Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 16134669566494710790 86 Nachtmahr the Magician (level 4, 0/31 HPs) Began as a Djinni Fire Elementalist on June 5, 2025. Slain by Terence ... wielding a +0 mace (2 damage) ... on level 3 of the Dungeon. The game lasted 00:09:03 (2004 turns). Nachtmahr the Magician (Djinni Fire Elementalist) Turns: 2004, Time: 00:09:03 Health: 0/31 AC: 2 Str: 7 XL: 4 Next: 77% Gold: 170 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-1 HP) @: about to teleport, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 170 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify e - 3 scrolls of revelation Potions b - a potion of ambrosia d - 4 potions of attraction f - 2 potions of resistance h - a potion of haste {unknown} i - a potion of invisibility {unknown} Skills: + Level 0.2 Fighting + Level 2.6 Dodging + Level 1.8 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Scorch Fire 38% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 8% 3 d - Inner Flame Hex/Fire 19% N/A 8% 3 e - Flame Wave Conj/Fire 19% 2d7 26% 4 f - Freeze Ice 76% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! Casting: Foxfire (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the gnoll. The gnoll is moderately wounded. The foxfire hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Unknown command. It was a potion of magic. Magic washes over you without effect. The foxfire hits the gnoll. The gnoll is almost dead. The foxfire hits the gnoll. You kill the gnoll! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Terence looks scornfully at you. Terence hits you with a +0 mace. You die... Terence says, "Finally, peace and quiet." #......... # . #@.......# . .. #####......... #. ... ............. .> .... .......... ... #[.#####)...###.# .... #.....)$).....?. .... ####.@###..#.... .... #.@.# #.<# .. ..^. #.#.## #.##.# .... #####.#..####.... [... #.....##............... #........###..#........ #......#.##.....###...# #......#....# ....... #....####†..# ##...... #....# ##..# #....... You could see Terence. Vanquished Creatures An adder (D:2) 3 gnolls (D:3) An orc (D:3) 3 endoplasms 2 giant cockroaches (D:2) 4 hobgoblins 6 jackals 4 quokkas 2 ball pythons 10 bats 4 frilled lizards 6 goblins 6 kobolds 2 rats (D:1) 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nachtmahr the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Nachtmahr set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 544 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 544 | D:1 | Learned a level 1 spell: Freeze 1823 | D:3 | Reached XP level 4. HP: 29/31 MP: 0/0 1932 | D:3 | Found a faded altar of an unknown god. 1992 | D:3 | Noticed Terence 2001 | D:3 | HP: 1/31 [gnoll/+0 spear (3)] 2004 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_basic D:2: layout_loops_cross, minmay_increasing_density D:3: layout_rooms, basic_ecumenical_altar, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.2 Dodging | | 2.6 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Foxfire | 74 | 12 || 86 Scorch | 6 | 3 || 9 Freeze | 1 | || 1 Volatile Blastmot | | 1 || 1 Use: Scroll | 7 | 1 || 8 Potion | | 1 || 1 Armour: Robe | 25 | 7 || 32 Dodge: Dodged | 24 | 3 || 27