Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 13826186621946831550 42 Name63 the Conjurer (level 3, -3/25 HPs) Began as a Gnoll Conjurer on Aug 5, 2021. Slain by Terence (13 damage) ... on level 2 of the Dungeon. The game lasted 00:01:34 (1462 turns). Name63 the Conjurer (Gnoll Conjurer) Turns: 1462, Time: 00:01:34 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 54% Magic: 1/9 EV: 13 Int: 18 God: Gold: 10 SH: 0 Dex: 10 Spells: 9/12 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Missiles b - 34 arrows Armour a - a +0 robe (worn) i - a +0 leather armour Scrolls f - a scroll of fog {unknown} h - a scroll of teleportation {unknown} Potions c - a potion of cancellation {unknown} d - a potion of ambrosia {unknown} e - a potion of berserk rage {unknown} g - a potion of flight {unknown} j - a potion of curing {unknown} Skills: + Level 0.8 Fighting + Level 0.8 Short Blades + Level 0.8 Long Blades + Level 0.8 Axes + Level 0.8 Maces & Flails + Level 0.8 Polearms + Level 0.8 Staves + Level 0.8 Slings + Level 0.8 Bows + Level 0.8 Crossbows + Level 0.8 Throwing + Level 0.8 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.8 Shields + Level 0.8 Unarmed Combat + Level 5.0 Spellcasting + Level 7.1 Conjurations + Level 0.5 Hexes + Level 0.5 Summonings + Level 0.5 Necromancy + Level 0.5 Translocations + Level 0.5 Transmutations + Level 0.5 Fire Magic + Level 0.5 Ice Magic + Level 0.5 Air Magic + Level 0.5 Earth Magic + Level 0.5 Poison Magic + Level 1.0 Invocations + Level 0.8 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal! You kill the jackal! Magic restored. You see here a jackal skeleton. You see here a jackal skeleton. j - a ruby potion You see here a jackal skeleton. You see here a ball python skeleton. Found an escape hatch in the ceiling. Okay, then. Terence the Incautious comes into view. He is wielding a +2 vorpal flail. Found a stone staircase leading up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +2 vorpal flail and wearing a +0 ring mail (asleep, 100% to hit) The searing ray hits Terence! Terence is heavily wounded. Terence shouts! (Press . to maintain the ray.) The searing ray hits Terence. Terence is severely wounded. The searing ray misses Terence. Terence drinks a potion. Terence is healed! The searing ray hits Terence! Terence is heavily wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 vorpal flail and wearing a +0 ring mail (heavily wounded, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +2 vorpal flail! The searing ray misses Terence. Terence hits you with a +2 vorpal flail! Ouch! That really hurt! You die... ∆ ∆∆ . ∆ ∆ .. ..< .... ..... ############...... #.........@@...... #...############## #...........÷## #...########.÷# ##### ##.## #.÷# ##÷# #÷# # ###.#.## You could see Terence. Vanquished Creatures 5 endoplasms (D:1) 3 giant cockroaches (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 13 jackals A quokka (D:1) 2 ball pythons 4 bats (D:1) A kobold (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 195 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/7 199 | D:1 | Learned a level 2 spell: Searing Ray 559 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/9 582 | D:1 | Reached skill level 5 in Spellcasting 1193 | D:2 | Reached skill level 1 in Invocations 1456 | D:2 | Noticed Terence 1462 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic D:2: layout_basic, serial_shops, shop_fountains, dk_noncrumbling_2, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 0.8 Short Blades | | 0.8 Long Blades | | 0.8 Axes | | 0.8 Maces & Flails | | 0.8 Polearms | | 0.8 Staves | | 0.8 Slings | | 0.8 Bows | | 0.8 Crossbows | | 0.8 Throwing | | 0.8 Armour | | 0.8 Dodging | | 4.5 Stealth | | 4.1 Shields | | 0.8 Unarmed Combat | | 0.8 Conjurations | | 7.1 Hexes | | 0.5 Summonings | | 0.5 Necromancy | | 0.5 Translocations | | 0.5 Transmutations | | 0.5 Fire Magic | | 0.5 Ice Magic | | 0.5 Air Magic | | 0.5 Earth Magic | | 0.5 Poison Magic | | 0.5 Evocations | | 0.8 Action || total -------------------------++------- Melee: Unarmed || 39 Bite || 1 Cast: Magic Dart || 61 Searing Ray || 2 Armor: Robe || 5 Dodge: Dodged || 32