Dungeon Crawl Stone Soup version 0.30.0-19-g36f170ea60 (webtiles) character file. Game seed: 12904437117963331469 12 Name63 the Magician (level 2, -1/22 HPs) Began as a Djinni Conjurer on May 31, 2023. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (587 turns). Name63 the Magician (Djinni Conjurer) Turns: 587, Time: 00:00:40 Health: -1/22 AC: 2 Str: 6 XL: 2 Next: 45% Gold: 24 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 1.0 Fighting + Level 2.5 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 34% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. It was a potion of flight. You feel more buoyant. The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. The jackal closely misses you. The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal attacks as you move away! The jackal barely misses you. x2 The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. There is an open door here. The jackal bites you but does no damage. There is an open door here. The jackal attacks as you move away! The jackal barely misses you. The jackal attacks as you move away! The jackal bites you. You die... .# #.#.#.#.....#.#.#.###.# .######.#.#.#.....#.#.#.###.# .##.'.'.#.#.+..<..+.#.#.+.'.##### .##.###.#.#.#.....#.#.#.###.....# ....# #.#.#.#.....#.#.#.#....##.# #..## #.#.#.###+###.#.#.#....##.# ##..###.##.#.......#.##.#....##.. #....##.#.###########.#.#...†#### .....##.........@.......##..#...# .....##########h##########..#.#.# ..##.....## #h#.......>...#.#.# ..######..#####J#.....##....#.#.# ..# ##...J...####.###....#.#.# .(# ######............#.#.#.# ..# #.#####.#.#..#.#.### ..# #.#.....#..........# ..# #.#.###.###..#.#.#.# You could see an endoplasm and 2 jackals. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 jackals (D:1) 3 bats (D:1) A frilled lizard (D:1) A goblin (D:1) A rat (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Name63 set off with the following spells memorised: Magic | Dart, Searing Ray, Dazzling Flash, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 314 | D:1 | Reached XP level 2. HP: 5/22 MP: 0/0 564 | D:1 | Reached skill level 1 in Fighting 570 | D:1 | HP: 1/22 [jackal (2)] 578 | D:1 | HP: 1/22 [jackal (1)] 583 | D:1 | HP: 1/22 [jackal (1)] 587 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.5 Stealth | | 1.5 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 31 Use: Potion || 1 Armour: Robe || 3 Dodge: Dodged || 28