NT2109 Level 1 of the Dungeon [Shop] Hekkuqil's Antique Weapon Shop a +0 dagger (54 gold) a +0 hand axe (81 gold) a +0 sling (40 gold) a +0 dagger (54 gold) a +0 whip (67 gold) a +0 dire flail (108 gold) the +7 arbalest "Ysimujua" {speed, ^Drain rN+ Str+3 Int+3} (1800 gold) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. a +0 whip (67 gold) [Shop] Goshreun's Book Shop a book of Minor Magic (208 gold) a book of Dreams (312 gold) Sif Muna's Volume of Reconfigured Cryomancy (572 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Olgreb's Toxic Radiance Alchemy 4 c - Sticky Flame Fire/Alchemy 4 d - Fulsome Fusillade Conjuration/Alchemy 8 Trog disapproves of the use of such an item. a book of the Wilderness (494 gold) a book of the Earth (468 gold) a book of Displacement (286 gold) [Shop] Umaji's Jewellery Shoppe a ring of see invisible (210 gold) a ring of willpower (350 gold) a +4 ring of protection (504 gold) a ring of positive energy (280 gold) a +5 ring of evasion (504 gold) an amulet of guardian spirit (420 gold) [Shop] Tatet's Armour Shoppe a +2 pair of boots (181 gold) a +0 leather armour (22 gold) a +0 leather armour (22 gold) the +0 helmet of Valiance {Harm rN+ Str+2 SInv} (265 gold) Str+2: It affects your strength (+2). rN+: It protects you from negative energy. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. a +0 scale mail (44 gold) a +0 robe (7 gold) a +0 robe (7 gold) a +0 ring mail (44 gold) a +0 barding (253 gold) (0, 0, D:1) a +0 whip (3, 16, D:1) a hobgoblin corpse (skeletalised by now) (4, 3, D:1) a +2 short sword of flaming (4, 4, D:1) a bat skeleton (8, 5, D:1) a +0 robe (15, -34, D:1) a +0 robe (15, -31, D:1) 5 stones (18, -31, D:1) a bat skeleton (23, -35, D:1) a ball python skeleton (42, -24, D:1) a +0 spear (44, -20, D:1) a +0 club 2 stones (48, -21, D:1) a +0 dagger a +0 short sword a kobold skeleton (51, 3, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 cloak (19, -1, D:2) a +0 dagger a kobold corpse (skeletalised by now) (26, -6, D:2) a +1 whip of electrocution a kobold corpse (skeletalised by now) (29, 46, D:2) a +1 dagger of draining (30, 0, D:2) a +0 dagger (34, 26, D:2) a hobgoblin skeleton (34, 27, D:2) a +1 dagger of venom a +0 scale mail a +0 dagger a +0 robe an orc skeleton (35, -1, D:2) a +0 dagger (35, 27, D:2) a +0 dagger an orc skeleton (39, 26, D:2) a +0 mace (40, 37, D:2) a +0 club (41, -5, D:2) 5 stones (43, -6, D:2) a +0 short sword 3 stones a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (46, 15, D:2) an adder corpse (skeletalised by now) (51, 16, D:2) a +0 robe (56, -6, D:2) a +0 hand axe (63, -4, D:2) a +0 leather armour Level 3 of the Dungeon (2, 31, D:3) a quokka skeleton (2, 39, D:3) a bat skeleton (4, 30, D:3) a +0 mace a +0 ring mail a +2 dagger of electrocution a +0 ring mail an orc skeleton an orc skeleton (14, 35, D:3) a +0 club an orc skeleton (15, 21, D:3) a +0 buckler (16, 44, D:3) 3 stones (25, 41, D:3) a +0 quarterstaff (26, 10, D:3) a +0 flail (26, 14, D:3) a book of Maladies (42, 39, D:3) an adder skeleton (44, 41, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a bombardier beetle corpse