Naow the Dungeon [Shop] Lameob's Weapon Boutique a cursed -2 mace (1 gold) a +4 bardiche of chopping (426 gold) a +2 war axe of freezing (219 gold) 24 arrows (57 gold) a cursed -3 dagger (1 gold) a +0 hunting sling (18 gold) a +0 dagger (24 gold) a +0 mace (36 gold) a +0 dagger (24 gold) a +0 mace (36 gold) a +5 triple crossbow of freezing (540 gold) [Shop] Qemupp's Book Shop a Necronomicon (1324 gold) a book of Cantrips (240 gold) a book of Minor Magic (240 gold) a book of Annihilations (1324 gold) a book of Maledictions (300 gold) Ynogh's Grimoire of Conjuration (930 gold) Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Venom Bolt Conjuration/Poison 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Delayed Fireball Conjuration/Fire 7 Trog disapproves of the use of such an item. a book of Spatial Translocations (780 gold) Keetzet's Collected Works on Dislocated Moulding (614 gold) Spells Type Level a - Sticks to Snakes Transmutation 2 b - Gell's Gravitas Hexes/Translocation 3 c - Spider Form Transmutation/Poison 3 d - Statue Form Transmutation/Earth 6 Trog disapproves of the use of such an item. a book of the Tempests (840 gold) a book of Maledictions (300 gold) a book of Air (420 gold) a book of Misfortune (240 gold) [Shop] Fophos's General Store 5 needles of confusion (35 gold) 8 poisoned needles (44 gold) an uncursed ring of protection from fire (350 gold) a +0 robe (9 gold) a scroll of identify (28 gold) a scroll of remove curse (42 gold) a +0 helmet (63 gold) a cursed -2 leather armour (1 gold) a scroll of enchant armour (105 gold) [Shop] Pozuts's Gadget Shop a box of beasts (240 gold) a wand of paralysis (9/24) (132 gold) a wand of paralysis (10/24) (144 gold) a crystal ball of energy (240 gold) a phantom mirror (360 gold) a wand of disintegration (9/24) (156 gold) (0, 0, D) a +0 trident (1, 0, D) a +3 hand axe of distortion (2, 18, D) a +0 troll leather armour {Snorg} (4, 0, D) 5 curare-tipped needles (5, 12, D) a +1 antimagic battleaxe (still there?) a +1 antimagic battleaxe (still there?) 2 curare-tipped needles (still there?) (6, 12, D) a +4 great sword of flaming +1 pearl dragon scales (6, 14, D) a +2 demon trident of electrocution a +2 robe of resistance (6, 20, D) a +0 dire flail a +0 leather armour (7, -8, D) a +0 pair of boots (8, 20, D) +0 shadow dragon scales +0 shadow dragon scales a +2 whip of pain (8, 24, D) a crystal ball of energy (8, 32, D) the +1 hand axe of Cuhehej {flame, +Fly rC+ rN++ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It protects you from cold. It greatly protects you from negative energy. It lets you fly. (9, -12, D) a +0 giant club a cursed -3 giant spiked club (9, -8, D) a +0 cloak (9, 12, D) a +2 sacred scourge of holy wrath a +0 robe a +1 whip of holy wrath a +0 robe (9, 20, D) a +0 dire flail a +0 dire flail a +4 trident of piercing a +0 robe a +0 spear (10, 16, D) the +6 battleaxe of Checks and Balances {venom, rF+ Str+4 Int+2 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+2). It protects you from fire. (10, 20, D) a large rock a crystal ball of energy (11, 16, D) a +4 antimagic hand axe a +1 hand axe of freezing a +3 war axe of freezing a +2 vampiric great sword (11, 20, D) a large rock (12, 12, D) a +6 ring of dexterity a +3 ring of strength a +6 ring of dexterity a +3 plate armour of cold resistance a +1 plate armour of fire resistance a +0 plate armour (12, 16, D) a +0 trident of venom a +0 robe (12, 20, D) a large rock a +0 club (12, 24, D) a +3 hand axe of distortion (13, -6, D) a +2 dagger of venom a +0 cloak (13, 4, D) a +3 antimagic broad axe a +2 antimagic hand axe a +3 battleaxe of electrocution a +1 antimagic battleaxe a +3 antimagic battleaxe (13, 16, D) a +1 trident of piercing a +0 leather armour (13, 20, D) 5 needles of sleeping (still there?) 5 needles of sleeping (still there?) a large rock (still there?) (13, 28, D) a +0 hand axe a +0 broad axe (14, 16, D) a +2 rapier of flaming a +0 robe a +0 rapier a +0 robe (14, 28, D) a +1 cloak a +2 antimagic spear (15, 16, D) a +0 rapier of flaming a +0 robe a +3 trident of freezing a cursed +0 robe (16, -12, D) a +0 club (16, 6, D) a +2 war axe of venom (16, 16, D) a +2 antimagic hand axe a +2 rapier of venom a +0 robe (17, 0, D) a +0 dagger a +0 robe a +0 arbalest 8 bolts (17, 16, D) a +2 rapier of venom a +0 robe (17, 18, D) a +6 broad axe of chopping (17, 28, D) a +0 battleaxe (17, 32, D) a +1 antimagic executioner's axe (18, 0, D) a +0 arbalest 10 bolts (18, 4, D) a +0 spear (18, 6, D) 7 needles of frenzy (18, 16, D) a +3 rapier a +0 robe a +0 rapier a +0 robe (19, 0, D) a +0 war axe a cursed +0 plate armour a +0 robe 4 large rocks (19, 16, D) a +4 antimagic hand axe (20, -12, D) a +0 cloak (20, -4, D) a +2 dagger of electrocution a +2 robe of the Archmagi a +0 dagger a +0 robe (20, 4, D) a +0 trident 6 tomahawks (21, -6, D) a javelin (21, -4, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (21, 0, D) a +6 antimagic short sword a cursed +2 trident a +0 robe (21, 4, D) a +0 spear 14 javelins a +0 leather armour (21, 8, D) a +0 long sword a +0 arbalest 22 bolts a +0 scale mail (21, 10, D) a +1 broad axe of chopping a +4 great mace of holy wrath a +0 chain mail (21, 20, D) a +0 club a +0 robe a +0 buckler (21, 28, D) a +2 war axe a +0 cloak a +0 large shield a +0 short sword a +0 club a +2 cloak (22, -12, D) a +2 scimitar of flaming a +0 lajatang of protection a +2 halberd of protection a +2 dire flail of crushing a +2 rapier of distortion (22, -4, D) a +0 dagger a +2 robe of resistance (22, 2, D) a +2 antimagic broad axe (22, 4, D) 2 javelins (22, 8, D) a +3 antimagic broad axe a +1 antimagic battleaxe a +4 hand axe of chopping the +11 shortbow of Discomfort {flame, rC- rN++ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you see invisible. a +0 broad axe (22, 20, D) 8 poisoned needles (22, 28, D) a +3 antimagic war axe a +2 halberd of venom a +1 cloak of invisibility (23, -12, D) an uncursed staff of energy (23, -8, D) a +5 shortbow of velocity (23, 8, D) a +0 flail a +0 ring mail a +0 morningstar a +0 ring mail (23, 20, D) a +0 arbalest 6 bolts (23, 28, D) a +1 long sword of freezing a +0 cloak (24, -12, D) 2 scrolls of amnesia (24, -6, D) a +0 demon trident of draining 6 javelins a +0 scale mail (24, -4, D) a +0 dagger a cursed +0 robe (24, 0, D) a +0 mace (24, 8, D) a +2 longbow of freezing a +0 flail a +0 robe (24, 20, D) a +5 battleaxe of flaming a +1 arbalest of flaming 19 bolts a +0 chain mail a cursed +0 morningstar a +0 leather armour (24, 28, D) a +4 broad axe of electrocution (25, -6, D) a +1 halberd a +0 animal skin (25, -4, D) a +0 dagger a +0 robe (25, 8, D) a +0 arbalest 16 bolts (25, 20, D) the +6 spear of Foul Odors {pain, rPois rF+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from poison. (25, 28, D) a +0 short sword a +0 cloak (26, -4, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +2 robe a +0 dagger a +0 robe (26, 8, D) 5 large rocks (26, 18, D) a +1 double sword a cursed +0 plate armour (26, 20, D) a +1 antimagic hand axe (27, -4, D) a +4 short sword of speed a +0 dagger a +0 robe a +0 dagger a +0 robe (27, 8, D) a +0 falchion a cursed -1 arbalest 9 bolts a +0 scale mail (27, 16, D) a +0 trident (28, 6, D) a +4 lajatang of pain a +0 robe (28, 8, D) a +0 great mace a cursed +0 ring mail a +2 bardiche a +0 chain mail (28, 16, D) a +0 flail a +0 robe (28, 20, D) a +0 arbalest 13 bolts (29, 16, D) a +1 longbow of flaming (29, 20, D) a +7 antimagic broad axe (30, 8, D) a +0 dagger a +0 robe a +1 long sword of electrocution a +0 scale mail (30, 16, D) a +2 antimagic broad axe a +0 robe (30, 20, D) a +0 long sword a +0 chain mail a +2 battleaxe of freezing a bolt a +0 battleaxe 24 stones a +0 chain mail the +0 ring mail "Webb" {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (30, 24, D) a +0 large shield (30, 28, D) a +0 war axe (31, 4, D) a +1 hunting sling of flaming (31, 16, D) a +4 war axe of chopping a +0 club a cursed +0 robe a +0 whip a +0 robe a +0 flail a +0 shield a +0 robe a +0 halberd (31, 24, D) the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +6 plate armour a +1 cloak (31, 28, D) a +0 long sword a +0 cloak (31, 32, D) a +1 dire flail a +0 cloak (32, -4, D) a +0 dagger a +0 dire flail 5 tomahawks a +0 chain mail (32, 6, D) a +1 demon trident of flaming (32, 12, D) +1 mottled dragon scales (32, 20, D) a stone a +2 hand crossbow of freezing (32, 28, D) a +0 antimagic war axe a +0 mace (32, 32, D) 2 tomahawks of returning a +0 broad axe of venom (33, -4, D) a +0 short sword a +0 plate armour a cursed +0 war axe a +0 chain mail (33, -2, D) 4 curare-tipped needles (33, 12, D) a +2 chain mail of fire resistance (33, 24, D) a +4 robe of resistance (33, 28, D) 7 silver tomahawks a +0 mace (33, 32, D) a +6 broad axe of freezing a +0 long sword a +0 cloak (34, -4, D) a tomahawk a +0 broad axe a +0 plate armour (34, -2, D) a curare-tipped needle (35, -4, D) a +0 dagger a +0 robe (35, 12, D) a +2 centaur barding (36, -8, D) a +6 antimagic great mace (36, -4, D) 2 tomahawks a +2 hand axe of electrocution a +0 chain mail a +0 dire flail a cursed +0 plate armour a +0 glaive of protection a +0 chain mail (36, 0, D) a +1 naga barding (36, 4, D) a +0 battleaxe (36, 12, D) a +2 centaur barding (36, 24, D) a +6 chain mail (37, -4, D) a +5 arbalest of velocity a cursed -1 short sword a +0 plate armour (37, 0, D) a +3 chain mail (37, 2, D) a +3 sacred scourge of holy wrath a +0 robe a +6 great sword of flaming (37, 4, D) a +0 war axe a +0 robe (37, 24, D) +2 swamp dragon scales (37, 32, D) 3 silver javelins (38, -4, D) a +0 trident a cursed +0 plate armour (38, -2, D) a +2 dagger of venom a +9 blowgun 3 curare-tipped needles (38, 0, D) a +3 scale mail (38, 4, D) a cursed -2 spear a +0 robe (39, -4, D) a +0 glaive a +0 chain mail (39, 0, D) a +1 large shield (39, 4, D) a +1 mace of holy wrath a +0 robe (39, 20, D) a +2 ring of slaying a +2 ring of evasion a +0 antimagic broad axe a +7 broad axe a +3 antimagic broad axe the +8 broad axe of the Original Sin {drain, rPois rN+ Int+4 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It makes you less stealthy. a manual of Slings a book of Necromancy (39, 24, D) a +1 vampiric hand axe a +1 antimagic war axe a +2 antimagic broad axe (40, 0, D) a +2 scale mail of fire resistance (40, 4, D) a +1 scimitar of venom a +0 robe (40, 12, D) the +0 triple crossbow of Destiny {elec, rPois MR- MP+9 Stlth-} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you less stealthy. (40, 14, D) a +2 triple sword of draining a +0 ring mail of fire resistance (40, 28, D) a +0 short sword a +0 mace a +0 club a cursed +0 cloak (41, 0, D) a +3 chain mail (41, 4, D) a +2 hand crossbow of flaming (41, 12, D) a +2 executioner's axe (41, 14, D) a +0 long sword a +0 ring mail a cursed -1 buckler a +3 ring mail of cold resistance (41, 24, D) the +5 demon trident of the Wheel {drain, rF+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from fire. (41, 28, D) a +2 cloak a +2 antimagic war axe a +3 broad axe of electrocution (42, 0, D) +0 swamp dragon scales (42, 12, D) the +1 demon whip of Indomitability {slash, -Tele rElec rF+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from fire. It insulates you from electricity. It prevents most forms of teleportation. (42, 16, D) +0 swamp dragon scales (42, 24, D) a +5 double sword of holy wrath (42, 28, D) a +0 dagger a +0 cloak (43, 2, D) a +6 war axe of chopping (43, 16, D) +0 swamp dragon scales (43, 24, D) a +5 battleaxe of electrocution (44, 12, D) a +1 double sword of slicing (44, 24, D) a +5 double sword of holy wrath (45, -8, D) a +1 broad axe of chopping a +0 animal skin a +0 hand axe (45, 0, D) a +1 giant spiked club (45, 12, D) a +2 executioner's axe (45, 20, D) a +0 great sword a cursed +0 plate armour (45, 24, D) a +5 great mace of holy wrath (45, 32, D) a +2 hand axe of freezing (46, -4, D) a +0 hand axe a +0 scale mail (46, 0, D) a cursed -2 great sword (46, 20, D) a +0 dire flail a cursed +0 plate armour a +0 long sword a +0 chain mail a +3 glaive a +0 plate armour (46, 24, D) a +5 triple sword of electrocution (46, 28, D) a cursed -1 long sword a +0 cloak a +0 dagger (47, -4, D) a +0 hand axe a +0 scale mail a +3 dagger of draining a +0 short sword a cursed -3 club (47, 0, D) a +1 lajatang (47, 20, D) a +0 long sword a +0 chain mail a +0 dire flail a +0 plate armour a +0 long sword a +0 chain mail a +3 long sword of slicing a +0 plate armour a +1 long sword a +0 chain mail a +0 large shield (47, 24, D) a +5 longbow of velocity (48, 0, D) a +2 antimagic scimitar (48, 8, D) a +0 great mace a +0 leather armour a cursed -3 longbow a +0 bardiche 11 arrows a +0 ring mail a +0 troll leather armour a +0 flail of crushing a +0 robe a +0 buckler a +0 dagger a +0 robe (48, 20, D) a +2 long sword of slicing a +0 plate armour a +0 shield (49, 0, D) a +1 double sword (49, 8, D) 2 arrows a large rock a +0 battleaxe of freezing a +2 great sword of flaming (49, 20, D) a +0 war axe a +0 chain mail (50, -4, D) a +1 dagger of distortion a +0 robe (50, 0, D) a +1 great sword (50, 4, D) the +13 rapier of Lies {pierce, rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. 4 needles of sleeping (50, 8, D) 5 large rocks a +4 whip a +0 robe a +1 antimagic war axe a +0 animal skin (50, 20, D) a +3 great sword a +0 chain mail a +0 great sword a +0 chain mail a +0 bardiche a +0 chain mail (50, 28, D) a +0 hand axe (51, -4, D) a +0 flail a +0 dagger a +0 robe (51, 0, D) a +3 quick blade (51, 8, D) a large rock (51, 12, D) a +3 vampiric dagger a +0 trident (51, 20, D) a +0 long sword a +0 chain mail a +0 battleaxe a +0 plate armour a +0 battleaxe a +0 plate armour a +3 great sword a +0 chain mail (51, 28, D) a +0 mace a cursed +0 halberd (52, -4, D) a +0 short sword a +0 plate armour (52, 0, D) a +1 lajatang (52, 4, D) a +2 whip of holy wrath a +0 robe a +5 great sword of flaming +0 fire dragon scales (52, 10, D) a +3 battleaxe of freezing a +0 chain mail a +3 rapier of electrocution a +0 cloak a +0 pair of gloves (52, 12, D) a +1 demon whip of electrocution (52, 20, D) a +0 great sword a +0 chain mail (52, 28, D) a +0 short sword a +0 flail a +0 dire flail (53, -8, D) a +3 leather armour of positive energy (53, -4, D) a +0 battleaxe a cursed +0 chain mail a +0 dagger a +0 robe (53, 12, D) a +0 trident (53, 20, D) a +0 battleaxe a +0 plate armour (53, 28, D) the +1 hand axe "Taereine" {elec, rF+ MR+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It affects your resistance to hostile enchantments. a +0 dire flail (54, -8, D) a scroll of amnesia (54, -4, D) a +0 hand axe (54, 6, D) a +2 short sword of electrocution a +0 scale mail (54, 20, D) a +3 war axe of chopping a +0 plate armour (55, 20, D) a +3 long sword a +0 chain mail a +0 shield (55, 28, D) a +2 war axe of chopping (56, -12, D) a +0 dagger a +0 robe (56, 20, D) a +1 glaive of protection a +0 chain mail (56, 32, D) a +3 antimagic war axe (57, -12, D) 2 silver tomahawks (57, 4, D) 4 poisoned javelins (57, 20, D) a +0 broad axe a +0 chain mail a +0 shield a +0 battleaxe a +0 plate armour (58, 28, D) a +6 ring of dexterity the ring "Kedar" {-Tele rElec rN+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. the ring "Ideytahu" {rElec rPois Int+4 Stlth-} [ring of poison resistance] It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It makes you less stealthy. an uncursed ring of poison resistance the ring "Loosch" {+Fly EV+3 Str+3 Dex+2 Slay-4} [ring of evasion] It affects your evasion (+3). It affects your strength (+3). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It lets you fly. (58, 32, D) a +1 fustibalus of flaming (59, 16, D) a +2 antimagic battleaxe (60, -12, D) 2 stones (60, 16, D) a +7 antimagic battleaxe (60, 28, D) +0 fire dragon scales (61, 8, D) 2 needles of frenzy (61, 28, D) a +0 arbalest 17 bolts (62, -12, D) a +0 club (62, 8, D) a +1 vampiric war axe (62, 16, D) a +3 antimagic executioner's axe (62, 28, D) a +0 battleaxe of freezing (63, -12, D) a +0 club (63, 8, D) a +2 scythe of protection (63, 28, D) a +0 troll leather armour +0 ice dragon scales a +0 arbalest 20 bolts (67, -12, D) a stone