Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 5636203485574074636 17 Name63 the Conjurer (level 2, 0/19 HPs) Began as a Formicid Conjurer on Aug 31, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:38 (966 turns). Name63 the Conjurer (Formicid Conjurer) Turns: 966, Time: 00:01:39 Health: 0/19 AC: 3 Str: 11 XL: 2 Next: 80% Magic: 0/5 EV: 11 Int: 17 God: Gold: 62 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . SeeInvis + w - +0 dagger rCold + + . Faith . (no shield) rNeg . . . Spirit . h - +0 leather armour rPois + Reflect . (helmet unavailable) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn d - ring of ice MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -10), resistant A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons w - a +0 dagger (weapon) Armour h - a +0 leather armour (worn) Jewellery d - a ring of ice (left hand) Scrolls b - a scroll of identify {unknown} c - a scroll of blinking {unknown} e - a scroll of enchant armour {unknown} g - a scroll of teleportation {unknown} Potions f - a potion of resistance Skills: - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting + Level 4.3 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 4% 1 b - Searing Ray Conj 32% 3d4 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 4% N/A 26% 1 Dazzling Flash Conj/Hex 18% N/A 30% 3 Call Canine Familiar Summ 1% N/A 58% 3 Gell's Gravitas Tloc 0% N/A 58% 3 Lesser Beckoning Tloc 0% N/A 58% 3 Summon Guardian Golem Hex/Summ 1% N/A 58% 3 Teleport Other Tloc 1% N/A 58% 3 Fulminant Prism Conj/Hex 4% 3d6 71% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The magic dart hits the goblin but does no damage. The goblin is severely wounded. The magic dart hits the goblin. You kill the goblin! You see here 14 arrows. An adder comes into view. The adder hisses angrily. A goblin comes into view. It is wielding a +0 club. The adder closely misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The goblin unwields a +0 club. The goblin wields a +0 hunting sling. The goblin shoots a stone. The stone hits you. The adder completely misses you. Without enough magic to sustain it, your searing ray dissipates. The adder bites you. The adder barely misses you. The goblin shoots a stone. The stone barely misses you. The stone misses the adder. You miss the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! The goblin shoots a stone. The stone hits you but does no damage. The adder closely misses you. You barely miss the adder. The adder is severely wounded. You feel sick. The goblin shoots a stone. The stone barely misses you. The stone barely misses the adder. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! It was a potion of resistance. You feel protected. You die... #.#....<........ .... #.#.##(#######.. .... #.#.#........... .... #.#.#...........## #g. ....#.#####....#.###.# ....#..........##)..# ...[#######..[. #.).# ....#...# #.##.(.# ....#.#.# #.#@###.# ###.#.#.# #.S##.##.. #....#.#######.†.......# ##.....[........#.#.#...# ......................#.# ......##.....####.#.###.# ......##.....# ..... . ......##.....# #.### ..######.....# .# You could see an adder and a goblin. Vanquished Creatures 2 bats An endoplasm (D:1) 2 goblins (D:2) 4 hobgoblins A ball python (D:1) A frilled lizard (D:1) 5 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 424 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 462 | D:1 | Learned a level 2 spell: Searing Ray 471 | D:1 | Reached skill level 4 in Conjurations 966 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_bigger_balls, layout_basic, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_lined_3, infiniplex_forest_lined_room_2, infiniplex_forest_pool, infiniplex_forest_clump_tiny, infiniplex_forest_straight_3, infiniplex_forest_end_1, infiniplex_forest_straight_5 D:2: layout_basic, minmay_heptomino_d4, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Unarmed || 2 Dagger || 15 Cast: Magic Dart || 27 Searing Ray || 1 Use: Potion || 1 Stab: Sleeping || 1 Armor: Leather armour || 2 Dodge: Dodged || 16