Dungeon Crawl Stone Soup version 0.33-a0-1476-g11d99efb1b (webtiles) character file. Game seed: 2695723584608707203 128 Name63 the Conjurer (level 4, -1/21 HPs) Began as a Felid Conjurer on Apr 24, 2025. Slain by a crocodile (12 damage) ... in a sewer. The game lasted 00:07:42 (2407 turns). Name63 the Conjurer (Felid Conjurer) Turns: 2407, Time: 00:07:43 Health: -1/21 AC: 1 Str: 3 XL: 4 Next: 87% Magic: 5/9 EV: 16 Int: 23 God: Gold: 99 SH: 0 Dex: 15 Spells: 2/9 levels left Lives: 0 Deaths: 2 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.23/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 99 gold pieces. Inventory: Scrolls b - a scroll of fog {unknown} c - a scroll of amnesia Potions a - a potion of magic f - a potion of might g - a potion of cancellation {unknown} h - a potion of enlightenment {unknown} Talismans d - the rimehorn talisman "Tayda" {rElec Int+2} (You found it on level 1 of the Dungeon) [rimehorn talisman] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Skills: + Level 0.0 Fighting + Level 3.0 Dodging + Level 3.0 Stealth + Level 0.0 Unarmed Combat - Level 3.0 Spellcasting * Level 5.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 c - Fulminant Prism Conj/Alch 7% 3d7 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A crocodile comes into view. You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is lightly wounded. (Press . to maintain the ray.) The searing ray misses the crocodile. The searing ray misses the crocodile. The searing ray hits the crocodile! The crocodile is moderately wounded. You finish channelling your searing ray. The crocodile misses you. You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is moderately wounded. (Press . to maintain the ray.) The crocodile bites you! Ouch! That really hurt! The crocodile drags you backwards! You stop channelling your searing ray. Splash! You are too injured to fight recklessly! Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile attacks as it pursues you! The crocodile barely misses you. The crocodile closely misses you. Your surroundings suddenly seem different. You see here a +0 leather armour. You start resting. A crocodile is nearby! You closely miss the crocodile. You bite the crocodile, but do no damage. The crocodile is moderately wounded. The crocodile bites you! Ouch! That really hurt! You die... ######## ###.~....### #### ##.~~~~~.~..####@$# ....~####....l##l?# ..~### ###.~.~.### ~.## ##~.~...# ...# #..~.~### .~.~.# .~..~##~$ ##....~~....### [?# ##......## ### ###### You could see a crocodile. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) A river rat (D:3) An ufetubus (D:3) A ribbon worm (D:2) 5 hobgoblins 8 jackals 5 orcs (D:3) A quokka (D:2) 9 ball pythons 4 bats 2 endoplasms (D:1) 7 frilled lizards 3 giant cockroaches 5 goblins 6 kobolds 5 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 301 | D:1 | Constricted to death by a ball python 301 | D:1 | Lost a life (0 lives remaining) 305 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 309 | D:1 | Learned a level 2 spell: Searing Ray 580 | D:1 | Identified the rimehorn talisman "Tayda" {rElec Int+2} 948 | D:2 | Reached skill level 4 in Conjurations 1350 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/7 2093 | D:3 | Reached XP level 4. HP: 13/21 MP: 1/9 2093 | D:3 | Gained a life (1 life remaining) 2143 | D:3 | Slain by an ufetubus 2143 | D:3 | Lost a life (0 lives remaining) 2199 | D:3 | Reached skill level 5 in Conjurations 2212 | D:3 | Found a glowing drain. 2238 | Sewer | Entered a sewer 2264 | Sewer | Learned a level 4 spell: Fulminant Prism 2372 | Sewer | Noticed a crocodile 2407 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_basic D:2: layout_basic D:3: layout_rooms, portal_sewer_entry_a Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Conjurations | 4 5 | 5.0 Spellcasting | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | 10 || 32 Bite | 2 | 3 || 5 Punch | 1 | || 1 Cast: Magic Dart | 52 | || 52 Searing Ray | 17 | 9 || 26 Use: Scroll | 4 | 1 || 5 Stab: Sleeping | 1 | || 1 Armour: Skin | 24 | 17 || 41 Dodge: Dodged | 34 | 35 || 69 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2414 | 2286 | 128 | 708 | 1101 | 4 | 603.5 | Dungeon | 2238 | 2110 | 128 | 627 | 1050 | 3 | 746.0 | Sewer | 175 | 175 | 0 | 81 | 51 | 1 | 175.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1045 daAuts D:1: 982 daAuts D:3: 210 daAuts Sewer: 175 daAuts