Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 8656215384074200428 4 Name63 the Conjurer (level 1, -2/11 HPs) Began as an Octopode Conjurer on Sept 28, 2021. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (186 turns). Name63 the Conjurer (Octopode Conjurer) Turns: 186, Time: 00:00:18 Health: -2/11 AC: 1 Str: 6 XL: 1 Next: 70% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You aren't carrying anything. Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 3d4 4% 2 Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal is almost dead. You constrict the jackal. You kill the jackal! No target in view! HP restored. A quokka comes into view. A jackal comes into view. Found a stone staircase leading down. You see here a jackal corpse. A bat and a jackal come into view. The jackal barely misses you. The jackal closely misses you. x2 The jackal misses you. The jackal barks! The jackal barely misses you. The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. The magic dart hits the jackal. You kill the jackal! The bat hits you. The bat barely misses you. The magic dart hits the bat. You kill the bat! The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the quokka. You grab the quokka. You constrict the quokka. The quokka completely misses you. You tentacle-slap the quokka but do no damage. You squeeze the quokka, but do no damage. The quokka is lightly wounded. You constrict the quokka, but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the quokka but do no damage. The quokka is lightly wounded. You constrict the quokka, but do no damage. The quokka bites you. You die... ..... ......####### .....+.#hr.# $....#.#.#@# #.#..#b#h#.# #.#..#...#.#### .##.###.#..#........# .................>#.# ..........†..#....# ..#####.#.##.####.# ...#..#... ... ##..#..######.##. You could see a quokka and a jackal. Vanquished Creatures 2 jackals (D:1) 2 bats (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 186 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_basic Action || total -------------------------++------- Melee: Unarmed || 7 Constrict || 2 Tentacles || 2 Cast: Magic Dart || 8 Dodge: Dodged || 11