Narsil the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (8, 3, D) a +0 animal skin a +0 hand axe (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (33, 5, D) a +3 mace of protection a +3 leather armour (33, 6, D) a +0 long sword a +0 ring mail (33, 7, D) an arrow (33, 8, D) an arrow (34, 5, D) a +0 dagger (34, 6, D) 2 silver javelins a +4 antimagic battleaxe a +1 short sword of holy wrath (34, 7, D) a +0 long sword a +0 rapier a +0 rapier a +0 leather armour (35, 0, D) a +5 shortbow of freezing (35, 5, D) a +2 war axe of holy wrath a +0 long sword a +3 leather armour of cold resistance (35, 6, D) a +0 shortbow 12 arrows (35, 15, D) an uncursed staff of power (36, 0, D) a +0 dagger (36, 1, D) a +0 hand axe of distortion (36, 6, D) an arrow (36, 14, D) a +5 war axe of freezing (36, 15, D) a +1 short sword of freezing (37, 0, D) a +3 chain mail of positive energy (37, 1, D) a +2 morningstar of holy wrath (37, 4, D) a +0 dagger a +0 ring mail (37, 5, D) an arrow a +4 antimagic broad axe (37, 14, D) a +0 leather armour (37, 15, D) a book of Unlife (38, 0, D) a +0 leather armour (38, 1, D) the +7 rapier of Narsil's Bloody Death {holy, MP+9 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). It makes you more stealthy. (38, 14, D) a +2 dagger of draining (38, 15, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (39, 0, D) a sack of spiders (39, 1, D) an uncursed staff of air (39, 2, D) a +0 long sword (39, 3, D) 2 arrows (39, 5, D) a +0 dagger (39, 7, D) a +1 rapier of draining (39, 14, D) an uncursed staff of cold (39, 15, D) a +2 long sword of electrocution (40, 0, D) a +4 plate armour of cold resistance (40, 1, D) a +1 ring mail of fire resistance (40, 15, D) a box of beasts (41, 0, D) 2 arrows a +0 dagger (41, 1, D) a manual of Maces & Flails (41, 14, D) a +1 halberd of chopping (41, 15, D) the +1 chain mail of the Sun {rCorr} It protects you from acid and corrosion. (41, 17, D) a javelin (41, 21, D) the human corpse of Prince Ribbit (42, -1, D) a +0 longbow a +2 morningstar of holy wrath 16 arrows a +2 leather armour of poison resistance (42, 1, D) a +0 rapier (42, 14, D) the amulet "Soatton" {rElec Regen+} [amulet of regeneration] It insulates you from electricity. It increases your rate of regeneration. (42, 15, D) the +3 scale mail of Mitat {+Inv rF+ MR+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (42, 19, D) a javelin (still there?) a throwing net (still there?) (42, 20, D) a +6 antimagic battleaxe (43, 14, D) an uncursed staff of earth (43, 15, D) the ring of Wezxiucw {rF+ MR+} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. (43, 21, D) a javelin (47, 5, D) a +2 antimagic battleaxe a +5 battleaxe of distortion (49, 0, D) a +1 vampiric scimitar (49, 1, D) an uncursed amulet of the gourmand (49, 12, D) a +2 long sword of slicing (49, 19, D) a +4 battleaxe of chopping a +5 antimagic broad axe (49, 24, D) a crystal ball of energy (49, 37, D) a +1 hand crossbow of velocity (50, 1, D) a +1 falchion of slicing (50, 12, D) the +11 fustibalus "Munow" {freeze, Int+8} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+8). (50, 13, D) an uncursed staff of energy (50, 24, D) the +10 morningstar "Jellyslayer" {speed, rElec rC- MR++ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (50, 25, D) a disc of storms (50, 29, D) a +1 scythe of freezing (50, 36, D) the +6 quarterstaff of the Madman {crush, rElec rF+ Int-2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (50, 37, D) quicksilver dragon scales (51, 0, D) an uncursed staff of death (51, 1, D) a +2 glaive of venom (51, 13, D) the +6 plate armour of the Guardian {Str+3} It affects your strength (+3). (51, 24, D) a phantom mirror (51, 25, D) a box of beasts (51, 31, D) a +3 battleaxe of flaming (51, 36, D) a phial of floods (51, 37, D) a +2 ring mail of magic resistance (52, 0, D) a +5 falchion of draining (52, 1, D) a +2 hand crossbow of flaming (52, 12, D) a +7 long sword of draining (52, 13, D) an uncursed amulet of faith (52, 24, D) a +4 ring mail of fire resistance (52, 30, D) a +0 demon whip (52, 36, D) the +10 war axe of Huh Geukh {drain, *Drain Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It causes draining when unequipped. (52, 37, D) the cursed +1 scale mail of the Fiddle {rC+ Str+4} It affects your strength (+4). It protects you from cold. It has a curse placed upon it. (52, 41, D) a +5 antimagic battleaxe (52, 43, D) a +4 antimagic battleaxe (53, 1, D) a +0 shortbow of freezing (53, 12, D) the +1 plate armour of Negation {+Blink Int+6 Dex-5} It affects your intelligence (+6). It affects your dexterity (-5). It lets you blink. (53, 24, D) a lamp of fire (53, 25, D) an uncursed staff of wizardry (53, 36, D) a disc of storms (54, 0, D) a +2 robe of magic resistance (54, 1, D) an uncursed staff of wizardry (54, 12, D) an uncursed staff of energy (54, 13, D) a +5 mace of pain (54, 24, D) a crystal ball of energy (54, 25, D) a +2 ring mail of fire resistance (54, 36, D) a +2 dagger of speed (55, 0, D) a sack of spiders (55, 1, D) the +3 rapier "Bopreag" {holy, Str+2 Int+4 Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+4). (55, 12, D) a +1 flail of protection (55, 13, D) a +2 plate armour of cold resistance (55, 24, D) the cursed +2 long sword "Uheqaaw" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (59, 36, D) a lamp of fire (59, 37, D) a +0 antimagic mace (60, 37, D) a +1 dagger of draining (61, 8, D) a +3 mace of protection (61, 26, D) a lamp of fire (61, 36, D) a box of beasts (61, 37, D) an uncursed staff of air (62, 0, D) a cursed amulet of inaccuracy (62, 16, D) an uncursed staff of conjuration (62, 17, D) an uncursed staff of air (62, 26, D) a +3 leather armour of poison resistance (62, 43, D) a +3 battleaxe of flaming (63, 8, D) a fan of gales (63, 12, D) a +0 rapier of flaming a +0 robe (63, 17, D) a +4 flail of holy wrath (63, 31, D) a +1 hand axe of chopping (63, 37, D) a phial of floods (64, 16, D) a +2 arbalest of velocity (64, 17, D) a box of beasts (64, 26, D) quicksilver dragon scales (64, 27, D) the +10 hunting sling of Ywuynasm {venom, rF+ MR+ Int+2 Stlth+} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (65, 26, D) an uncursed staff of wizardry (66, 3, D) a +0 giant spiked club (67, 0, D) a +3 hunting sling of freezing (67, 4, D) a +0 giant club a +0 giant club (68, 0, D) a +2 flail of protection (69, 0, D) a phantom mirror (70, 8, D) a +1 falchion of holy wrath (70, 9, D) an uncursed staff of fire (70, 10, D) a +0 scythe a +0 robe (70, 11, D) a +0 long sword a +0 robe a scroll of fog (70, 37, D) the +7 quarterstaff of the Pyrrhic Victory {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (71, 8, D) a +6 great sword of holy wrath (71, 11, D) a +3 quarterstaff of chaos a +1 cloak (71, 12, D) a +4 antimagic war axe (71, 17, D) a +5 glaive of venom (71, 26, D) a +1 shortbow of freezing (71, 36, D) a crystal ball of energy (71, 41, D) a +3 broad axe of chopping (72, 9, D) a +0 dagger (72, 11, D) a +0 robe (72, 12, D) an uncursed staff of conjuration a +0 robe (72, 16, D) a sack of spiders (72, 17, D) a +4 vampiric war axe (72, 21, D) a +3 battleaxe of electrocution (72, 26, D) a +2 scythe of flaming (72, 27, D) a +1 spear of venom (72, 32, D) a +2 battleaxe of chopping (72, 33, D) a +6 battleaxe of electrocution (72, 36, D) an uncursed staff of summoning (72, 37, D) a sack of spiders (72, 40, D) a +3 antimagic executioner's axe (still there?) a +3 antimagic executioner's axe (still there?) a +0 trident of flaming (still there?) (73, 1, D) the +2 falchion of Ash {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (73, 16, D) a +0 cloak of poison resistance (73, 17, D) the +4 rapier of Hell's Wrath {flame, rC+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. (73, 27, D) an uncursed staff of wizardry (73, 37, D) a lamp of fire (75, 1, D) a disc of storms