Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 1285987194304186205 95 Name63 the Conjurer (level 4, -6/30 HPs) Began as a Formicid Conjurer on Aug 31, 2021. Mangled by a worm (10 damage) ... on level 3 of the Dungeon. The game lasted 00:06:13 (2825 turns). Name63 the Conjurer (Formicid Conjurer) Turns: 2825, Time: 00:06:13 Health: -6/30 AC: 2 Str: 18 XL: 4 Next: 95% Magic: 1/7 EV: 11 Int: 18 God: Gold: 68 SH: 0 Dex: 9 Spells: 0/7 levels left rFire + . . SeeInvis + c - +0 morningstar rCold . . . Faith . (no shield) rNeg . . . Spirit . e - +1 leather armour {rF+} rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn g - +6 ring of strength MPRegen 0.10/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms, deformed body a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +1 long sword of freezing c - a +0 morningstar (weapon) w - a +2 dagger of electrocution Armour e - a +1 leather armour of fire resistance (worn) Jewellery g - a +6 ring of strength (left hand) Scrolls f - a scroll of identify Potions b - a potion of might Skills: + Level 0.9 Short Blades - Level 1.7 Dodging + Level 2.9 Stealth - Level 2.1 Spellcasting + Level 5.0 Conjurations + Level 0.5 Hexes You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 3d4 4% 2 c - Fulminant Prism Conj/Hex 6% 3d7 54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 21% 3 Summon Small Mammal Summ 4% N/A 22% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 28% 2 Summon Guardian Golem Hex/Summ 2% N/A 50% 3 Call Canine Familiar Summ 1% N/A 54% 3 Spider Form Tmut/Pois 0% N/A 54% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 58% 4 Shadow Creatures Summ N/A N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Armour fits poorly on your strangely shaped body. Message History The worm is moderately wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You completely miss the worm. The worm is moderately wounded. You hit the worm. The worm is moderately wounded. The worm splashes around in the water. You hit the worm. The worm is heavily wounded. The worm barely misses you. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Things that are here: a +0 morningstar; a +0 scale mail Things that are here: a +0 morningstar; a +0 dagger; an orc corpse c - a +0 morningstar Your +2 dagger of electrocution stops crackling. c - a +0 morningstar (weapon) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (92% to hit) The searing ray hits the worm! The worm is heavily wounded. (Press . to maintain the ray.) The searing ray hits the worm! The worm is almost dead. You start to feel less resistant. You completely miss the worm. The worm is severely wounded. Your resistance to elements expires. The worm bites you! You die... { ## #. { #[#### { { #....# {###....# {#......# ##.##.†)#### #######.......)w.# ###### ≈≈≈≈..≈#########@#####....# ######## #.......##.# .#.....# ################.# ##.....# #................# ##.....###.################ ...........# ##.....##..# ########..# #.... You could see a worm. Vanquished Creatures Terence (D:2) An adder (D:3) A howler monkey skeleton (D:3) A dart slug (D:2) 4 orcs (D:3) 5 endoplasms A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:2) 2 jackals (D:3) 5 kobolds 3 quokkas 3 ball pythons 8 bats 4 frilled lizards 2 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 327 | D:1 | Reached skill level 4 in Conjurations 327 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 330 | D:1 | Learned a level 2 spell: Searing Ray 997 | D:2 | Noticed Terence 1090 | D:2 | Reached XP level 3. HP: 21/24 MP: 0/6 1417 | D:2 | Killed Terence 1677 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/7 1827 | D:2 | Learned a level 4 spell: Fulminant Prism 2032 | D:2 | Found a radiant altar of Vehumet. 2516 | D:3 | Reached skill level 5 in Conjurations 2793 | D:3 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 2798 | D:3 | HP: 1/30 [worm (10)] 2825 | D:3 | Mangled by a worm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_basic D:2: layout_basic, basic_altar, uniq_terence D:3: layout_basic, gup_sewer_entry_spiral, hellmonk_ecumenical_altar_arch_garden, nicolae_underground_beach Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.0 Short Blades | | 0.9 Dodging | | 1.7 Stealth | | 2.9 Spellcasting | | 2.1 Hexes | | 0.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Long sword | 2 | || 2 Dagger | 6 | 35 || 41 Morningstar | | 1 || 1 Cast: Magic Dart | 38 | 18 || 56 Searing Ray | 2 | 5 || 7 Use: Potion | | 3 || 3 Scroll | | 2 || 2 Stab: Sleeping | 1 | 2 || 3 Armor: Leather armour | | 5 || 5 Dodge: Dodged | 5 | 22 || 27