Narsil Level 1 of the Dungeon (0, 0, D:1) 3 stones (1, -20, D:1) a +0 dagger a +0 ring mail (1, -18, D:1) a stone (4, -15, D:1) a stone (4, -14, D:1) 2 stones (5, -14, D:1) a stone (17, -4, D:1) a +0 club (18, -4, D:1) a +0 dagger (21, -33, D:1) a cursed -2 club (23, -33, D:1) 23 arrows (23, -20, D:1) a stone (24, -20, D:1) a stone (24, -8, D:1) 17 stones (27, -20, D:1) a +0 whip (28, -16, D:1) 16 arrows (40, 6, D:1) a +0 spear (53, 21, D:1) a cursed +0 club 15 stones (54, -16, D:1) a +0 club (57, 1, D:1) a +0 dagger Level 2 of the Dungeon (4, 10, D:2) 22 arrows (10, 14, D:2) 25 bolts (13, 20, D:2) a +0 dagger (17, -2, D:2) 16 poisoned needles (19, 5, D:2) 4 needles of confusion (19, 30, D:2) 28 bolts (38, -2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed -2 dagger a stone (0, 4, D:3) a stone (0, 5, D:3) 2 stones Level 4 of the Dungeon [Shop] Uforruj's Book Emporium a book of Clouds (450 gold) a book of Maledictions (250 gold) a book of Unlife (650 gold) a book of Callings (300 gold) the Reference Book on Stones and Evil Arts (700 gold) Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Regeneration Charms/Necromancy 3 d - Excruciating Wounds Charms/Necromancy 5 a book of Necromancy (300 gold) a book of Minor Magic (200 gold) a book of Minor Magic (200 gold) a book of Changes (250 gold) a book of Changes (250 gold) [Shop] Vaomp's Assorted Antiques a +0 robe (16 gold) a +0 ring mail (92 gold) a scroll of enchant weapon (172 gold) a +0 spear (69 gold) a scroll of enchant armour (172 gold) a +0 club (23 gold) the +4 ring mail of Dim Light {MR++ Regen+ Str-2 Int-5} (568 gold) It affects your strength (-2). It affects your intelligence (-5). It affects your resistance to hostile enchantments. It increases your rate of regeneration. a scroll of enchant weapon (172 gold) a +0 hunting sling (34 gold) a scroll of fear (80 gold) (0, 0, D:4) a +0 short sword (3, 6, D:4) 17 arrows (18, 6, D:4) 18 stones (20, 9, D:4) a +0 scale mail (29, 54, D:4) a +0 robe (34, 48, D:4) a +0 chain mail (46, 29, D:4) a +0 giant spiked club Level 5 of the Dungeon [Shop] Onoz's Distillery a potion of flight (36 gold) a potion of resistance (120 gold) a potion of resistance (120 gold) a potion of berserk rage (60 gold) a potion of cancellation (96 gold) a potion of curing (36 gold) a potion of flight (36 gold) a potion of agility (48 gold) a potion of curing (36 gold) a potion of magic (96 gold) (0, 0, D:5) a +0 mace (6, -5, D:5) a +0 chain mail (24, 3, D:5) a +0 club a +0 club (28, -2, D:5) a throwing net (32, 18, D:5) a +0 war axe (34, 40, D:5) a +0 flail a cursed +0 chain mail (35, 40, D:5) a +1 dagger a +0 robe a cursed -2 dagger (38, 28, D:5) a +0 giant spiked club (41, 33, D:5) a +0 chain mail (49, -3, D:5) 3 scrolls of random uselessness (53, -16, D:5) 25 stones (53, 30, D:5) a cursed -1 shortbow 25 arrows (56, -6, D:5) a potion of degeneration (56, 31, D:5) an arrow (58, 31, D:5) an arrow (59, 32, D:5) an arrow Level 6 of the Dungeon (0, 0, D:6) 11 poisoned needles (1, -31, D:6) 12 stones (1, -19, D:6) a +0 quarterstaff (11, 24, D:6) a +0 shortbow 15 arrows (13, 24, D:6) an arrow (26, 13, D:6) 16 sling bullets (28, 7, D:6) 18 sling bullets (28, 8, D:6) the +5 hand axe of Bassuec {vamp, *Drain Int+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It causes draining when unequipped. (39, -10, D:6) 12 poisoned needles (50, -7, D:6) 4 tomahawks (50, -1, D:6) a tomahawk (52, -12, D:6) a +0 rapier a +0 leather armour (56, -13, D:6) 17 stones (68, 4, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 robe (6, 24, D:7) 24 sling bullets (9, 14, D:7) 14 arrows (17, 28, D:7) a +0 ring mail a +0 spear (25, 40, D:7) a +0 spear (29, 42, D:7) a +0 halberd (34, 13, D:7) a +0 mace of crushing (34, 24, D:7) a +0 robe of positive energy (36, 24, D:7) 23 arrows (44, 2, D:7) a +0 whip a +0 flail (45, 2, D:7) a +0 whip (47, 4, D:7) a +0 trident (48, 18, D:7) a +0 rapier (48, 28, D:7) 2 fruits (49, 27, D:7) 3 fruits (49, 28, D:7) 3 fruits (50, 28, D:7) 3 fruits Level 8 of the Dungeon (0, 0, D:8) a tomahawk (0, 1, D:8) a tomahawk (3, 1, D:8) a +0 club (5, 0, D:8) a +0 glaive a +0 plate armour (7, -5, D:8) a +0 spear (9, -10, D:8) a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +1 short sword of draining (9, 3, D:8) a tomahawk (11, 1, D:8) a potion of degeneration (11, 2, D:8) a potion of degeneration (13, 7, D:8) a +0 leather armour (16, 4, D:8) a +0 morningstar (16, 5, D:8) a +0 short sword a wand of flame (0/48) (18, -2, D:8) a +0 club (20, 2, D:8) a potion of degeneration (24, -9, D:8) a tomahawk (unseen) (30, 4, D:8) a +0 quarterstaff (35, 1, D:8) a +0 short sword (37, -3, D:8) a +0 scale mail a +0 flail (38, -2, D:8) a +0 leather armour a +0 robe a +0 dagger (40, 10, D:8) 20 arrows (43, 16, D:8) a +0 giant club (58, 14, D:8) a +0 dagger a +0 robe (58, 15, D:8) a +2 falchion of protection (58, 16, D:8) a +0 dagger (59, 16, D:8) a +0 dagger a +0 robe (60, 15, D:8) a cursed -1 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 robe (1, 23, D:9) a meat ration (4, 0, D:9) a cursed -2 war axe (5, 20, D:9) a potion of degeneration (10, -3, D:9) 15 stones (12, 32, D:9) 23 sling bullets (15, 51, D:9) a +0 trident (17, 46, D:9) 24 stones (27, 23, D:9) a +0 leather armour (32, 44, D:9) a fruit (38, 42, D:9) the +7 falchion "Pugerin" {elec, *Rage +Fly Int+2 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (+3). It lets you fly. It may make you go berserk in combat. (40, 41, D:9) a potion of lignification Level 10 of the Dungeon (0, 0, D:10) a book of Callings (4, -7, D:10) a scroll of identify the Ecumenical Temple