Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 12752432062526664408 9 Name63 the Magician (level 2, -2/21 HPs) Began as a Djinni Conjurer on May 9, 2025. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (171 turns). Name63 the Magician (Djinni Conjurer) Turns: 171, Time: 00:00:35 Health: -2/21 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 10 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... c - ring of ice Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of ice (worn) Potions b - 2 potions of curing {unknown} Skills: + Level 0.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Forgecraft + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 30% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 30% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a ball python (constricting you, 100% to hit) The magic dart hits the ball python. You kill the ball python! You start resting. HP restored. You see here a ball python corpse. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! You hear an angry hiss. x2 A ball python comes into view. The gnoll shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray misses the ball python. (Press . to maintain the ray.) A ball python comes into view. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the ball python! You kill the ball python! The gnoll hits you from afar with a +0 spear. The searing ray hits the gnoll. The gnoll is almost dead. The ball python hisses angrily. The gnoll hits you from afar with a +0 spear! You are too injured to fight recklessly! The searing ray misses the gnoll. The searing ray hits the ball python. You kill the ball python! You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear! You die... #.......#... ..# #.......#.... ..# #.......###.###..# #................# #......... #...#.# #......# ♣.♣†..###### #......# #j.......... #....#.####♣.♣#.####### .####....#......@.#.# .........#..###♣.♣#.# ............# #.##.# ####.......[# ♣.♣#.# #.)........# #.##.# #.#.......## ..##.# ##.#......... ... ...############### #### You could see a gnoll. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 ball pythons (D:1) A bat (D:1) 2 goblins (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Name63 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Name63 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 109 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 171 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_lined_2, infiniplex_forest_clump_small, infiniplex_forest_clump_diagonal, infiniplex_forest_straight_2, st_stairs_3 Action || total ---------------------------++------- Cast: Magic Dart || 14 Searing Ray || 1 Armour: Robe || 7 Dodge: Dodged || 1