Name63 Level 1 of the Dungeon (0, 0, D:1) a -1 dagger (14, -10, D:1) a +0 club (18, -19, D:1) a +0 plate armour (31, 19, D:1) a +0 dagger (34, 15, D:1) a +0 club (35, 17, D:1) a +0 robe (42, -4, D:1) a +0 leather armour (47, 2, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (15, 6, D:2) a +0 spear (17, -3, D:2) a +0 leather armour (18, 8, D:2) a +0 hunting sling (19, 8, D:2) a +0 whip a +0 whip (25, -12, D:2) a +0 dagger (42, 16, D:2) a +0 club (46, -5, D:2) a +0 short sword (52, -5, D:2) a +0 leather armour (54, 24, D:2) a +0 plate armour (57, 28, D:2) a +0 short sword a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed +0 club (0, 19, D:3) a kobold corpse (skeletalised by now) (13, 7, D:3) a +0 dagger of speed (13, 23, D:3) 3 large rocks (14, 22, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Enoegoot's Antique Weapon Shop a +0 vampiric spear (264 gold) a +0 flail (84 gold) a +0 club (24 gold) a cursed +0 hand axe (2 gold) a +0 mace (72 gold) a +4 falchion of electrocution (708 gold) a +1 great sword of slicing (400 gold) the +1 glaive of the Puffball {flame, *Corrode +Fly rN+} (585 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It lets you fly. It may corrode you when you take damage. a +0 rapier of protection (163 gold) a +0 dire flail of holy wrath (220 gold) a cursed -2 long sword (2 gold) (0, 0, D:4) a +0 club (1, -16, D:4) a +0 hand axe (1, 0, D:4) a +0 flail (2, -17, D:4) a +0 dagger a +0 robe (2, 0, D:4) a +0 spear (3, -16, D:4) a +0 dagger a +0 robe an orc skeleton (12, -26, D:4) a +0 club (unseen) (13, -32, D:4) 5 arrows (13, -27, D:4) a +0 chain mail (unseen) (13, -26, D:4) a +0 leather armour (unseen) (14, -26, D:4) a +0 dagger (unseen)