Dungeon Crawl Stone Soup version 0.27.1 (webtiles) character file. Game seed: 8031264172639375684 140 Name63 the Conjurer (level 5, 0/35 HPs) Began as a Formicid Conjurer on Sept 3, 2021. Slain by a water moccasin zombie (3 damage) ... on level 4 of the Dungeon. The game lasted 00:07:14 (3714 turns). Name63 the Conjurer (Formicid Conjurer) Turns: 3714, Time: 00:07:15 Health: 0/35 AC: 3 Str: 12 XL: 5 Next: 47% Magic: 0/8 EV: 12 Int: 18 God: Gold: 76 SH: 0 Dex: 9 Spells: 2/8 levels left rFire . . . SeeInvis + f - +3 flail rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... m - +0 pair of boots Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons f - a +3 flail (weapon) w - a +1 dagger of venom Missiles d - 12 poisoned darts j - 2 curare-tipped darts Armour a - a +0 robe (worn) m - a +0 pair of boots (worn) Magical Staves r - a staff of cold Scrolls b - 2 scrolls of vulnerability {unknown} c - a scroll of immolation {unknown} i - 2 scrolls of teleportation {unknown} k - a scroll of brand weapon {unknown} l - a scroll of noise {unknown} n - a scroll of enchant weapon {unknown} o - 2 scrolls of blinking {unknown} p - a scroll of magic mapping {unknown} Potions e - a potion of cancellation {unknown} g - a potion of brilliance {unknown} h - a potion of curing {unknown} q - a potion of attraction {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting + Level 5.8 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 2% 2 c - Mephitic Cloud Conj/Pois/Air 8% N/A 24% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 1% N/A 26% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Starburst Conj/Fire 6% 6d4 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You completely miss the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie misses you. The water moccasin zombie bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie bites you. You are too injured to fight recklessly! The water moccasin zombie bites you but does no damage. The water moccasin zombie closely misses you. The water moccasin zombie misses you. The water moccasin zombie bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin zombie Aim: a water moccasin zombie (severely damaged, 78% to hit) The searing ray hits the water moccasin zombie. The water moccasin zombie is almost destroyed. (Press . to maintain the ray.) The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * The searing ray misses the water moccasin zombie. The water moccasin zombie closely misses you. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You barely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. You die... #.# #.##.##.##### ##.######.##........# ##..........####.###.## ##.....####..###......... #.........#.......###.### ##.....##†##.###.## ##....##.##.# #.# ##.#..[....###.# ######.......@###... #####...Z......# #...####.... ##.## ## #...# #...# #...# #####...##### ..#...........## You could see a water moccasin zombie. Vanquished Creatures 3 gnolls (D:2) 5 adders A worm (D:3) 5 orcs (D:3) 4 bats 5 endoplasms 2 giant cockroaches (D:1) 6 hobgoblins 8 kobolds 3 quokkas 6 ball pythons 4 goblins A quokka skeleton (D:4) 4 rats 57 creatures vanquished. Vanquished Creatures (others) 7 toadstools (D:1) 3 withered plants (D:1) 10 creatures vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Formicid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 204 | D:1 | Found a faded altar of an unknown god. 299 | D:1 | Reached XP level 2. HP: 7/19 MP: 0/5 624 | D:1 | Reached skill level 4 in Conjurations 661 | D:1 | Learned a level 2 spell: Searing Ray 1201 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 1652 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/7 1664 | D:2 | Reached skill level 5 in Conjurations 1838 | D:2 | Learned a level 3 spell: Mephitic Cloud 2711 | D:3 | Reached XP level 5. HP: 16/35 MP: 3/8 3060 | D:3 | Found a broken altar of Ashenzari. 3714 | D:4 | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic, ebering_ecumenical_altar_petrified D:2: layout_loops_ring, chequers_decorated_corner D:3: layout_basic, ashenzari_altar_1 D:4: layout_loops_cross, makhleb_heckhound_becter Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 5 | 5.8 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 16 | || 16 Short sword | 11 | || 11 Flail | | 39 || 39 Cast: Magic Dart | 45 | 29 || 74 Searing Ray | 2 | 8 || 10 Abil: Dig | 1 | || 1 Stab: Sleeping | | 5 || 5 Armor: Robe | 7 | 14 || 21 Dodge: Dodged | 28 | 34 || 62