Narsil the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 animal skin a +0 hand axe +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales +5 fire dragon scales a +5 crystal plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 25, D) a +3 antimagic battleaxe (still there?) a +3 antimagic battleaxe (still there?) 2 arrows (still there?) (49, 24, D) a +1 whip of flaming (49, 25, D) a +1 antimagic battleaxe (still there?) a +1 antimagic battleaxe (still there?) 2 javelins (still there?) a +0 longbow (still there?) a +0 spear (still there?) 14 arrows (still there?) a satyr corpse (still there?) (49, 37, D) a +0 helmet of intelligence (49, 44, D) 3 arrows (50, 24, D) a +1 leather armour of cold resistance (50, 25, D) a +0 demon trident of electrocution (still there?) the cursed +1 steam dragon scales "Wegor" {rN++} (still there?) It greatly protects you from negative energy. It has a curse placed upon it. (50, 26, D) a +0 rapier a +0 robe a +2 spear of flaming 20 javelins a +0 leather armour a merfolk corpse (50, 36, D) an uncursed staff of air (50, 37, D) a +0 dagger (50, 41, D) a +0 shortbow a +0 long sword 24 arrows a +0 leather armour a +0 long sword a +0 dagger an elf skeleton (50, 42, D) a +0 long sword a +0 chain mail (50, 44, D) an arrow (51, 25, D) a +2 chain mail of poison resistance (51, 36, D) a +1 hunting sling of flaming (51, 37, D) the cursed +1 chain mail "Wexeanoo" {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (51, 40, D) a +0 longbow 23 arrows a +0 leather armour (51, 41, D) an arrow a +1 short sword of electrocution a +1 short sword of electrocution a +0 leather armour (51, 42, D) a +2 antimagic battleaxe 6 arrows a +1 battleaxe of flaming (51, 44, D) an arrow (52, 24, D) a +0 leather armour (52, 25, D) an uncursed ring of protection from fire (52, 36, D) a +0 halberd of pain (52, 41, D) a +0 longbow a +0 leather armour 49 arrows (52, 42, D) an uncursed staff of earth a +0 long sword (53, 25, D) a cursed -2 ring of intelligence (53, 32, D) a large rock a javelin (53, 37, D) a +0 leather armour of positive energy (53, 44, D) an arrow (54, 24, D) an uncursed staff of poison (54, 25, D) an uncursed staff of poison (54, 36, D) the +4 dagger "Damaf" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (55, 24, D) a +2 arbalest of flaming (59, 36, D) a disc of storms (59, 37, D) a phantom mirror (59, 41, D) a +2 war axe of freezing a +1 plate armour of positive energy (60, 41, D) a +0 demon trident (60, 42, D) a +5 vampiric hand axe a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (61, 0, D) a +1 ring mail of magic resistance (61, 16, D) a crystal ball of energy (61, 36, D) a +4 great mace of protection (61, 37, D) a box of beasts (61, 40, D) a +2 battleaxe of chopping (61, 42, D) a +0 short sword (61, 43, D) 3 javelins of penetration (62, 0, D) a +4 morningstar of holy wrath (62, 1, D) an uncursed staff of power (62, 8, D) a +0 dagger (62, 9, D) the cursed +1 eveningstar of Exquisite Torment {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It has a curse placed upon it. (62, 11, D) a +0 short sword of freezing a +0 robe a +0 buckler (62, 17, D) a +2 spear of venom (62, 22, D) a +1 broad axe of chopping (62, 26, D) the cursed +1 spear "Ysiet" {drain, +Fly rC+ rN++ Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It protects you from cold. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. (62, 27, D) the +11 glaive "Geohaunt" {chop, Str+5 Int-3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-3). It lets you see invisible. (62, 36, D) a +1 robe of the Archmagi (62, 42, D) a hell hound corpse (skeletalised by now) (63, 0, D) a +5 flail of protection (63, 16, D) a +2 cloak of invisibility (63, 17, D) an uncursed staff of fire (63, 26, D) the +1 leather armour "Litoori" {rF+ Dex+2 SInv} It affects your dexterity (+2). It protects you from fire. It lets you see invisible. (63, 27, D) an uncursed staff of air (63, 30, D) a +2 short sword of venom (63, 36, D) a +3 dagger of pain (64, 16, D) a +3 leather armour of cold resistance (64, 17, D) a +2 leather armour of poison resistance (64, 26, D) the +4 ring mail "Pibom" {Int+3} It affects your intelligence (+3). (64, 27, D) a phantom mirror (64, 30, D) a +2 antimagic battleaxe (64, 32, D) a +5 great sword of electrocution (67, 2, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 ring mail (68, 0, D) a +0 short sword (68, 2, D) a +0 short sword (69, 0, D) an uncursed staff of earth (69, 2, D) a +0 long sword a +0 leather armour (69, 36, D) the cursed +2 hunting sling of Dawn {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It has a curse placed upon it. (70, 8, D) an uncursed staff of conjuration (70, 32, D) a +2 battleaxe of chopping (70, 36, D) a sack of spiders (70, 37, D) a +1 hand crossbow of freezing (70, 42, D) a +6 antimagic battleaxe (71, 8, D) a +1 leather armour of cold resistance (71, 16, D) a cursed amulet of inaccuracy (71, 31, D) a cursed +2 war axe of freezing a cursed +0 robe (71, 32, D) 4 poisoned javelins (71, 36, D) the +4 shield "Bonkegh" {Int+3} It affects your intelligence (+3). (71, 37, D) a +6 blowgun (72, 9, D) an uncursed staff of cold (72, 17, D) a lamp of fire (72, 21, D) a +2 antimagic battleaxe (72, 26, D) a cursed staff of conjuration (72, 27, D) a +1 spear of piercing (72, 31, D) a +3 mace of freezing a +0 robe (72, 36, D) the ring of Nenon {rN+ MP+9 Str-4 Int-4 Dex+6} [ring of magical power] It affects your strength (-4). It affects your intelligence (-4). It affects your dexterity (+6). It protects you from negative energy. It affects your magic capacity (+9). (72, 37, D) a +2 leather armour of fire resistance (73, 16, D) a +2 robe of cold resistance (73, 17, D) a +3 plate armour of cold resistance (75, 1, D) the +6 hand crossbow "Janikuam" {elec, +Inv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It lets you turn invisible.