Nattfarinn Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, 10, D:1) 28 stones (13, -15, D:1) a +0 dagger (13, 15, D:1) a +0 club (19, -16, D:1) a +0 club (21, -16, D:1) 23 bolts (24, 14, D:1) a +0 dagger (25, 11, D:1) a +0 leather armour (31, 18, D:1) a +0 club (32, 19, D:1) a +0 hand axe (35, -16, D:1) a +0 whip (53, -13, D:1) a +0 leather armour (61, 13, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 4 large rocks (3, -13, D:2) 23 stones (9, -4, D:2) a +0 leather armour (14, -2, D:2) a +0 hunting sling (15, -27, D:2) a +0 whip (16, -24, D:2) a +0 dagger (16, -15, D:2) 5 large rocks (24, -28, D:2) a +0 dagger 4 stones (34, -5, D:2) a +0 dagger (38, -26, D:2) a +1 pair of boots (38, -4, D:2) 13 stones (39, -10, D:2) a +0 dagger (39, 0, D:2) a +0 dagger (45, -2, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail a +0 dagger (3, -36, D:3) 20 stones (16, -38, D:3) a +0 spear (20, -38, D:3) a +0 club (21, -8, D:3) a +0 dagger (22, 5, D:3) a +0 ring mail (24, -8, D:3) a +0 falchion 25 stones (27, -34, D:3) a +0 club (34, -9, D:3) 4 poisoned darts a +0 whip (45, -9, D:3) a +0 club (50, -48, D:3) a +0 whip (50, -32, D:3) a +0 club (60, -39, D:3) a +1 falchion of flaming (63, 2, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 2 stones (6, 30, D:4) a +0 robe a +3 morningstar of freezing (7, 31, D:4) 13 poisoned darts (16, -12, D:4) a +0 ring mail (40, 33, D:4) a +0 club (61, 28, D:4) a +0 dagger (63, -20, D:4) the +10 mace of Sacrubru {vorpal, rElec Str-3 SInv Stlth-} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth: It makes you less stealthy. Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (15, -9, D:5) 16 stones (15, 37, D:5) 22 bolts (16, 15, D:5) a +0 ring mail (16, 35, D:5) a +0 giant club (20, 10, D:5) 21 gold pieces (21, 10, D:5) a potion of haste (21, 11, D:5) the ring of Music {Str+3 Dex+6} [ring of dexterity] Str: It affects your strength (+3). Dex: It affects your dexterity (+6). (21, 26, D:5) a +0 robe (22, 20, D:5) a +0 club (22, 23, D:5) a +0 spear (23, 20, D:5) 23 stones (23, 22, D:5) a +0 spear (24, 3, D:5) a +0 tower shield (24, 21, D:5) a +1 flail of protection (25, 9, D:5) 6 bolts (27, 4, D:5) a +0 giant club (33, 6, D:5) a +0 giant club (35, 21, D:5) a +0 club a +0 leather armour (36, -4, D:5) a +0 scale mail (39, 4, D:5) a +0 robe (42, 4, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 spear (2, -1, D:6) a +0 whip (2, 3, D:6) a +0 club (5, 27, D:6) 15 stones (13, 8, D:6) a +0 giant spiked club (16, 3, D:6) 3 boomerangs a +0 dagger (16, 4, D:6) a +0 war axe (17, 1, D:6) a +0 robe a +0 dagger (20, 1, D:6) a +0 hand crossbow a +0 leather armour a +0 morningstar (21, -4, D:6) a +0 whip (25, 7, D:6) 10 arrows (25, 13, D:6) 26 sling bullets (26, 27, D:6) a +0 whip (26, 29, D:6) a +0 halberd (30, 20, D:6) a +0 flail (39, 12, D:6) 17 bolts (40, 1, D:6) a +0 dagger (43, 22, D:6) a +0 chain mail a +0 dagger (49, 32, D:6) a ring of poison resistance a +0 club (53, 19, D:6) a +0 war axe Level 7 of the Dungeon (0, 0, D:7) a +0 spear a +0 robe (2, -20, D:7) a +0 giant club (6, -6, D:7) a +0 great sword a +0 robe (14, -2, D:7) a +4 trident of freezing a +0 robe (25, -8, D:7) a +0 dagger (27, -35, D:7) a scroll of identify (28, -9, D:7) 17 sling bullets (30, -2, D:7) 2 scrolls of noise (35, -13, D:7) a +0 shortbow 18 arrows (41, -27, D:7) a +0 dagger a +0 robe (41, -26, D:7) a +0 mace (42, -27, D:7) a +0 short sword 2 boomerangs a +0 chain mail a +0 trident a +0 plate armour (43, -3, D:7) a +1 whip of venom (45, -15, D:7) a Young Poisoner's Handbook (46, -29, D:7) a +0 hand axe a +0 leather armour the Ecumenical Temple