Dungeon Crawl Stone Soup version 0.28-a0-1518-gbe868bca14 (webtiles) character file. Game seed: 17557841303284819915 0 Nattfarinn the Ducker (level 1, 15/15 HPs) Began as a Djinni Wanderer on Jan 17, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:10 (0 turns). Nattfarinn the Ducker (Djinni Wanderer) Turns: 0, Time: 00:00:11 Health: 15/15 AC: 3 Str: 10 XL: 1 Next: 0% Gold: 0 EV: 13 Int: 13 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois ∞ Reflect . b - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 helmet (worn) c - a +0 robe (worn) Scrolls d - a scroll of fog Skills: + Level 1.0 Armour + Level 3.2 Dodging + Level 1.5 Stealth + Level 1.5 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 10% N/A 14% 1 b - Passage of Golubria Tloc 5% N/A 80% 4 c - Iskenderun's Mystic Conj/Tloc 5% 2d3 80% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Nattfarinn the Djinni Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a scroll labelled URCHASCH AHUOTU, a scroll of fog and 8 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 helmet, a +0 robe, a scroll of fog; and the following spells memorised: Apportation, Passage of Golubria, Iskenderun's Mystic Blast. You already know all available spells. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .........#...# .........$...# .?≈≈≈≈≈≈≈....#. ..≈.....≈...... ..≈.....≈...... ..≈..≈≈.≈.≈≈... ..≈..≈..≈..≈... ..≈..≈.@≈..≈... ..≈≈.≈.≈≈..≈... .....≈.?...≈... .....≈.....≈... #.#..≈≈≈≈≈≈≈... . ##.........## ##.......... ##......... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nattfarinn the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic, hellmonk_ecumenical_altar_prayer_group Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+