, 41, D) a +3 antimagic dire flail (52, 1, D) a +6 ring of intelligence (52, 7, D) a +0 robe (still there?) a sling bullet (still there?) (52, 12, D) an uncursed staff of fire (52, 13, D) a +8 hunting sling (52, 24, D) an uncursed staff of cold (52, 25, D) an uncursed staff of summoning (52, 36, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of protection from magic (52, 40, D) a +6 antimagic giant club a +0 battleaxe the +1 longbow of Suih {speed, rN+ Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. a +0 chain mail (52, 41, D) a +0 whip a +0 leather armour 4 large rocks (53, 1, D) the ring "Ricomap" {Wiz Dex+5} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+5). (53, 8, D) a +3 dire flail of holy wrath (53, 9, D) a +0 robe (unseen) (53, 13, D) a lamp of fire (53, 18, D) a +2 great mace of holy wrath the +4 halberd of the Lurker {antimagic, Fragile rElec rPois Str+10} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+10). It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. (53, 24, D) the cursed +1 halberd "Jahaxau" {speed, +Inv rC+} Attacks with this weapon are significantly faster. It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (53, 25, D) a +3 chain mail of cold resistance (53, 36, D) a +2 dagger of speed (53, 37, D) the ring "Qunoal" {MR+ SInv} [ring of protection from magic] It affects your resistance to hostile enchantments. It lets you see invisible. (53, 39, D) a +0 halberd a +0 chain mail (54, 1, D) a cursed staff of air (54, 13, D) a +0 hand crossbow of freezing (54, 24, D) a cursed -5 ring of intelligence (54, 25, D) an uncursed staff of energy (54, 36, D) a +1 flail of crushing (55, 0, D) the +2 robe "Meneizaf" {rN+ rCorr Int+2} It affects your intelligence (+2). It protects you from negative energy. It protects you from acid and corrosion. (55, 1, D) a sack of spiders (55, 12, D) an uncursed ring of protection from cold (55, 13, D) a +3 ring of dexterity (59, 36, D) a disc of storms (59, 37, D) an uncursed staff of power (60, 36, D) a disc of storms (60, 37, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (61, 0, D) a +0 dagger (61, 3, D) a +0 dagger 2 tomahawks a +0 ring mail (61, 8, D) a +0 trident (61, 10, D) a +6 dagger of protection (61, 11, D) a +0 trident 6 tomahawks (61, 16, D) a disc of storms (61, 37, D) an uncursed ring of poison resistance (61, 41, D) the +4 giant club of Hoseri {antimagic, rPois MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. It affects your resistance to hostile enchantments. (61, 42, D) a +6 antimagic dire flail (62, 0, D) a +4 mace of protection (62, 1, D) a +0 dagger (62, 3, D) a +0 hand axe an uncursed staff of air a +0 robe (62, 4, D) a tomahawk (62, 9, D) a +0 shield of positive energy (62, 10, D) a +1 morningstar of holy wrath a +0 trident 4 tomahawks (62, 16, D) a +3 leather armour of magic resistance (62, 17, D) a +8 blowgun (62, 26, D) a +4 antimagic giant club an uncursed staff of wizardry (62, 36, D) an uncursed staff of air (63, 0, D) a +2 battleaxe of venom (63, 5, D) a +4 flail of venom a +0 robe (63, 8, D) a +0 trident (63, 16, D) an uncursed staff of conjuration (63, 17, D) a +1 quarterstaff of pain (63, 33, D) the +11 giant club of the Candle {drain, rF++ Str-3 Dex-2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (-2). It greatly protects you from fire. It lets you see invisible. (63, 36, D) a +2 mace of draining (64, 17, D) a +1 flail of holy wrath (64, 27, D) a +1 antimagic quarterstaff (65, 26, D) the +7 hand axe of Desperation {flame, *Rage Str+6 Int-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your intelligence (-3). It lets you see invisible. It may make you go berserk in combat. (67, 0, D) a crystal ball of energy (67, 5, D) a +0 long sword a +0 leather armour (69, 0, D) a crystal ball of energy (69, 36, D) an uncursed staff of air (70, 8, D) a disc of storms (70, 37, D) a +2 scimitar of holy wrath (71, 17, D) an uncursed staff of air (71, 19, D) a cursed -2 scimitar (71, 26, D) a +6 antimagic giant club (71, 27, D) a +0 war axe of flaming (71, 29, D) a +0 halberd (unseen) (71, 37, D) a +0 hunting sling of velocity (71, 43, D) a +2 antimagic broad axe (72, 8, D) a +0 leather armour of poison resistance (72, 9, D) a +0 morningstar of protection (72, 19, D) a +0 spear a cursed +0 robe (72, 20, D) a +0 short sword (72, 21, D) a +2 antimagic dire flail (72, 26, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (72, 27, D) an uncursed staff of summoning (72, 36, D) a +6 antimagic giant club a +2 chain mail of fire resistance (73, 16, D) an uncursed ring of see invisible (73, 26, D) a +0 flail (73, 27, D) a manual of Long Blades