Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 8676493334325418354 3 Name63 the Apothecary (level 1, -1/13 HPs) Began as a Formicid Alchemist on Oct 4, 2024. Frozen to death by an endoplasm (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:00 (205 turns). Name63 the Apothecary (Formicid Alchemist) Turns: 205, Time: 00:01:00 Health: -1/13 AC: 2 Str: 12 XL: 1 Next: 55% Magic: 1/3 EV: 11 Int: 14 God: Gold: 8 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . w - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of poison resistance HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons w - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - a +0 leather armour Jewellery d - a ring of poison resistance (left hand) f - an amulet of regeneration Scrolls c - a scroll of enchant weapon {unknown} Potions b - a potion of magic Skills: + Level 0.2 Fighting + Level 0.1 Short Blades + Level 1.8 Dodging + Level 2.4 Stealth + Level 2.2 Spellcasting + Level 1.0 Conjurations + Level 4.0 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 16% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 12% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Grinder shouts! There is a stone staircase leading down here. You aren't carrying any items that you can evoke. Unknown command. Grinder gestures at you. Pain shoots through your body! Ouch! That really hurt! A frilled lizard comes into view. Grinder blinks! An endoplasm comes into view. The endoplasm quivers. You see here an amulet of regeneration. f - an amulet of regeneration The endoplasm hits you but does no damage. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 97% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... ... ###..)..l## .. ##.###..# #.# #.# ### #.##..# ....###....# ..?......### .........# !#######.## { #@J# ##......[ ##..... ..... .... #.. {{ #. You could see an endoplasm (poisoned). Vanquished Creatures A bat (D:1) 3 kobolds 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 128 | D:2 | Reached skill level 1 in Conjurations 165 | D:2 | You fall into a shaft and drop 2 floors! 176 | D:4 | Noticed an iguana 185 | D:3 | Noticed Grinder 205 | D:3 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_loops_ring D:2: layout_loops_ring, dreamdust_ecumenical_altar_drowned_temple D:3: layout_rooms, grunt_qazlal_sundering, gup_sewer_entry_pipe, amcnicky_mini_corridor_feature, uniq_sigmund, uniq_grinder D:4: layout_cave_pools, mainiacjoe_overflow_cross_hatched, xom_confusion_cloud, serial_shops, shop, uniq_edmund Skill XL: | 1 | ---------------+----+----- Conjurations | 1 | 1.0 Fighting | | 0.2 Short Blades | | 0.1 Dodging | | 1.8 Stealth | | 2.4 Spellcasting | | 2.2 Alchemy | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Sting || 7 Ability: Shaft Self || 1 Armour: Robe || 4