Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Game seed: 16837971734776078835 56 Name63 the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Nov 11, 2024. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:04:14 (1371 turns). Name63 the Conjurer (Deep Elf Conjurer) Turns: 1371, Time: 00:04:15 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 71% Magic: 4/9 EV: 12 Int: 24 God: Gold: 118 SH: 0 Dex: 18 Spells: 5/8 levels left rFire . . . w - +0 dagger rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ g - ring of flight HPRegen 0.23/turn m - ring of Muhonnoj {rElec rC+ Will+ Dex+5} MPRegen 0.22/turn %: no passive effects @: flying A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons w - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery g - a ring of flight (left hand) m - the ring of Muhonnoj (right hand) {rElec rC+ Will+ Dex+5} (You found it on level 3 of the Dungeon) [ring of willpower] Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Scrolls c - 4 scrolls of identify {unknown} e - a scroll of fog {unknown} h - a scroll of teleportation {unknown} i - a scroll of poison {unknown} k - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of degeneration {unknown} f - a potion of haste {unknown} j - a potion of mutation {unknown} l - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting + Level 6.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc moves out of view. Unknown command. Unknown command. The magic dart hits the orc. The orc is severely wounded. The orc shouts! You hear a shout! The magic dart hits the orc. You kill the orc! Your Conjurations skill increases to level 6! A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! The magic dart hits the hobgoblin! You kill the hobgoblin! An orc priest comes into view. It is wielding a +0 club. An orc priest is nearby! The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) You see here a hobgoblin corpse. You are too injured to fight recklessly! Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (81% to hit) The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ..#.# #.# ..# #.# ..# #.# #.# #.# # ..# #.# #.. ..# #.# ...# .... #.###..### ..#. ...###......... .... .......@#.##### ##. ..........# ###..)....# #....o..# ...###'#.# .... ....# ... ....# .. ....# You could see an orc priest. Vanquished Creatures An adder (D:2) A dart slug (D:1) An orc (D:3) 5 bats (D:1) 3 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins 5 jackals (D:1) 2 kobolds (D:1) 4 ball pythons 2 frilled lizards (D:2) 4 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 91 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 112 | D:1 | Reached skill level 5 in Conjurations 137 | D:1 | Learned a level 2 spell: Searing Ray 448 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1293 | D:3 | Identified the ring of Muhonnoj {rElec rC+ Will+ Dex+5} 1364 | D:3 | Reached skill level 6 in Conjurations 1371 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_rooms, minmay_hexomino_u4 D:2: layout_basic D:3: layout_basic, nicolae_half_adder Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Action || total ---------------------------++------- Melee: Unarmed || 14 Cast: Magic Dart || 61 Searing Ray || 3 Armour: Robe || 18 Dodge: Dodged || 31