Dungeon Crawl Stone Soup version 0.29-a0-553-g81b289dbe5 (webtiles) character file. Game seed: 1822769878094242217 138 NYM the Skirmisher (level 5, -10/36 HPs) Began as a Djinni Gladiator on June 6, 2022. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 4 of the Dungeon. The game lasted 00:06:07 (3183 turns). NYM the Skirmisher (Djinni Gladiator) Turns: 3183, Time: 00:06:08 Health: -10/36 AC: 13 Str: 13 XL: 5 Next: 45% Gold: 130 EV: 12 Int: 11 God: SH: 0 Dex: 15 rFire + + . SeeInvis . - Unarmed rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 leather armour rPois ∞ Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . k - +0 pair of gloves Will ..... (boots unavailable) Stlth +......... A - amulet of the acrobat HPRegen 0.12/turn o - +4 ring of protection MPRegen 0.00/turn O - +4 ring of protection @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, frail 1, evolution 1, MP-powered wands a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 130 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are frail. (-10% HP) You have hidden genetic potential. You expend health (3 HP) to strengthen your wands. Skills: + Level 3.5 Fighting - Level 1.5 Throwing - Level 3.2 Dodging - Level 3.0 Unarmed Combat * Level 2.6 Spellcasting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Blink Tloc 14% N/A 17% 2 s - Shock Conj/Air 28% 1d4 12% 1 Your spell library was empty. Inventory: Missiles c - 3 throwing nets (quivered) {=f!f} d - a javelin i - 13 poisoned darts n - 92 stones Armour a - a +0 leather armour (worn) b - a +0 helmet (worn) k - a +0 pair of gloves (worn) (You found it on level 1 of the Dungeon) q - a +0 ring mail (You found it on level 2 of the Dungeon) r - a +0 scale mail (You found it on level 2 of the Dungeon) s - a +0 chain mail (You found it on level 3 of the Dungeon) v - a +0 ring mail (You took it off an orc on level 3 of the Dungeon) x - a +0 leather armour (You took it off an orc on level 3 of the Dungeon) y - a +0 robe (You found it on level 4 of the Dungeon) Jewellery o - a +4 ring of protection (left hand) (You found it on level 2 of the Dungeon) A - an amulet of the acrobat (around neck) (You found it on level 4 of the Dungeon) O - a +4 ring of protection (right hand) (You found it on level 1 of the Dungeon) Scrolls f - a scroll of teleportation {@r4} l - 4 scrolls of fear t - a scroll of immolation {!r!r} w - a scroll of vulnerability {!r!r} Potions e - a potion of haste {@q3} g - 2 potions of curing {@q1} h - a potion of cancellation {unknown} j - 2 potions of heal wounds {@q2} m - 2 potions of brilliance {unknown} p - a potion of attraction {unknown} u - a potion of degeneration {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: ## ..#. . ).. 5 . #.. #.##. #.. .....##.## #..S... #.....# #[###.###### #.....z5o@.# #.###.####.# #.###.# .# ##...#.# .# ####......# .# ..........####.## ##............. ##..........## #.........## You could see a wight, an orc priest and a white imp. Message History The adder barely misses you. 😨 HP[-1] You take 1 damage, and now have 17/36 hp. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 48% to hit) The zap hits the adder. The zap hits the orc priest. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. x2 😨 HP[-1] You take 1 damage, and now have 16/36 hp. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 48% to hit) The zap hits the adder. The zap misses the orc priest. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. 😨 HP[-1] You take 1 damage, and now have 15/36 hp. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 48% to hit) The zap misses the adder. The zap misses the orc priest. The white imp shouts! * * * LOW HITPOINT WARNING * * * The adder barely misses you. 😨 HP[-1] You take 1 damage, and now have 14/36 hp. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 48% to hit) The zap hits the adder. The zap hits the orc priest. The zap hits the white imp. * * * LOW HITPOINT WARNING * * * The adder bites you but does no damage. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 48% to hit) The zap hits the adder. You kill the adder! The zap hits the orc priest. The zap hits the white imp. * * * LOW HITPOINT WARNING * * * The orc priest looks braver for a moment. 😨 HP[-1] You take 1 damage, and now have 13/36 hp. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (severely wounded, 72% to hit) The zap hits the orc priest but does no damage. The zap hits the white imp. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. 😨 HP[-1] You take 1 damage, and now have 12/36 hp. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (severely wounded, 72% to hit) The zap hits the orc priest but does no damage. The zap misses the white imp. * * * LOW HITPOINT WARNING * * * A wight comes into view. It is wielding a +3 flail. The orc priest hits you with a +0 club. * * * LOW HITPOINT WARNING * * * 😱 HP[-4] You take 4 damage, and now have 8/36 hp. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (severely wounded, 72% to hit) The zap hits the orc priest. The zap hits the white imp. * * * LOW HITPOINT WARNING * * * The orc priest hits you but does no damage. 😱 HP[-1] You take 1 damage, and now have 7/36 hp. Casting: Shock (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (severely wounded, 72% to hit) The zap hits the orc priest. The zap hits the white imp. The zap hits the wight. * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 1 2 | 2.6 Fighting | 3 | 3.5 Throwing | | 1.5 Dodging | | 3.2 Unarmed Combat | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 96 | 137 || 233 Punch | 1 | 2 || 3 Cast: Shock | 19 | 36 || 55 Use: Scroll | | 13 || 13 Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armor: Leather armour | 33 | 56 || 89 Dodge: Dodged | 59 | 74 || 133 Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, basic_ecumenical_altar, serial_forest, infiniplex_forest_end_2, infiniplex_forest_clump_double, infiniplex_forest_straight_3, infiniplex_forest_corner_1, infiniplex_forest_lined_3_way, kennysheep_flooded_box D:2: minmay_recursive_quarters, layout_basic D:3: layout_rooms D:4: layout_loops_ring, minmay_manual_mess, uniq_sigmund Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NYM the Djinni Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D:1 | magus.rc [v1.11.3] 84 | D:1 | Reached XP level 2. HP: 22/23 MP: 0/0 620 | D:1 | Reached skill level 1 in Spellcasting 798 | D:1 | Reached XP level 3. HP: 29/29 MP: 0/0 798 | D:1 | Learned a level 1 spell: Shock 798 | D:1 | Found a faded altar of an unknown god. 1132 | D:2 | Reached skill level 3 in Fighting 1132 | D:2 | Reached XP level 4. HP: 12/35 MP: 0/0 1590 | D:2 | Reached skill level 2 in Spellcasting 2356 | D:3 | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 2356 | D:3 | Gained mutation: You expend health (3 HP) to strengthen | your wands. [potion of mutation] 2356 | D:3 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 2548 | D:3 | Reached XP level 5. HP: 22/36 MP: 0/0 2548 | D:3 | Learned a level 2 spell: Blink 3181 | D:4 | HP: 8/36 [orc priest/+0 club (3)] 3183 | D:4 | Killed from afar by an orc priest Vanquished Creatures 5 adders 3 worms 3 dart slugs 7 orcs 3 bats 7 endoplasms 3 giant cockroaches 2 goblins 7 hobgoblins 2 jackals (D:1) 3 quokkas 7 ball pythons 3 frilled lizards 8 kobolds 6 rats 69 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 148 | 50 | 25.3 | 60 | 9 | 13.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 56 | 36 | 39.1 | 28 | 8 | 22.2 D:3 | 55 | 0 | 0.0 | 14 | 0 | 0.0 D:4 | 5 | 14 | 73.7 | 2 | 1 | 33.3 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 49.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 49.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3169 | 3096 | 73 | 286 | 2167 | 4 | 792.2 | Dungeon | 3169 | 3096 | 73 | 286 | 2167 | 4 | 792.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1429 daAuts D:1: 860 daAuts D:3: 776 daAuts D:4: 102 daAuts