Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 9748113630668194059 58 Name63 the Conjurer (level 3, -3/26 HPs) Began as a Demigod Conjurer on Oct 6, 2021. Slain by a water moccasin skeleton (5 damage) ... on level 3 of the Dungeon. The game lasted 00:04:02 (1742 turns). Name63 the Conjurer (Demigod Conjurer) Turns: 1742, Time: 00:04:02 Health: -3/26 AC: 3 Str: 8 XL: 3 Next: 51% Magic: 1/8 EV: 11 Int: 24 God: Gold: 66 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . b - staff of poison rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 leather armour rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons w - a +1 dagger Armour d - a +0 leather armour (worn) Magical Staves b - a staff of poison (weapon) Jewellery g - a ring of flight Potions a - a potion of attraction {unknown} f - a potion of degeneration {unknown} h - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth - Level 1.7 Spellcasting + Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 52% 3d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 28% N/A 19% 3 Portal Projectile Hex/Tloc 4% N/A 47% 3 Fulminant Prism Conj/Hex 7% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 54% 4 Blade Hands Tmut 1% N/A 99% 5 Excruciating Wounds Necr 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Shops: D:1 = Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History The water moccasin skeleton bites you. The magic dart hits the water moccasin skeleton. The water moccasin skeleton is heavily damaged. The bat closely misses you. The water moccasin skeleton bites you. The magic dart hits the water moccasin skeleton. The water moccasin skeleton is heavily damaged. The bat hits you but does no damage. The water moccasin skeleton bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin skeleton Aim: a water moccasin skeleton (heavily damaged, 85% to hit) The searing ray hits the water moccasin skeleton! The water moccasin skeleton is almost destroyed. (Press . to maintain the ray.) The water moccasin skeleton bites you but does no damage. The bat barely misses you. Without enough magic to sustain it, your searing ray dissipates. The bat barely misses you. The bat closely misses you. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin skeleton. The water moccasin skeleton is almost destroyed. The bat hits you but does no damage. x2; The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You completely miss the water moccasin skeleton. The water moccasin skeleton is almost destroyed. The bat barely misses you. The water moccasin skeleton barely misses you. The water moccasin skeleton bites you. You die... ### ..# #.# #.# #Z# #@# #b# ... ...## ..### ... .... #### You could see a bat and a water moccasin skeleton. Vanquished Creatures 2 adders (D:2) 2 dart slugs 6 ball pythons 3 endoplasms A giant cockroach (D:1) 2 goblins (D:1) 6 hobgoblins A quokka (D:2) A bat (D:2) 4 frilled lizards (D:1) 3 kobolds 4 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 306 | D:1 | Reached skill level 4 in Conjurations 383 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 386 | D:1 | Learned a level 2 spell: Searing Ray 728 | D:1 | Found Amuneh's Jewellery Shoppe. 1151 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/8 1648 | D:2 | Reached skill level 5 in Conjurations 1742 | D:3 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_loops_cross, hellmonk_ecumenical_altar_pennies_from_heaven, serial_shops, shop, serial_bayou_ford_a, hangedman_abyss_or_decor_stabs D:2: minmay_chambers_of_twos, layout_basic, basic_altar D:3: layout_loops_ring, minitemple Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Action || total -------------------------++------- Melee: Staff || 17 Cast: Magic Dart || 62 Searing Ray || 2 Use: Scroll || 2 Armor: Robe || 2 Leather armour || 7 Dodge: Dodged || 23