Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Namira the Shooter (Human Wanderer) Turns: 35, Time: 00:01:08 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg . . . e - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons a - a +0 shortbow (weapon) c - a +0 dagger Missiles b - 10 poisoned darts (quivered) Armour e - a +0 robe (worn) Skills: + Level 4.0 Ranged Weapons + Level 2.0 Throwing + Level 1.0 Dodging + Level 1.0 Spellcasting + Level 2.0 Transmutations You have 2 spell levels left. You don't know any spells. Your spell library contains the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 5% N/A 19% 2 Passwall Tmut/Erth 2% N/A 28% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Welcome, Namira the Human Wanderer. Everyone else who sought the Orb of Zot has failed. Will you be different? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 shortbow, 10 poisoned darts, a +0 dagger, a potion of attraction, a +0 robe; and the following spells available to memorise: Wereblood, Passwall. You feel attractive to monsters. Okay, then. Okay, then. You start waiting. You feel less attractive to monsters. Unknown command. ########### #.........# #.........# #.........# #...♣.....# #....8....## #....@..<..# ..............# ###............... #............... #########.###... .# .. ## . There are no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Namira the Human Wanderer began the quest for the Orb. 0 | D:1 | Namira set off with the following items: a +0 shortbow, 10 | poisoned darts, a +0 dagger, a potion of attraction, a +0 | robe; and the following spells available to memorise: | Wereblood, Passwall. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 Illustrated notes Action || total ---------------------------++------- Use: Potion || 1