Dungeon Crawl Stone Soup version 0.31.0-4-g52a2dc7128 (webtiles) character file. Game seed: 13043357932670023192 295 Name63 the Magician (level 6, -9/40 HPs) Began as a Djinni Conjurer on Jan 21, 2024. Killed by divine providence ... invoked by an orc priest (17 damage) ... on level 3 of the Dungeon. The game lasted 00:03:05 (2476 turns). Name63 the Magician (Djinni Conjurer) Turns: 2476, Time: 00:03:06 Health: -9/40 AC: 5 Str: 6 XL: 6 Next: 61% Gold: 162 EV: 13 Int: 21 God: SH: 0 Dex: 12 rFire + + . w - +2 dagger (elec) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . i - +2 pair of gloves SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ k - ring of willpower HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons f - a +1 short sword of protection w - a +2 dagger of electrocution (weapon) Missiles l - 4 atropa-tipped darts Armour a - a +0 robe (worn) i - a +2 pair of gloves (worn) Jewellery k - a ring of willpower (left hand) Scrolls b - 2 scrolls of enchant weapon {unknown} e - a scroll of immolation {unknown} g - a scroll of summoning {unknown} h - 5 scrolls of identify {unknown} j - 2 scrolls of enchant armour {unknown} m - 3 scrolls of fear {unknown} p - 2 scrolls of fog {unknown} Potions c - a potion of magic {unknown} d - a potion of curing {unknown} n - 3 potions of heal wounds {unknown} o - a potion of mutation {unknown} q - a potion of attraction {unknown} r - a potion of enlightenment {unknown} s - a potion of might {unknown} Skills: + Level 4.4 Dodging + Level 3.5 Stealth + Level 4.5 Spellcasting + Level 4.5 Conjurations + Level 4.5 Hexes + Level 4.5 Summonings + Level 4.5 Necromancy + Level 4.5 Translocations + Level 4.5 Fire Magic + Level 4.5 Ice Magic + Level 4.5 Air Magic + Level 4.5 Earth Magic + Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 17% 4 f - Blink Tloc 46% N/A 2% 2 X - Shock Conj/Air 92% 1d8 1% 1 Z - Magic Dart Conj 92% 1d7 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the orc priest! You kill the orc priest! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc wizard. The orc wizard is severely wounded. The searing ray hits the orc. The orc is heavily wounded. The searing ray misses the orc priest. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc wizard. You kill the orc wizard! The searing ray hits the orc. You kill the orc! The searing ray hits the orc priest. The orc priest is moderately wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is severely wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (severely wounded, 78% to hit) The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... #............... ##########..##.# ##..... ###.># #### #### ##.$$# #$8$8.################## #_.$.)o@................ #$8.8)#################. ##.$.# #. #### #. #. #. #. #. #. You could see an orc priest. Vanquished Creatures A bombardier beetle (D:2) A gnoll bouda (D:3) 2 orc priests (D:3) 2 orc wizards (D:3) 2 adders (D:2) 3 gnolls (D:3) 2 ribbon worms (D:3) 2 dart slugs (D:1) 4 orcs (D:3) 9 endoplasms 2 giant cockroaches (D:1) 6 goblins 8 hobgoblins 2 quokkas 4 ball pythons 4 bats 5 kobolds 6 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Name63 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 329 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 329 | D:1 | Learned a level 1 spell: Shock 1098 | D:2 | Reached XP level 4. HP: 23/31 MP: 0/0 1375 | D:2 | Reached XP level 5. HP: 32/35 MP: 0/0 1375 | D:2 | Learned a level 2 spell: Blink 1944 | D:3 | Found a faded altar of an unknown god. 1971 | D:3 | Reached XP level 6. HP: 23/40 MP: 0/0 2476 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_ring D:2: layout_basic D:3: layout_basic, ebering_ecumenical_altar_petrified, kennysheep_orc_chapel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.5 Dodging | 3 4 | 4.4 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Cast: Magic Dart | 69 | 4 || 73 Searing Ray | 2 | 26 || 28 Shock | | 3 || 3 Armour: Robe | 1 | 8 || 9 Dodge: Dodged | 1 | 9 || 10