Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 18163253863152477237 18 Name63 the Apothecary (level 2, -1/19 HPs) Began as a Formicid Alchemist on Oct 25, 2024. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (790 turns). Name63 the Apothecary (Formicid Alchemist) Turns: 790, Time: 00:01:21 Health: -1/19 AC: 2 Str: 12 XL: 2 Next: 85% Magic: 3/5 EV: 11 Int: 14 God: Gold: 68 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . w - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... e - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.49/turn %: no passive effects @: lethally poisoned (-1 -> -10), very slightly contaminated A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons w - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery e - an amulet of magic regeneration (around neck) Scrolls c - a scroll of fog {unknown} d - 6 scrolls of teleportation {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic g - a potion of heal wounds {unknown} Skills: - Level 1.7 Dodging - Level 2.4 Stealth - Level 2.1 Spellcasting - Level 2.0 Conjurations + Level 4.4 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 14% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 13% N/A 36% 4 Call Canine Familiar Summ 1% N/A 56% 3 Sigil of Binding Hex 1% N/A 56% 3 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dimensional Bullseye Hex/Tloc 0% N/A 93% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You feel a strange sense of stasis. You sense a monster nearby. A frilled lizard comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The frilled lizard hisses angrily. The sting misses the frilled lizard. The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! An adder comes into view. The adder bites you. The sting misses the adder. The adder bites you. You are poisoned. The adder poisons you! The sting hits the adder. The adder is poisoned. The adder is lightly wounded. You feel sick. The adder bites you. You are lethally poisoned! The adder poisons you! You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel very sick. The adder completely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Sting (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, poisoned, 53% to hit) The sting misses the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! It was a potion of berserk rage. Your stasis prevents you from going berserk. * * * LOW HITPOINT WARNING * * * You feel very sick. The adder bites you. You die... ~~≈≈~.#..$.# ~≈~~~.#....# .......#.... ..~~~~.....# ~.~~≈~....., ~?~≈≈~....# # ~.~≈≈~....#.# ~.~~~~....#.# .........@..# #...#...#S##### #...###........ #...# #.#...... #...# #.#.$..... #...# #.#.#####. #...# #.#.# ###...# #.#.# #<...## #.# You could see an adder (poisoned). Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 2 quokkas (D:1) A ball python (D:1) 2 frilled lizards 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Formicid Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 19 | D:1 | Reached skill level 1 in Conjurations 179 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 790 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic D:2: layout_basic, basic_altar, minivault_14 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 2 | 2.0 Dodging | | 1.7 Stealth | | 2.4 Spellcasting | | 2.1 Alchemy | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 5 Dagger || 1 Cast: Sting || 29 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 7