Narsil Level 1 of the Dungeon (0, 0, D:1) 20 bolts (0, 1, D:1) a cursed -2 short sword (0, 3, D:1) a +0 dagger (6, -3, D:1) a +0 robe (6, 28, D:1) a cursed -1 club (14, 30, D:1) a cursed -1 short sword (29, 36, D:1) a +0 club (39, 10, D:1) 14 gold pieces (40, 2, D:1) 4 stones a +0 dagger (40, 9, D:1) 8 gold pieces (40, 10, D:1) 11 gold pieces (40, 11, D:1) 8 gold pieces (41, 9, D:1) 8 gold pieces (41, 11, D:1) 15 gold pieces (42, -7, D:1) 2 stones (43, 9, D:1) a +0 club (43, 10, D:1) a +0 dagger (51, 29, D:1) a +0 dagger a +0 dagger (53, 29, D:1) 18 stones (still there?) a +0 club (still there?) (58, 26, D:1) a +0 dagger (59, -5, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) 18 stones (4, 35, D:2) a +0 ring mail (9, 33, D:2) a +0 leather armour (11, 3, D:2) the +2 helmet of the King of the Hill {rCorr Dex+2} It affects your dexterity (+2). It protects you from acid and corrosion. a +1 animal skin a +3 whip of pain (12, 4, D:2) a +5 dagger of draining a +0 club a +0 dagger (14, 6, D:2) a +0 scythe a +0 robe (15, 0, D:2) a +0 leather armour (16, 10, D:2) a +0 pair of boots (21, 3, D:2) a +0 war axe (28, 4, D:2) a +0 club (29, 18, D:2) a +0 dagger (30, 14, D:2) a cursed -1 dagger (31, 17, D:2) 15 bolts (40, 23, D:2) a +3 quarterstaff of chaos a +2 cloak of poison resistance (43, -1, D:2) a +0 spear (43, 33, D:2) a +0 mace (45, 9, D:2) 21 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (11, 2, D:3) 15 stones (22, 7, D:3) a +0 short sword 18 stones (23, 8, D:3) a +0 club a +0 club (28, 7, D:3) 21 stones (35, 42, D:3) a +0 dagger (41, 8, D:3) 16 bolts (46, 56, D:3) a +0 whip a +0 leather armour (47, 56, D:3) a +0 trident (48, 56, D:3) a +0 dagger (56, 43, D:3) a +0 short sword (56, 57, D:3) a +0 ring mail