Narsil Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (4, 16, D:1) a +0 ring mail (9, -25, D:1) a +0 club (9, -12, D:1) a stone (9, -11, D:1) a stone (9, -4, D:1) a +0 club (10, 0, D:1) a +0 ring mail (16, 12, D:1) 5 stones (21, -11, D:1) 3 javelins (21, 8, D:1) a stone (22, 4, D:1) a +0 club (22, 7, D:1) a stone (23, 10, D:1) a +0 leather armour (35, -15, D:1) 12 sling bullets (39, -4, D:1) 10 arrows (43, 2, D:1) a +0 plate armour (46, -17, D:1) a +0 club (47, -25, D:1) a +0 club (56, -13, D:1) a cursed +0 club (59, 14, D:1) a +0 ring mail (59, 23, D:1) a +0 mace (64, -8, D:1) 31 sling bullets Level 2 of the Dungeon (0, 0, D:2) 25 stones (2, -15, D:2) a cursed -1 club (3, -15, D:2) a +0 club (4, 0, D:2) 21 arrows (5, -17, D:2) a +0 club (6, -17, D:2) a +0 club a cursed -3 dagger (9, -16, D:2) a +0 club (13, -41, D:2) 12 stones (16, 8, D:2) a +0 spear (17, -33, D:2) a +0 whip (17, -20, D:2) a +0 club (23, -23, D:2) a +0 club (25, -1, D:2) a +0 pair of boots (28, 5, D:2) 28 arrows (31, -39, D:2) a +0 club (32, -8, D:2) a +0 robe (36, -16, D:2) a +0 scythe a +0 robe (43, -17, D:2) a stone (44, -19, D:2) a +0 dagger of speed 2 stones (44, -18, D:2) a +0 dagger a +0 robe (44, 1, D:2) 23 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, -1, D:3) a +0 dagger (8, 9, D:3) a +0 leather armour (10, 27, D:3) a +0 dagger (25, 4, D:3) a scroll of remove curse (25, 5, D:3) a scroll of fear (25, 30, D:3) a +0 dagger (31, 15, D:3) a +0 hand axe a +0 leather armour a +0 club a +0 ring mail a +0 hand axe (32, 24, D:3) 13 sling bullets (34, 3, D:3) a +3 dagger of protection (43, 15, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (0, 13, D:4) a cursed +0 ring mail (1, 3, D:4) 24 stones (4, 16, D:4) a +0 pair of gloves (8, -1, D:4) a +0 flail a +0 war axe a +0 robe a +0 robe a +0 morningstar a +0 robe a +0 robe a +0 war axe a cursed +4 hand axe a +0 robe (10, -2, D:4) 16 sling bullets (11, -16, D:4) a +0 dagger (13, -10, D:4) a +3 scimitar (18, 32, D:4) 12 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 flail a +0 dagger (1, 6, D:5) a cursed -1 dagger a +0 robe (9, 12, D:5) a +0 rapier (11, -4, D:5) 10 poisoned needles (12, -18, D:5) a +1 whip of venom (19, 11, D:5) a +0 falchion (36, -19, D:5) a cursed -1 club (41, 15, D:5) a +0 mace (51, -31, D:5) 14 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 trident (0, 10, D:6) a cursed -1 leather armour (2, 3, D:6) a +0 mace of protection (2, 4, D:6) a cursed -1 hand axe a +0 leather armour a +0 dagger a +0 robe (2, 5, D:6) a +0 dagger a +0 leather armour a +0 short sword (3, 3, D:6) an arrow (4, 5, D:6) an arrow (6, 7, D:6) an arrow (6, 8, D:6) 2 arrows (7, 10, D:6) a +0 shortbow 12 arrows (13, -11, D:6) a +0 cloak (25, 12, D:6) a poisoned needle (26, 8, D:6) a stone a +0 dagger (27, 5, D:6) a +0 club 2 stones (27, 7, D:6) a stone a +0 blowgun 12 poisoned needles a +1 whip of venom (27, 8, D:6) a stone a throwing net 2 poisoned needles (27, 13, D:6) 2 poisoned needles (49, 4, D:6) a +0 club (50, -13, D:6) 12 sling bullets (52, 0, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 mace (8, 10, D:7) 20 bolts (9, 37, D:7) a +0 chain mail (16, 4, D:7) 19 stones (30, 34, D:7) a cursed +0 whip (37, 48, D:7) a +0 quarterstaff (40, 0, D:7) 10 arrows (40, 22, D:7) a stone (40, 23, D:7) a stone (40, 24, D:7) a stone (40, 51, D:7) a +0 whip of freezing a +0 robe (41, 14, D:7) a +0 short sword (41, 26, D:7) a +0 hand axe 18 stones a +0 animal skin (43, 39, D:7) a tomahawk (44, 39, D:7) a +0 dagger a +0 quarterstaff a +0 hunting sling a +0 leather armour 29 sling bullets a +0 dagger (45, 40, D:7) a tomahawk a sling bullet (48, 28, D:7) a +0 animal skin (51, 46, D:7) a +0 robe Level 8 of the Dungeon [Shop] Heyvat's Antique Weapon Shop the +7 dagger of Urphienn {flame, Int+2} (1344 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). the +6 rapier "Dirar" {elec, rElec Dex+4} (1684 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It insulates you from electricity. a +2 spear of piercing (445 gold) the +8 rapier "Goblinbane" {drain, rPois Int+4} (1803 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from poison. a +3 broad axe of chopping (621 gold) a +2 spear of piercing (445 gold) the +2 halberd "Killer Bee's Doom" {elec, Dex+2} (842 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+2). the +7 quick blade of the Onslaught {freeze, rC+ Int-4 Dex+2 SInv} (2052 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+2). It protects you from cold. It lets you see invisible. a +2 mace of crushing (445 gold) the +6 flail of Circularity {holy, +Fly} (1225 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you fly. a +2 blowgun (391 gold) a +1 hand axe of venom (286 gold) a +0 shortbow of freezing (199 gold) a +7 short sword of venom (1096 gold) (0, 0, D:8) 27 arrows (20, -18, D:8) a +0 giant club a +0 dire flail (21, -28, D:8) a +0 war axe (21, -13, D:8) a +0 robe a +0 ring mail a +0 club (21, -12, D:8) a +0 hand axe (23, -20, D:8) a +0 leather armour a +0 dagger (26, -21, D:8) a +0 trident of protection (27, -21, D:8) a +0 leather armour a +0 flail (34, 2, D:8) a stone (37, -4, D:8) a +0 leather armour 4 tomahawks a +0 hand axe 18 stones (37, -3, D:8) 3 stones (38, -2, D:8) a +0 scale mail a cursed -3 club (38, 17, D:8) 15 sling bullets (39, -5, D:8) a +0 club 21 stones (45, 8, D:8) a +2 robe of magic resistance a cursed +0 long sword (47, 3, D:8) a +0 robe a cursed +3 dagger of freezing a +0 robe a +0 dagger (47, 5, D:8) the +2 scimitar "Mamaer" {flame, *Slow +Inv Str+5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your dexterity (+4). It lets you turn invisible. It may slow you when you take damage. the cursed +1 war axe of Contradiction {chop, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It has a curse placed upon it. Level 9 of the Dungeon (7, 14, D:9) 28 stones (7, 30, D:9) a +0 pair of boots (7, 31, D:9) a +0 club a +0 dagger (7, 32, D:9) a +0 short sword 12 poisoned needles a +0 blowgun a +0 dagger (7, 33, D:9) 6 poisoned needles a +0 blowgun a +0 short sword (8, 32, D:9) 3 stones a poisoned needle (11, 9, D:9) a cursed -2 spear (11, 33, D:9) 2 poisoned needles (11, 34, D:9) a stone (12, 6, D:9) a +0 rapier (12, 33, D:9) 2 poisoned needles (13, 14, D:9) a +1 trident of distortion a +0 ring mail (22, 17, D:9) a throwing net (22, 18, D:9) a throwing net (27, -2, D:9) 20 arrows (29, 22, D:9) a book of Party Tricks (38, 39, D:9) a +0 falchion (41, -8, D:9) an arrow (41, 37, D:9) 22 stones (42, -6, D:9) a +0 shortbow 21 arrows (46, 3, D:9) 17 stones (46, 28, D:9) 29 arrows (47, -12, D:9) a +0 mace (48, 23, D:9) a +0 halberd (60, -14, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 shield (10, 4, D:10) a +0 buckler (10, 12, D:10) a crystal ball of energy (13, -10, D:10) 21 stones (14, 29, D:10) a +0 short sword (15, 29, D:10) 2 poisoned needles a stone (15, 31, D:10) a +0 dagger a +0 blowgun 7 poisoned needles (15, 33, D:10) a stone (15, 34, D:10) a +0 short sword (16, 29, D:10) a +0 whip 3 stones (16, 31, D:10) a stone (17, -1, D:10) a +0 giant club (20, 16, D:10) a +0 flail (21, 16, D:10) a +0 ring mail a +1 dagger of holy wrath (21, 17, D:10) a +0 ring mail a +0 mace a +0 mace a +0 hand axe a +0 dagger (26, 32, D:10) 15 arrows (41, 46, D:10) 18 stones (46, 28, D:10) a +0 giant club a +0 giant spiked club a +0 giant spiked club (48, 10, D:10) 18 stones Level 11 of the Dungeon (0, 0, D:11) a +0 trident a +0 chain mail (0, 1, D:11) a +0 hand axe (0, 41, D:11) a +0 leather armour a +0 club a +0 ring mail a cursed -3 dagger a +0 leather armour (0, 42, D:11) a +0 club (1, 1, D:11) a +0 hand axe a +0 glaive a +0 plate armour (1, 43, D:11) a +0 shortbow 26 arrows (3, 43, D:11) an arrow (5, 43, D:11) 3 arrows (6, 43, D:11) a +0 dagger a +0 scale mail an arrow (8, -9, D:11) a large rock (8, 41, D:11) 3 arrows (9, 40, D:11) an arrow (10, -11, D:11) 4 large rocks (10, 26, D:11) a +0 chain mail (10, 39, D:11) 6 arrows (11, 24, D:11) a +0 robe (13, 36, D:11) a +0 shortbow (34, 16, D:11) a +0 flail a +0 leather armour (34, 17, D:11) a +0 hand axe a +3 plate armour (35, 17, D:11) a +0 ring mail (36, -11, D:11) 6 gold pieces (unseen) (40, 18, D:11) 20 stones (41, 13, D:11) a +0 short sword a +0 plate armour (41, 17, D:11) a +0 trident (42, 13, D:11) a +0 club (43, 13, D:11) a +0 short sword a +0 ring mail (45, 13, D:11) a +0 short sword a +0 plate armour a +0 club (46, 12, D:11) a +0 dagger a +0 robe (46, 13, D:11) a +0 glaive a +0 plate armour (46, 18, D:11) a scroll of random uselessness (47, 19, D:11) a +0 dagger a +0 leather armour (48, 13, D:11) a +0 dire flail a +0 chain mail (49, 14, D:11) a +0 trident a +0 leather armour (50, 16, D:11) 8 gold pieces a +0 club a +0 scale mail (51, 32, D:11) 12 gold pieces (53, -7, D:11) 2 potions of heal wounds (53, -3, D:11) 21 gold pieces 4 tomahawks a +0 giant club (53, -2, D:11) 18 gold pieces a tomahawk (57, -10, D:11) 13 sling bullets (59, 0, D:11) 10 gold pieces (59, 3, D:11) 10 gold pieces (59, 4, D:11) 18 gold pieces (61, 3, D:11) 14 gold pieces