Dungeon Crawl Stone Soup version 0.27.1-1-g398f81649c (webtiles) character file. Game seed: 16642665996247504292 68 Name63 the Magician (level 4, -3/31 HPs) Began as a Djinni Hedge Wizard on Sept 6, 2021. Slain by a sky beast (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:59 (3400 turns). Name63 the Magician (Djinni Hedge Wizard) Turns: 3400, Time: 00:02:59 Health: -3/31 AC: 2 Str: 9 XL: 4 Next: 41% Gold: 139 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . SeeInvis . g - +0 short sword (elec) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 139 gold pieces. Inventory: Hand Weapons g - a +0 short sword of electrocution (weapon) w - a +0 dagger Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves i - a staff of poison Scrolls a - 3 scrolls of identify {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} h - a scroll of immolation {unknown} Potions f - a potion of heal wounds {unknown} j - a potion of curing {unknown} k - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Blink Tloc N/A N/A 4% 2 c - Call Imp Summ 16% N/A 4% 2 d - Slow Hex 16% N/A 4% 2 e - Conjure Flame Conj/Fire 16% 6-21 10% 3 f - Mephitic Cloud Conj/Pois/Air 16% N/A 10% 3 g - Animate Skeleton Necr 32% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 * Portals: Abyss: D:3 Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Casting: Animate Skeleton (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (10% risk of failure)! Continue anyway? Aiming: Mephitic Cloud (quite dangerous; 10% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (lightly wounded, ally target, chance to affect: 77%) The ball explodes into a vile cloud! The stinking cloud engulfs the sky beast but does no damage. The sky beast is lightly wounded. The stinking cloud engulfs your shadow imp but does no damage. You hear a bark! x2 A jackal comes into view. The sky beast is engulfed in noxious fumes. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Your shadow imp misses something. Press: ? - help, v - describe, . - travel Here: a crimson imp (summoned, friendly) The floor. Press: ? - help, v - describe, . - travel Here: a crimson imp (summoned, friendly) The floor. Casting: Mephitic Cloud (quite dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. There is nothing nearby to animate! Unknown command. Casting: Animate Skeleton (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The jackal bites your shadow imp. A jackal comes into view. Something hits you. Something shocks you. The jackal misses your shadow imp. You swap places. Something hits you. Something shocks you. * * * LOW HITPOINT WARNING * * * You swap places. The jackal misses your crimson imp. A jackal comes into view. A rat comes into view. Something hits you. * * * LOW HITPOINT WARNING * * * Something shocks you. You die... #.#...# # #...#.###.###. #............. #..###.####### #... #)# #### #.# §K #Z## §§§ #.5# #.@# #55# #.h. #.h## #..# #..# #..h ##r# You could see 3 jackals, a rat, 2 friendly crimson imps, a friendly shadow imp (summoned) and a friendly goblin skeleton. Vanquished Creatures An adder (D:2) A worm (D:3) 3 dart slugs 4 ball pythons 8 endoplasms 3 giant cockroaches 2 goblins (D:3) 4 hobgoblins 2 quokkas (D:1) 5 bats 3 frilled lizards 7 kobolds 5 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 7/21 MP: 0/0 585 | D:1 | Reached skill level 3 in Spellcasting 736 | D:1 | Found a faded altar of an unknown god. 1035 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 1035 | D:1 | Learned a level 1 spell: Animate Skeleton 2614 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 3181 | D:3 | Found Vynoc's General Store. 3376 | D:3 | Found a one-way gate to the infinite horrors of the Abyss. 3388 | D:3 | Noticed a sky beast 3400 | D:3 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic, hellmonk_ecumenical_altar_slurped_away, hex_medium D:2: layout_basic, chequers_serial_rivers_micro_a D:3: due_chaos_kobolds, layout_loops_ring, nicolae_overflow_hidden_temple, amcnicky_altar_gilded, serial_shops, shop, patterned_corridor, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 1 | || 1 Cast: Magic Dart | 102 | 23 || 125 Call Imp | | 3 || 3 Mephitic Cloud | | 1 || 1 Animate Skeleton | | 1 || 1 Armor: Robe | 1 | || 1 Dodge: Dodged | 12 | || 12