Nakatomy the Realm of Zot (0, 0, Zot) a sack of spiders (1, 0, Zot) a +2 scale mail of fire resistance (17, 0, Zot) the +8,+6 spear of Osogh {freeze, rElec Str+1 Dex+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+1). It affects your dexterity (+4). It insulates you from electricity. It enhances your eyesight. (18, 0, Zot) the ring of Shadows {Umbra +Inv rN+ SInv} [ring of invisibility] It protects you from negative energy. It enhances your eyesight. (38, 0, Zot) the +12,+6 flail of Parts Unknown {drain, +Rage rF+ MR++ Dex+1} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+1). It protects you from fire. It affects your resistance to hostile enchantments. It lets you go berserk. (39, 0, Zot) a +0,+0 demon trident of venom (54, 0, Zot) the Compendium of the Toxic Compass Spells Type Level Mephitic Cloud Conjuration/Poison/Air 3 Portal Projectile Translocation 3 Olgreb's Toxic Radiance Poison 4 Passage of Golubria Translocation 4 Phase Shift Translocation 5 (55, 0, Zot) a legendary deck of war (56, 0, Zot) an uncursed ring of fire (0, 1, Zot) a +2 ring mail of fire resistance (1, 1, Zot) the Reference Book on Unholy Arts Spells Type Level Animate Skeleton Necromancy 1 Pain Necromancy 1 Sublimation of Blood Necromancy 2 Regeneration Charms/Necromancy 3 Death Channel Necromancy 6 (2, 1, Zot) a +6 rod of inaccuracy (14/14) (17, 1, Zot) a +1,+0 dagger of venom (18, 1, Zot) a book of Wizardry (38, 1, Zot) a +1,+4 great sword of draining (39, 1, Zot) a plain deck of war (54, 1, Zot) a stone of tremors (55, 1, Zot) the amulet "Boyleesch" {rCorr +Blink rC+ Dam+2} [amulet of resist corrosion] It affects your damage with ranged weapons and melee attacks (+2). It protects you from cold. It lets you blink. (56, 1, Zot) the +4,+7 crossbow of a labyrinth {elec, +Inv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you turn invisible. (28, 10, Zot) the Orb of Zot (19, 19, Zot) a +0,+0 hand axe (35, 20, Zot) a +0,+0 dagger (28, 22, Zot) a +0,+0 flail a dart (31, 22, Zot) a +0,+0 whip a dart (23, 24, Zot) 3 tomahawks (24, 24, Zot) a +0,+0 dagger (28, 27, Zot) a +0,+0 club 2 darts (28, 28, Zot) a +2,+0 short sword a +0,+0 club 6 arrows (40, 32, Zot) 5 poisoned darts (57, 32, Zot) a crystal ball of energy (39, 33, Zot) 24 stones (40, 33, Zot) a Necronomicon (57, 33, Zot) a +0 storm dragon armour (58, 33, Zot) the Collected Works on Supportive Beguiling Spells Type Level Recall Summoning/Translocation 3 Fulminant Prism Conjuration/Hexes 4 Mass Confusion Hexes 6 Summon Hydra Summoning 7