Dungeon Crawl Stone Soup version 0.25-a0-426-g7d9e569eea (webtiles) character file. Game seed: 9483349524779719642, levelgen mode: deterministic 1 Nattfarinn the Vexing (level 1, -2/10 HPs) Began as a Vampire Enchanter on Jan 25, 2020. Slain by a hobgoblin ... wielding a +0 club (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:21 (17 turns). Nattfarinn the Vexing (Vampire Enchanter) Turns: 17, Time: 00:00:22 Health: -2/10 AC: 2 Str: 7 XL: 1 Next: 16% Magic: 3/3 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis + a - +1 dagger rCold + + . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++++..... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: bloodless A: no food, fangs 3, see invisible, unbreathing a: Revivify You were on level 1 of the Dungeon. You were bloodless. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Skills: - Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting * Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ###..... 10% 3 N/A Tukima's Dance Hex ###..... 10% 3 N/A Ensorcelled Hibernation Hex/Ice #..... 12% 2 N/A Dazzling Flash Conj/Hex #..... 24% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! A kobold comes into view. The kobold shouts! The kobold shouts! The kobold throws a stone. The stone hits you but does no damage. Found a large steel ring. You see here a stone. You hit the kobold. You kill the kobold! The kobold throws a stone. The stone barely misses you. The hobgoblin misses you. You hit the hobgoblin. The hobgoblin is moderately wounded. The kobold throws a stone. The stone hits you but does no damage. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you with a +0 club. Ouch! That really hurt! You die... ................. #........%....... #...#.....#...... #...#.....#....# #..#..(..#...## #.#.....#...# ...#..<..#...# #...#...sg#...# #...#....@#...# ....#.....#...# #...#.....#.....# ..........K.K.... ................# ................. .......... ...# .....=........# You could see a giant cockroach, a hobgoblin and 2 kobolds. Vanquished Creatures A kobold (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nattfarinn the Vampire Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 17 | D:1 | Slain by a hobgoblin Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_rooms Action || total -------------------------++------- Melee: Dagger || 4 Bite || 1 Abil: Exsanguinate || 1 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------