Nachtmahr Level 1 of the Dungeon (6, 50, D:1) a +0 leather armour (7, 18, D:1) a ball python skeleton (12, 16, D:1) a +0 mace (20, 43, D:1) a +0 dagger a kobold corpse (skeletalised by now) (28, 38, D:1) a rat corpse (skeletalised by now) (36, 36, D:1) 5 stones (41, 6, D:1) a jackal skeleton (42, 5, D:1) a +0 dagger a jackal skeleton a goblin skeleton (58, 17, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Hesch's Weapon Shop the +4 hand axe of Zegod {vamp, Int+2} (482 gold) Int+2: It affects your intelligence (+2). a +0 dagger (24 gold) 3 poisoned darts (21 gold) a +0 club (6 gold) a +0 dagger (24 gold) the +5 giant club of Annoyance {antimagic, *Slow Str+2 Dex+5 SInv} (619 gold) *Slow: It may slow you when you take damage. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. a +0 whip (30 gold) a +0 shortbow (36 gold) (2, 6, D:2) a frilled lizard corpse (skeletalised by now) (17, -3, D:2) a +3 flail a +0 club a gnoll corpse (17, -2, D:2) a +0 club an orc corpse (18, -3, D:2) a +0 flail a gnoll corpse (19, -6, D:2) a dart slug corpse (19, 0, D:2) a potion of might (22, 4, D:2) a +0 kite shield (42, -24, D:2) a hobgoblin corpse (43, -7, D:2) a kobold corpse (45, -34, D:2) a +0 dagger (51, 8, D:2) a +0 ring mail (59, -3, D:2) a quokka corpse