Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 15379676627178352805 31 Name63 the Vexing (level 3, 20/24 HPs) Began as a Vampire Enchanter on Aug 26, 2021. Was a Follower of Fedhas. Quit the game on level 2 of the Dungeon. The game lasted 00:03:35 (1265 turns). Name63 the Vexing (Vampire Enchanter) Turns: 1265, Time: 00:03:35 Health: 20/24 AC: 2 Str: 7 XL: 3 Next: 7% Magic: 0/6 EV: 12 Int: 18 God: Fedhas [*.....] Gold: 53 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . SeeInvis + w - +1 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.28/turn (no ring) MPRegen 0.10/turn (no ring) @: healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate, Renounce Religion You were on level 2 of the Dungeon. You worshipped Fedhas. Fedhas was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons w - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls a - a scroll of acquirement {unknown} c - a scroll of teleportation {unknown} d - a scroll of silence {unknown} e - 2 scrolls of identify {unknown} f - a scroll of noise {unknown} Skills: - Level 1.4 Short Blades - Level 2.3 Dodging - Level 4.6 Stealth + Level 2.4 Spellcasting + Level 4.9 Hexes + Level 0.9 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 22% N/A 2% 1 b - Ensorcelled Hibernat Hex/Ice 24% N/A 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 20% N/A 7% 3 Tukima's Dance Hex 20% N/A 7% 3 Dazzling Flash Conj/Hex 22% N/A 19% 3 Gell's Gravitas Tloc 1% N/A 45% 3 Lesser Beckoning Tloc 1% N/A 45% 3 Teleport Other Tloc 2% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Fedhas Wu Jian Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your natural rate of healing is accelerated. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Your magical contamination has completely faded away. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (chance to affect: 51%) Terence looks drowsy... The helpless Terence fails to defend himself. You puncture Terence! Terence is severely wounded. Terence misses you. Terence hits you with a +0 hand axe. Things that are here: a +0 club; a goblin corpse A bat comes into view. You see here a Young Poisoner's Handbook. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - you, p - Terence Okay, then. Terence barely misses you. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, chance to affect: 51%) Terence resists with some effort. Terence hits you with a +0 hand axe. Terence hits you but does no damage. Terence shouts, "Now you die!" Things that are here: a +0 club; a goblin corpse There is a stone staircase leading down here. Casting: Ensorcelled Hibernation (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 scale mail (moderately wounded, chance to affect: 51%) Terence resists with some effort. Terence barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #..............###...... #.).......###........... #.........# #........... #######)### #..).....(.. ###.#####..###..###. #................... #.#>................ #.#@...##.....b..... #.'@................ ###................. #.............. #..........##.# #..........# #.###......# #######.###......# #................# #................# You could see Terence. Vanquished Creatures A dart slug (D:1) 5 ball pythons 5 endoplasms 4 goblins 2 hobgoblins (D:1) 3 bats 3 frilled lizards 3 kobolds 2 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Vampire Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 414 | D:1 | Reached XP level 2. HP: 11/19 MP: 5/5 417 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 826 | D:2 | Found an ornate altar of the Wu Jian Council. 1149 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1149 | D:2 | Reached XP level 3. HP: 23/24 MP: 6/6 1180 | D:2 | Found a faded altar of an unknown god. 1199 | D:2 | Became a worshipper of Fedhas Madash 1199 | D:2 | Reached * piety under Fedhas 1202 | D:2 | Noticed Terence 1265 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_cross D:2: layout_basic, hellmonk_ecumenical_altar_lost_god, basic_altar, columned_hall_lemuel, uniq_terence Action || total -------------------------++------- Melee: Dagger || 111 Bite || 6 Cast: Corona || 4 Ensorcelled Hiber || 4 Stab: Sleeping || 11 Armor: Robe || 15 Dodge: Dodged || 77