Dungeon Crawl Stone Soup version 0.31-b1-22-gc680215f68 (webtiles) character file. Game seed: 9637676437299725459 172 Name63 the Conjurer (level 5, -7/37 HPs) Began as a Gnoll Conjurer on Jan 18, 2024. Mangled by Pikel ... wielding a +2 whip of freezing (8 damage) ... on level 4 of the Dungeon. The game lasted 00:07:41 (3069 turns). Name63 the Conjurer (Gnoll Conjurer) Turns: 3069, Time: 00:07:42 Health: -7/37 AC: 7 Str: 6 XL: 5 Next: 52% Magic: 0/12 EV: 13 Int: 19 God: Gold: 44 SH: 0 Dex: 11 Spells: 3/14 levels left rFire . . . a - +2 long sword (elec) rCold . . . (no shield) rNeg . . . h - +0 robe rPois . s - +1 helmet rElec . t - +2 cloak {Will+} rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 99 gold pieces. You spent 55 gold pieces at shops. Inventory: Hand Weapons a - a +2 long sword of electrocution (weapon) b - a +0 sling w - a +0 dagger of protection Missiles q - 3 boomerangs Armour d - a +2 ring mail of fire resistance h - a +0 robe (worn) l - a +0 buckler s - a +1 helmet (worn) t - a +2 cloak of willpower (worn) Magical Staves v - a staff of earth Talismans o - a flux talisman Wands c - a wand of quicksilver (3) Scrolls e - 3 scrolls of amnesia {unknown} f - 2 scrolls of identify {unknown} g - 2 scrolls of teleportation {unknown} i - a scroll of enchant armour {unknown} j - 2 scrolls of fog {unknown} n - a scroll of noise {unknown} r - a scroll of poison {unknown} Potions k - a potion of heal wounds m - 3 potions of berserk rage {unknown} p - a potion of magic u - a potion of resistance {unknown} Skills: + Level 1.6 Fighting + Level 1.6 Short Blades + Level 1.6 Long Blades + Level 1.6 Axes + Level 1.6 Maces & Flails + Level 1.6 Polearms + Level 1.6 Staves + Level 1.6 Ranged Weapons + Level 1.6 Throwing + Level 1.6 Armour + Level 4.8 Dodging + Level 4.4 Stealth + Level 1.6 Shields + Level 1.6 Unarmed Combat + Level 5.2 Spellcasting + Level 7.2 Conjurations + Level 1.2 Hexes + Level 1.2 Summonings + Level 1.2 Necromancy + Level 1.2 Translocations + Level 1.2 Fire Magic + Level 1.2 Ice Magic + Level 1.2 Air Magic + Level 1.2 Earth Magic + Level 1.2 Alchemy + Level 1.8 Invocations + Level 1.6 Evocations + Level 1.4 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 84% 2x1d8 2% 1 Apportation Tloc 18% N/A 7% 1 Jinxbite Hex 18% N/A 11% 2 Alistair's Intoxication Alch 6% N/A 89% 5 Starburst Conj/Fire 10% 6d5 97% 6 Plasma Beam Fire/Air 4% 2x1d14 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ! Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Pikel barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Pikel Aim: Pikel, wielding a +2 whip of freezing and wearing a +0 robe (almost dead, 76% to hit) The searing ray hits Pikel but does no damage. Pikel is almost dead. The searing ray hits the lemure. The lemure is severely wounded. The searing ray hits the lemure! The lemure is heavily wounded. (Press . to maintain the ray.) Pikel closely misses you. The searing ray misses Pikel. The searing ray hits the lemure. The lemure is almost dead. The searing ray hits the lemure. The lemure is severely wounded. Pikel misses you. Your +0 dagger of protection goes still. You hear the crackle of electricity. a - a +2 long sword of electrocution (weapon) You completely miss Pikel. Pikel is almost dead. Pikel hits you with a +2 whip of freezing! * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * Pikel hits you but does no damage. You barely miss Pikel. Pikel is almost dead. Pikel hits you with a +2 whip of freezing. * * * LOW HITPOINT WARNING * * * Pikel freezes you. * * * LOW HITPOINT WARNING * * * You barely miss Pikel. You punch Pikel, but do no damage. Pikel is almost dead. Pikel hits you with a +2 whip of freezing! You die... Pikel says, "Another soul for the market." ##.......#.## ..## #..........# ## #..........# #.........## #.....†...# #....)...5# ##.......5# ##.....#K# #######@# #......# #.....## #.....###### #...<........ #.....####### #.....# ####### You could see Pikel and 2 lemures. Vanquished Creatures An orc priest (D:3) A bombardier beetle (D:3) 4 adders (D:2) 2 ribbon worms (D:2) 4 orcs 3 bats 5 endoplasms 7 giant cockroaches 9 goblins 4 hobgoblins 2 jackals (D:1) 6 kobolds 3 quokkas 5 ball pythons 2 frilled lizards (D:3) 5 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 171 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/7 296 | D:1 | Learned a level 2 spell: Searing Ray 611 | D:1 | Reached skill level 5 in Spellcasting 611 | D:1 | Reached XP level 3. HP: 25/25 MP: 5/9 1237 | D:2 | Reached skill level 1 in Invocations 1364 | D:2 | Reached skill level 1 in Fighting 1364 | D:2 | Reached skill level 1 in Short Blades 1364 | D:2 | Reached skill level 1 in Long Blades 1364 | D:2 | Reached skill level 1 in Axes 1364 | D:2 | Reached skill level 1 in Maces & Flails 1364 | D:2 | Reached skill level 1 in Polearms 1364 | D:2 | Reached skill level 1 in Staves 1364 | D:2 | Reached skill level 1 in Ranged Weapons 1364 | D:2 | Reached skill level 1 in Throwing 1364 | D:2 | Reached skill level 1 in Armour 1364 | D:2 | Reached skill level 1 in Shields 1364 | D:2 | Reached skill level 1 in Unarmed Combat 1364 | D:2 | Reached skill level 1 in Evocations 1399 | D:2 | Found Misifug's Distillery. 1403 | D:2 | Reached skill level 1 in Shapeshifting 1403 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 1620 | D:2 | Reached skill level 1 in Hexes 1620 | D:2 | Reached skill level 1 in Summonings 1620 | D:2 | Reached skill level 1 in Necromancy 1620 | D:2 | Reached skill level 1 in Translocations 1620 | D:2 | Reached skill level 1 in Fire Magic 1620 | D:2 | Reached skill level 1 in Ice Magic 1620 | D:2 | Reached skill level 1 in Air Magic 1620 | D:2 | Reached skill level 1 in Earth Magic 1620 | D:2 | Reached skill level 1 in Alchemy 1810 | D:2 | Learned a level 4 spell: Fulminant Prism 1815 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1926 | D:2 | Bought a potion of heal wounds for 55 gold pieces 2127 | D:3 | Reached XP level 5. HP: 25/37 MP: 12/12 2595 | D:3 | Found a faded altar of an unknown god. 3040 | D:4 | Noticed Pikel 3040 | D:4 | Noticed a lemure 3041 | D:4 | Noticed a lemure 3041 | D:4 | Noticed a lemure 3042 | D:4 | Noticed a lemure 3068 | D:4 | HP: 1/37 [Pikel/+2 whip of freezing (1)] 3069 | D:4 | Mangled by Pikel Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_loops_ring D:2: layout_basic, serial_shops, shop D:3: layout_basic, ebering_ecumenical_altar_ruins, minmay_misc_feat_iff, grunt_ministairs_12, minmay_misc_feat_chi, nicolae_titane D:4: layout_rooms, uniq_pikel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.2 Invocations | 1 | 1.8 Fighting | 1 | 1.6 Short Blades | 1 | 1.6 Long Blades | 1 | 1.6 Axes | 1 | 1.6 Maces & Flails | 1 | 1.6 Polearms | 1 | 1.6 Staves | 1 | 1.6 Ranged Weapons | 1 | 1.6 Throwing | 1 | 1.6 Armour | 1 | 1.6 Shields | 1 | 1.6 Unarmed Combat | 1 | 1.6 Evocations | 1 | 1.6 Shapeshifting | 1 | 1.4 Hexes | 1 | 1.2 Summonings | 1 | 1.2 Necromancy | 1 | 1.2 Translocations | 1 | 1.2 Fire Magic | 1 | 1.2 Ice Magic | 1 | 1.2 Air Magic | 1 | 1.2 Earth Magic | 1 | 1.2 Alchemy | 1 | 1.2 Dodging | | 4.8 Stealth | | 4.4 Conjurations | | 7.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 50 | 20 || 70 Bite | 2 | 3 || 5 Punch | 1 | 2 || 3 Long sword | | 3 || 3 Cast: Magic Dart | 15 | || 15 Searing Ray | 15 | 24 || 39 Stab: Sleeping | 4 | 3 || 7 Armour: Robe | 27 | 17 || 44 Dodge: Dodged | 33 | 26 || 59