Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 9016724287683672985 93 Name63 the Conjurer (level 4, 0/30 HPs) Began as a Formicid Conjurer on Sept 3, 2021. Slain by a centaur skeleton (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:48 (2577 turns). Name63 the Conjurer (Formicid Conjurer) Turns: 2577, Time: 00:03:49 Health: 0/30 AC: 2 Str: 12 XL: 4 Next: 92% Magic: 1/7 EV: 12 Int: 18 God: Gold: 95 SH: 0 Dex: 9 Spells: 0/7 levels left rFire . . . SeeInvis + i - staff of poison rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves i - a staff of poison (weapon) Scrolls b - 2 scrolls of teleportation {unknown} c - a scroll of immolation {unknown} d - a scroll of identify {unknown} e - a scroll of fear {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of magic mapping {unknown} Potions f - a potion of resistance {unknown} j - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting + Level 5.3 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 3d4 3% 2 c - Fulminant Prism Conj/Hex 5% 3d7 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 2% N/A 19% 1 Apportation Tloc 2% N/A 19% 1 Corona Hex 1% N/A 19% 1 Summon Small Mammal Summ 4% N/A 19% 1 Dazzling Flash Conj/Hex 22% N/A 19% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The centaur skeleton hits you. The centaur skeleton kicks you but does no damage. The centaur skeleton hits you. The centaur skeleton barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You see here a hobgoblin skeleton. The centaur skeleton hits you but does no damage. The centaur skeleton kicks you but does no damage. The centaur skeleton completely misses you. The centaur skeleton kicks you. The centaur skeleton hits you. * * * LOW HITPOINT WARNING * * * The centaur skeleton misses you. The centaur skeleton barely misses you. The centaur skeleton kicks you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur skeleton Aim: a centaur skeleton (heavily damaged, 100% to hit) The searing ray hits the centaur skeleton. The centaur skeleton is severely damaged. (Press . to maintain the ray.) The centaur skeleton completely misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton barely misses you. The centaur skeleton kicks you but does no damage. The centaur skeleton hits you. * * * LOW HITPOINT WARNING * * * The centaur skeleton kicks you but does no damage. The centaur skeleton barely misses you. The centaur skeleton completely misses you. The centaur skeleton hits you. You die... #.....#####..[....# #.# #.÷#..# #.#####.# #.# ..###.## #.# #.#####.# ..# ##.####.# #.......# ..! ##...#.# #.####### ..# ##..#...#####.# #.###...#.........# #..#....#....#.##.# .....#######.÷.Z@.# #......>#...<###### #######.#.#### #.#.# #...# ##### You could see a centaur skeleton. Vanquished Creatures Jessica (D:3) 2 adders A dart slug (D:2) An orc (D:3) 6 endoplasms A giant cockroach (D:1) 7 goblins A hobgoblin (D:3) 6 kobolds 2 quokkas 4 ball pythons 5 bats 2 frilled lizards (D:1) 8 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 322 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 428 | D:1 | Reached skill level 4 in Conjurations 515 | D:1 | Learned a level 2 spell: Searing Ray 883 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 2064 | D:2 | Reached XP level 4. HP: 29/30 MP: 5/7 2264 | D:3 | Noticed Jessica 2271 | D:3 | Killed Jessica 2272 | D:3 | Reached skill level 5 in Conjurations 2461 | D:3 | Learned a level 4 spell: Fulminant Prism 2577 | D:3 | Slain by a centaur skeleton Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_basic D:2: layout_rooms, minmay_3d_cube D:3: layout_loops_ring, lemuel_zombie_altar_yredelemnul, mainiacjoe_overflow_paths, shapermc_ecumenical_altar_mp_highgroup, uniq_natasha, uniq_jessica, uniq_robin Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.3 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Staff | | 12 || 12 Cast: Magic Dart | 68 | 22 || 90 Searing Ray | | 3 || 3 Armor: Robe | 2 | 14 || 16 Dodge: Dodged | 1 | 17 || 18