Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 14923210221015727752 18 Name63 the Conjurer (level 2, -2/20 HPs) Began as a Gnoll Conjurer on Oct 21, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:36 (336 turns). Name63 the Conjurer (Gnoll Conjurer) Turns: 336, Time: 00:00:37 Health: -2/20 AC: 2 Str: 6 XL: 2 Next: 70% Magic: 1/7 EV: 13 Int: 17 God: Gold: 15 SH: 0 Dex: 10 Spells: 7/10 levels left rFire . . . SeeInvis . w - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons w - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 7.0 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 3d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 10% 3 Fulminant Prism Conj/Hex 8% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The jackal barks! x2 The magic dart hits the jackal but does no damage. The jackal is heavily wounded. The magic dart hits the jackal. You kill the jackal! The jackal bites you. The jackal bites you but does no damage. The magic dart hits the jackal. The jackal is severely wounded. The jackal barely misses you. The magic dart hits the jackal. You kill the jackal! The magic dart hits the jackal. The jackal is almost dead. The jackal bites you. The jackal barely misses you. The jackal bites you. x2 You hit the jackal but do no damage. The jackal is almost dead. The jackal bites you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal is almost dead. The jackal closely misses you. x2; The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal bites you. You die... #...#..# #.....>.... ##'##..# #.......... #......# .#......###' #...#..###..#......# #. #####....†.###.....###. # #...###.....#+##... .#..#####.....##.# #.## .................# ##+## ####.##@######### #.... #h# #.... #...h....$# #...( ##........# #.... #........# #.... #........# #.... #........# ##'## #........# #.# #........# #.## You could see 2 jackals. Vanquished Creatures A ball python (D:1) 3 bats (D:1) An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 jackals (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 131 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 145 | D:1 | Learned a level 2 spell: Searing Ray 334 | D:1 | HP: 1/20 [jackal (3)] 336 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, shapermc_ecumenical_altar_mp_vishouse Action || total -------------------------++------- Melee: Dagger || 4 Bite || 1 Cast: Magic Dart || 28 Armor: Robe || 2 Dodge: Dodged || 9