Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 11327560162985778245 0 Name63 the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on May 9, 2025. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:06 (57 turns). Name63 the Magician (Djinni Conjurer) Turns: 57, Time: 00:00:07 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of brand weapon {unknown} Skills: + Level 0.0 Fighting + Level 2.1 Dodging - Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations - Level 3.4 Hexes - Level 3.4 Summonings - Level 3.4 Necromancy - Level 3.4 Translocations - Level 3.4 Forgecraft - Level 3.4 Fire Magic - Level 3.4 Ice Magic - Level 3.4 Air Magic - Level 3.4 Earth Magic - Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Name63 the Djinni Conjurer. Will you be the one to retrieve the astounding Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. There is an open door here. b - a scroll labelled PETSUNUHYD You see here a +0 falchion. A hobgoblin comes into view. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is almost dead. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... ##.#.. #.... ##.).. #.... #...# #...# #.g.# #@# #.### ##...##### #......... #.#.#.#.#.### #...........# #.#.#.#.#.#.### #.........#... #)#.#.#.#...# You could see a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Name63 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 57 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_basic, serial_glass, glass_columns_c, glass_columns_a, glass_columns_a, serial_shops, shop Action || total ---------------------------++------- Cast: Magic Dart || 3 Armour: Robe || 3