Narsil the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 30, D) +0 swamp dragon scales a swamp dragon skeleton (47, 32, D) +0 ice dragon scales a swamp dragon skeleton an ice dragon skeleton (47, 42, D) a +0 war axe an uncursed ring of poison resistance a +0 giant spiked club a +0 glaive a +0 chain mail (47, 43, D) a +3 longbow of freezing (48, 18, D) a +0 short sword (48, 19, D) a +4 hunting sling of flaming a +0 scimitar of holy wrath a +0 buckler a +0 rapier a +0 rapier a +0 leather armour (48, 44, D) a +2 antimagic spear (49, 24, D) a lightning rod (4/4) (49, 36, D) a cursed amulet of inaccuracy (49, 43, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. a +0 plate armour a +0 short sword a +0 plate armour (50, 13, D) the +6 broad axe of Victory {flame, Int+3 Dex+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+2). It makes you more stealthy. (50, 24, D) a +1 shortbow of velocity (50, 25, D) an uncursed staff of poison (50, 37, D) a lamp of fire (50, 43, D) a +0 troll leather armour (50, 44, D) a +0 club a +0 robe a +0 long sword a +0 club a +0 leather armour a +0 giant club (51, 13, D) a book of Spatial Translocations (51, 25, D) a +2 leather armour of magic resistance (51, 36, D) a phantom mirror (51, 37, D) a +3 executioner's axe of electrocution (52, 13, D) a phantom mirror (52, 25, D) a phial of floods (52, 36, D) a phantom mirror (53, 13, D) a +0 dagger (53, 24, D) a +2 scale mail of magic resistance (53, 33, D) a +0 demon blade of flaming (53, 37, D) a +0 dire flail (54, 13, D) an uncursed staff of conjuration (54, 25, D) the cursed +1 great mace of Certain Death {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It has a curse placed upon it. (54, 32, D) a +1 antimagic scimitar (54, 36, D) a crystal ball of energy (55, 13, D) a +0 short sword (55, 24, D) a sack of spiders (55, 32, D) a death drake skeleton (59, 37, D) an uncursed ring of flight (60, 37, D) a +0 trident of protection (61, 2, D) a +0 flail (61, 3, D) a +0 flail 3 tomahawks of dispersal a +0 leather armour (61, 8, D) an uncursed amulet of faith (61, 11, D) a +0 flail (61, 36, D) a +1 ring mail of magic resistance (62, 1, D) a +2 hand crossbow of freezing (62, 2, D) a cursed +0 dagger a +0 robe (62, 9, D) a +0 flail (62, 11, D) a +0 flail of crushing (62, 16, D) a fan of gales (62, 17, D) a +1 hand axe of chopping (62, 22, D) a +3 antimagic great sword (62, 26, D) a +2 hand axe of chopping (62, 27, D) the +7 plate armour "Cate Kum" {rC++} It greatly protects you from cold. (62, 31, D) a +0 battleaxe the cursed +1 hand crossbow of Action {penet, rN+ Int+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. a +0 robe (62, 36, D) an uncursed amulet of rage (62, 37, D) an uncursed staff of poison (62, 43, D) a +1 antimagic double sword 4 poisoned javelins (63, 0, D) an uncursed amulet of the gourmand (63, 2, D) a +0 club a +0 leather armour (63, 8, D) a fan of gales (63, 10, D) a +2 trident of protection (63, 12, D) a +0 club (63, 17, D) an uncursed amulet of guardian spirit (63, 27, D) a +1 battleaxe of chopping (63, 29, D) the +8 long sword of Satyriasis {slice, Str+2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). (63, 37, D) a +2 battleaxe of electrocution (64, 16, D) the +6 scimitar of Death's Door {flame, *Rage +Inv Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It lets you turn invisible. It may make you go berserk in combat. (64, 17, D) a +0 long sword of protection (65, 26, D) a +6 blowgun (67, 0, D) an uncursed staff of summoning (67, 3, D) a +0 short sword a +0 shortbow 21 arrows a +0 leather armour (68, 3, D) a +0 dagger a +0 ring mail (68, 4, D) a +0 long sword of holy wrath a +0 leather armour (68, 5, D) an arrow (68, 43, D) a +1 hand crossbow of flaming (69, 0, D) the cursed +1 robe "Marhinut" {rF+ rN+} It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (69, 36, D) a +8 giant spiked club (70, 36, D) a +3 dagger of draining (70, 37, D) a +2 falchion of slicing (70, 39, D) a +2 antimagic war axe (71, 16, D) a phial of floods (71, 17, D) a phial of floods (71, 26, D) the +2 ring mail of Cloud Cover {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. (71, 36, D) a sack of spiders (71, 37, D) a +0 war axe of electrocution (72, 9, D) a +2 robe of magic resistance (72, 16, D) an uncursed staff of summoning (72, 21, D) a +0 dire flail a +0 robe (72, 22, D) a +2 antimagic quarterstaff (72, 27, D) a +3 scale mail of magic resistance (73, 16, D) a cursed ring of loudness (73, 17, D) an uncursed staff of earth (73, 21, D) 2 poisoned javelins (73, 26, D) the cursed +3 flail of Amorality {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It has a curse placed upon it. (73, 27, D) a phantom mirror (73, 32, D) a +3 antimagic scimitar (73, 37, D) a fan of gales (75, 1, D) an uncursed staff of summoning