Dungeon Sprint DCSS version 0.32-a0-1248-g5ce18b405a (webtiles) character file. Game seed: 12787457109797850155 0 NOT901 the Apothecary (level 1, -11/15 HPs) Began as a Djinni Fire Elementalist on May 22, 2024. Mangled by an ogre ... wielding a +0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:50 (30 turns). NOT901 the Apothecary (Djinni Fire Elementalist) Turns: 30, Time: 00:00:50 Health: -11/15 AC: 5 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 18 Int: 16 God: SH: 0 Dex: 13 rFire + + . (weapon currently unavailable) rCold + + . (shield currently unavailable) rNeg + + + a - melded +0 robe rPois ∞ (helmet currently unavailable) rElec + (cloak currently unavailable) rCorr + (gloves currently unavailable) SInv . (boots unavailable) Will ..... (amulet currently unavailable) Stlth ++ (ring currently unavailable) HPRegen 0.22/turn (ring currently unavailable) %: no teleportation, infuse magic (-12 HP) @: wisp-form, flying A: insubstantial, torment immunity, highly resistant, flying, no casting, sickness immunity, tiny, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You were an insubstantial wisp. You visited 1 branch Inventory: Armour a - a +0 robe (melded) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are an insubstantial wisp. You are tiny and evasive. You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to unholy pain and torment. You are highly resistant to most damage types. (rF++, rC++, rN+++, rElec, rCorr) You are flying. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your equipment is entirely melded. You are immune to sickness and miasma. You are immune to poison. ((Your flesh is very heat resistant. (rF++))) ((You are vulnerable to cold. (rC-))) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! Ijyb zaps a wand. You resist with significant effort. The foxfire hits Ijyb but does no damage. x2 Ijyb zaps a wand. You resist with significant effort. You closely miss Ijyb. Ijyb hits you with a +0 club. You hit Ijyb but do no damage. Ijyb hits you with a +0 club. You closely miss Ijyb. Ijyb screams, "It's all mine!" Ijyb zaps a wand. You turn into an insubstantial wisp. Your +0 robe melds into your body. You touch Ijyb but do no damage. Ijyb hits you but does no damage. There is an open door here. You can't do that in your present form. Ijyb grins evilly. Ijyb barely misses you. Ijyb closely misses you. You touch Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. Ijyb completely misses you. Your transformation is almost over. Ijyb closely misses you. Ijyb misses you. There is an open door here. Ijyb attacks as she pursues you! Ijyb misses you. Ijyb barely misses you. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. Ijyb misses you. There is an open door here. You condense into your normal self. Your +0 robe unmelds from your body. Ijyb zaps a wand. You turn into an insubstantial wisp. Your +0 robe melds into your body. The ogre closely misses you. You barely miss the ogre. Ijyb barely misses you. You touch the ogre. The ogre is lightly wounded. Ijyb barely misses you. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#..g..# #..'..#vO+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre and Ijyb. Vanquished Creatures (others) 4 foxfires (D) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | NOT901 the Djinni Fire Elementalist began the quest for the | Orb. 0 | D | NOT901 set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 25 | D | Noticed an ogre 30 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Foxfire || 2 Armour: Skin || 3 Robe || 2 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 30 | 30 | 0 | 0 | 0 | 1 | 30.0 | Dungeon | 30 | 30 | 0 | 0 | 0 | 1 | 30.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 30 daAuts