Narsil Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (7, 23, D:1) 24 stones (8, 21, D:1) a +0 club (22, 32, D:1) a +0 mace (41, 37, D:1) a +0 club (43, 9, D:1) a +0 dagger (44, 28, D:1) a +0 dagger (45, 24, D:1) a potion of blood (46, 27, D:1) a +0 shield (58, 5, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a +0 hunting sling 21 stones (3, -1, D:2) a +0 leather armour (9, 11, D:2) a +0 club (17, 4, D:2) a +0 club (28, 25, D:2) a +0 short sword of venom (31, 13, D:2) a +0 robe (32, 25, D:2) 27 bolts (37, -3, D:2) a +0 club (38, 28, D:2) a +0 dagger (42, 15, D:2) a cursed -1 club (48, 11, D:2) 2 stones (49, 11, D:2) a stone (55, 8, D:2) a +0 club (59, 33, D:2) 10 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 6, D:3) a +0 hand axe (1, -5, D:3) 23 bolts (3, 7, D:3) 26 sling bullets (5, 11, D:3) a +0 whip (9, 9, D:3) a +0 plate armour (20, 19, D:3) 22 arrows a +0 hand axe (31, 6, D:3) 25 bolts (37, 20, D:3) 14 stones Level 4 of the Dungeon (0, 0, D:4) 11 stones (6, 7, D:4) a cursed +0 leather armour (9, -17, D:4) a +0 short sword a +0 chain mail (10, -16, D:4) 18 stones (11, -23, D:4) a +0 dagger a +0 robe (15, -7, D:4) a +0 ring mail (17, 8, D:4) a +0 hunting sling 22 stones a +0 robe a +0 dagger a +0 animal skin a +0 helmet (18, -9, D:4) a +0 leather armour (18, 8, D:4) a +0 club a +0 club a stone (19, 4, D:4) a +0 dagger (19, 8, D:4) 3 stones (22, -14, D:4) 21 sling bullets (23, -25, D:4) a cursed +0 pair of boots (23, 7, D:4) a stone (24, 8, D:4) a +0 club a +0 dagger a +0 dagger a +0 club (25, 8, D:4) a stone (31, 1, D:4) a +0 robe (33, 10, D:4) a +0 plate armour (35, -14, D:4) the +8 long sword of Abomination {pain, Int+2 Dex-2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your dexterity (-2). It makes you more stealthy. (40, -17, D:4) 19 stones (40, 6, D:4) a +0 club (46, -9, D:4) a +0 giant club (50, -11, D:4) 18 bolts Level 5 of the Dungeon (0, 6, D:5) a wand of polymorph (16/24) (1, -3, D:5) the +9 spear of Peace {flame, +Inv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you turn invisible. (9, -3, D:5) a +0 hand axe an orc skeleton (12, 1, D:5) 10 gold pieces (12, 11, D:5) 15 stones (14, 0, D:5) a royal jelly (16, 0, D:5) 29 stones Level 6 of the Dungeon (0, 0, D:6) a bullfrog corpse the Ecumenical Temple