Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 16980908541510825310 56 Name63 the Magician (level 4, -3/31 HPs) Began as a Djinni Conjurer on Jan 27, 2024. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (961 turns). Name63 the Magician (Djinni Conjurer) Turns: 961, Time: 00:00:56 Health: -3/31 AC: 2 Str: 6 XL: 4 Next: 15% Gold: 79 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.00/turn %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of noise {unknown} c - 2 scrolls of acquirement {unknown} f - a scroll of brand weapon {unknown} g - a scroll of immolation {unknown} j - a scroll of identify {unknown} Potions d - a potion of invisibility {unknown} e - a potion of haste {unknown} h - a potion of curing {unknown} i - a potion of attraction {unknown} Skills: + Level 3.1 Dodging + Level 2.3 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 e - Apportation Tloc 40% N/A 2% 1 Z - Magic Dart Conj 80% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) A dart slug comes into view. A dart slug is nearby! A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the dart slug. The dart slug is heavily wounded. (Press . to maintain the ray.) The gnoll shouts! The searing ray hits the dart slug. The dart slug is severely wounded. The dart slug closely misses you. A gnoll comes into view. It is wielding a +0 halberd. The searing ray hits the dart slug! You kill the dart slug! The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. You die... ...######## ####### ## #........# ....... .. #........# ....... g# #########..).....## .......#.# #................+. .........# #.########........# ......... #.# #...........# ........#####.### #..#.#.#.#..# #......g.g.g.@.###..........## #......#######....[.#.#.#.#.## .....)...............)......... .#.#.####.#.........^#.#.#.#.## ...(...........##.#............ ####.#####...#.##.##.#.#.#.#... #.####..>...##.##........... #...........##.##.†#..##.... #............................ You could see 3 gnolls. Vanquished Creatures Natasha (D:2) A gnoll (D:1) A dart slug (D:2) A ball python (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins 2 jackals (D:2) 2 bats A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Name63 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 278 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 408 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 408 | D:1 | Learned a level 1 spell: Apportation 789 | D:2 | Noticed Natasha 793 | D:2 | Killed Natasha 794 | D:2 | Reached XP level 4. HP: 18/31 MP: 0/0 961 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_basic D:2: layout_basic, glass_columns_c, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.1 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 19 | || 19 Searing Ray | 7 | 3 || 10 Armour: Robe | 6 | 5 || 11 Dodge: Dodged | 5 | 2 || 7